Browse Source

Merge branch 'master' into bshift

bshift
Andrey Akhmichin 4 years ago
parent
commit
bf1f62fa85
  1. 7
      .github/workflows/.github.yml
  2. 636
      cl_dll/cl_dll.dsp
  3. 2
      dlls/compile.bat
  4. 4
      dlls/h_export.cpp
  5. 5
      dlls/hl.def
  6. 747
      dlls/hl.dsp
  7. 11
      dlls/wscript

7
.github/workflows/.github.yml

@ -43,3 +43,10 @@ jobs:
run: | run: |
cmake -B build-gs -S . -DCMAKE_EXE_LINKER_FLAGS="-Wl,--no-undefined" -DGOLDSOURCE_SUPPORT=ON && cmake --build build-gs --target all cmake -B build-gs -S . -DCMAKE_EXE_LINKER_FLAGS="-Wl,--no-undefined" -DGOLDSOURCE_SUPPORT=ON && cmake --build build-gs --target all
- name: Build with mingw
if: startsWith(matrix.os, 'ubuntu') && startsWith(matrix.cc, 'gcc')
run: |
sudo apt-get install -y mingw-w64-i686-dev binutils-mingw-w64-i686 gcc-mingw-w64-i686 g++-mingw-w64-i686
cmake -B build-mingw -S . -DCMAKE_SYSTEM_NAME=Windows -DCMAKE_C_COMPILER=i686-w64-mingw32-gcc -DCMAKE_CXX_COMPILER=i686-w64-mingw32-g++
cmake --build build-mingw --target all

636
cl_dll/cl_dll.dsp

@ -1,636 +0,0 @@
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2
dlls/compile.bat

@ -113,7 +113,7 @@ set LIBS=user32.lib
set OUTNAME=hl.dll set OUTNAME=hl.dll
set DEBUG=/debug set DEBUG=/debug
cl %DEFINES% %LIBS% %SOURCES% %INCLUDES% -o %OUTNAME% /link /dll /out:%OUTNAME% %DEBUG% /def:".\hl.def" cl %DEFINES% %LIBS% %SOURCES% %INCLUDES% -o %OUTNAME% /link /dll /out:%OUTNAME% %DEBUG%
echo -- Compile done. Cleaning... echo -- Compile done. Cleaning...

4
dlls/h_export.cpp

@ -43,8 +43,8 @@ BOOL WINAPI DllMain( HINSTANCE hinstDLL, DWORD fdwReason, LPVOID lpvReserved )
return TRUE; return TRUE;
} }
// stdcall for win32 // cdecl for win32
#define EXPORT2 WINAPI #define EXPORT2 WINAPIV
#else #else
#define EXPORT2 #define EXPORT2
#endif #endif

5
dlls/hl.def

@ -1,5 +0,0 @@
LIBRARY hl
EXPORTS
GiveFnptrsToDll @1
SECTIONS
.data READ WRITE

747
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@ -1,747 +0,0 @@
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# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:windows /dll /debug /machine:I386 /def:".\hl.def"
# SUBTRACT BASE LINK32 /profile
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:windows /dll /profile /debug /machine:I386 /def:".\hl.def"
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InputPath=\Xash3D\src_main\temp\dlls\!profile\hl.dll
SOURCE="$(InputPath)"
"D:\Xash3D\valve\dlls\hl.dll" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
copy $(TargetDir)\hl.dll "D:\Xash3D\valve\dlls\hl.dll"
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11
dlls/wscript

@ -10,15 +10,8 @@ def options(opt):
return return
def configure(conf): def configure(conf):
if conf.env.COMPILER_CC == 'msvc': # stub
# hl.def removes MSVC function name decoration from GiveFnptrsToDll on Windows. return
# Without this, the lookup for this function fails.
hlDefNode = conf.path.find_resource("./hl.def")
if hlDefNode is not None:
conf.env.append_unique('LINKFLAGS', '/def:%s' % hlDefNode.abspath())
else:
conf.fatal("Could not find hl.def")
def build(bld): def build(bld):
source = bld.path.parent.ant_glob([ source = bld.path.parent.ant_glob([

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