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Implement spawnflag 64 for monster_tentacle (#336)

opfor
Roman Chistokhodov 2 years ago committed by GitHub
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  1. 12
      dlls/tentacle.cpp

12
dlls/tentacle.cpp

@ -32,6 +32,8 @@ @@ -32,6 +32,8 @@
#define ACT_T_STRIKE 1030
#define ACT_T_REARIDLE 1040
#define SF_TENTACLE_USE_TENTACLE3 64
class CTentacle : public CBaseMonster
{
public:
@ -251,7 +253,10 @@ void CTentacle::Spawn() @@ -251,7 +253,10 @@ void CTentacle::Spawn()
pev->health = 75;
pev->sequence = 0;
SET_MODEL( ENT( pev ), "models/tentacle2.mdl" );
if (FBitSet(pev->spawnflags, SF_TENTACLE_USE_TENTACLE3))
SET_MODEL( ENT( pev ), "models/tentacle3.mdl" );
else
SET_MODEL( ENT( pev ), "models/tentacle2.mdl" );
UTIL_SetSize( pev, Vector( -32, -32, 0 ), Vector( 32, 32, 64 ) );
pev->takedamage = DAMAGE_AIM;
@ -288,7 +293,10 @@ void CTentacle::Spawn() @@ -288,7 +293,10 @@ void CTentacle::Spawn()
void CTentacle::Precache()
{
PRECACHE_MODEL( "models/tentacle2.mdl" );
if (FBitSet(pev->spawnflags, SF_TENTACLE_USE_TENTACLE3))
PRECACHE_MODEL( "models/tentacle3.mdl" );
else
PRECACHE_MODEL( "models/tentacle2.mdl" );
PRECACHE_SOUND( "ambience/flies.wav" );
PRECACHE_SOUND( "ambience/squirm2.wav" );

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