From c15514ea16eee8b408c89fb041936fdea71c56ed Mon Sep 17 00:00:00 2001 From: Night Owl Date: Fri, 29 Dec 2017 07:29:43 +0500 Subject: [PATCH] Fix human grunt's AK-47 shoot sound. --- dlls/hgrunt.cpp | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) diff --git a/dlls/hgrunt.cpp b/dlls/hgrunt.cpp index 6728af7e..735dbcea 100644 --- a/dlls/hgrunt.cpp +++ b/dlls/hgrunt.cpp @@ -881,13 +881,13 @@ void CHGrunt::ShootAK47( Vector vecSpread ) switch( RANDOM_LONG( 0, 2 ) ) { case 0: - EMIT_SOUND( ENT( pev ), CHAN_WEAPON, "weapons/Hks1.wav", 1, ATTN_NORM ); + EMIT_SOUND( ENT( pev ), CHAN_WEAPON, "weapons/ak1.wav", 1, ATTN_NORM ); break; case 1: - EMIT_SOUND( ENT( pev ), CHAN_WEAPON, "weapons/Hks2.wav", 1, ATTN_NORM ); + EMIT_SOUND( ENT( pev ), CHAN_WEAPON, "weapons/ak2.wav", 1, ATTN_NORM ); break; case 2: - EMIT_SOUND( ENT( pev ), CHAN_WEAPON, "weapons/Hks3.wav", 1, ATTN_NORM ); + EMIT_SOUND( ENT( pev ), CHAN_WEAPON, "weapons/ak3.wav", 1, ATTN_NORM ); break; } } @@ -1226,9 +1226,9 @@ void CHGrunt::Precache() PRECACHE_SOUND( "zombie/claw_miss2.wav" );// because we use the basemonster SWIPE animation event - PRECACHE_SOUND( "weapons/Hks1.wav" ); - PRECACHE_SOUND( "weapons/Hks2.wav" ); - PRECACHE_SOUND( "weapons/Hks3.wav" ); + PRECACHE_SOUND( "weapons/ak1.wav" ); + PRECACHE_SOUND( "weapons/ak2.wav" ); + PRECACHE_SOUND( "weapons/ak3.wav" ); PRECACHE_SOUND( "weapons/mac1.wav" ); PRECACHE_SOUND( "weapons/mac2.wav" );