@ -1066,7 +1066,7 @@ void CBasePlayerAmmo::Spawn( void )
UTIL_SetSize(pev, Vector(-16, -16, 0), Vector(16, 16, 16));
UTIL_SetOrigin( pev, pev->origin );
SetTouch( &CBaseEntity::DefaultTouch );
SetTouch( &CBasePlayerAmmo::DefaultTouch );
}
CBaseEntity* CBasePlayerAmmo::Respawn( void )