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Hardcode mario zombie health.

clcampaign
Andrey Akhmichin 11 months ago
parent
commit
b6db8eb1ae
  1. 2
      dlls/clcampaign/mariozombie.cpp

2
dlls/clcampaign/mariozombie.cpp

@ -268,7 +268,7 @@ void CMariozombie::Spawn() @@ -268,7 +268,7 @@ void CMariozombie::Spawn()
pev->solid = SOLID_SLIDEBOX;
pev->movetype = MOVETYPE_STEP;
m_bloodColor = BLOOD_COLOR_RED;
pev->health = gSkillData.zombieHealth;
pev->health = 150;
pev->view_ofs = VEC_VIEW;// position of the eyes relative to monster's origin.
m_flFieldOfView = 0.5;// indicates the width of this monster's forward view cone ( as a dotproduct result )
m_MonsterState = MONSTERSTATE_NONE;

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