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@ -70,6 +70,9 @@ void CWorldItem::Spawn( void ) |
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case 45: // ITEM_SUIT:
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case 45: // ITEM_SUIT:
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pEntity = CBaseEntity::Create( "item_suit", pev->origin, pev->angles ); |
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pEntity = CBaseEntity::Create( "item_suit", pev->origin, pev->angles ); |
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break; |
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break; |
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case 46: // ITEM_FLASHLIGHT:
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pEntity = CBaseEntity::Create( "item_flashlight", pev->origin, pev->angles ); |
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break; |
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} |
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} |
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if( !pEntity ) |
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if( !pEntity ) |
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@ -298,6 +301,33 @@ class CItemSecurity : public CItem |
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LINK_ENTITY_TO_CLASS( item_security, CItemSecurity ) |
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LINK_ENTITY_TO_CLASS( item_security, CItemSecurity ) |
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class CItemFlashlight : public CItem |
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{ |
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void Spawn( void ) |
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{ |
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Precache(); |
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SET_MODEL( ENT( pev ), "models/w_flashlight.mdl" ); |
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CItem::Spawn(); |
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} |
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void Precache( void ) |
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{ |
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PRECACHE_MODEL( "models/w_flashlight.mdl" ); |
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PRECACHE_SOUND( "items/gunpickup2.wav" ); |
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} |
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BOOL MyTouch( CBasePlayer *pPlayer ) |
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{ |
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if( pPlayer->pev->weapons & ( 1 << WEAPON_FLASHLIGHT ) ) |
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return FALSE; |
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EMIT_SOUND( pPlayer->edict(), CHAN_ITEM, "items/gunpickup2.wav", 1, ATTN_NORM ); |
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pPlayer->pev->weapons |= ( 1 << WEAPON_FLASHLIGHT ); |
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return TRUE; |
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} |
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}; |
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LINK_ENTITY_TO_CLASS( item_flashlight, CItemFlashlight ) |
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class CItemLongJump : public CItem |
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class CItemLongJump : public CItem |
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{ |
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{ |
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void Spawn( void ) |
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void Spawn( void ) |
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