Make monsters interpolate

This commit is contained in:
mittorn 2017-01-03 11:04:44 +02:00
parent 0beac725de
commit ba432768da

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@ -1290,6 +1290,9 @@ int AddToFullPack( struct entity_state_s *state, int e, edict_t *ent, edict_t *h
state->playerclass = ent->v.playerclass; state->playerclass = ent->v.playerclass;
if( ent->v.deadflag == DEAD_DEAD ) if( ent->v.deadflag == DEAD_DEAD )
state->solid = SOLID_NOT; state->solid = SOLID_NOT;
if( ent->v.movetype == MOVETYPE_WALK || ent->v.movetype == MOVETYPE_STEP )
//state->effects |= EF_NOINTERP;
state->movetype = MOVETYPE_TOSS;
} }
// Special stuff for players only // Special stuff for players only