Fix SoHL 1.2 to compile
@ -75,6 +75,9 @@ def build(bld):
'message.cpp',
'overview.cpp',
'parsemsg.cpp',
'particlemgr.cpp',
'particlemsg.cpp',
'particlesys.cpp',
'saytext.cpp',
'scoreboard.cpp',
'status_icons.cpp',
@ -310,9 +310,11 @@ void CEnvState::Think( void )
{
ALERT(at_console,"DEBUG: env_state \"%s\" turned itself off",STRING(pev->targetname));
if (pev->target)
ALERT(at_console,": firing %s",STRING(pev->target));
if (pev->noise2)
ALERT(at_console," and %s",STRING(pev->noise2));
}
else if (pev->noise2)
ALERT(at_console,": firing %s",STRING(pev->noise2));
ALERT(at_console,".\n");
@ -29,6 +29,7 @@ def build(bld):
'agrunt.cpp',
'airtank.cpp',
'aflock.cpp',
'alias.cpp',
'animating.cpp',
'animation.cpp',
'apache.cpp',
@ -80,11 +81,13 @@ def build(bld):
'items.cpp',
'leech.cpp',
'lights.cpp',
'locus.cpp',
'maprules.cpp',
'monstermaker.cpp',
'monsters.cpp',
'monsterstate.cpp',
'mortar.cpp',
'movewith.cpp',
'mp5.cpp',
'multiplay_gamerules.cpp',
'nihilanth.cpp',