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Make monsters interpolate
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@ -1290,6 +1290,9 @@ int AddToFullPack( struct entity_state_s *state, int e, edict_t *ent, edict_t *h
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state->playerclass = ent->v.playerclass;
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if( ent->v.deadflag == DEAD_DEAD )
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state->solid = SOLID_NOT;
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if( ent->v.movetype == MOVETYPE_WALK || ent->v.movetype == MOVETYPE_STEP )
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//state->effects |= EF_NOINTERP;
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state->movetype = MOVETYPE_TOSS;
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}
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// Special stuff for players only
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