From b6db8eb1aef56da83b599025d0867a5f90d4f94b Mon Sep 17 00:00:00 2001 From: Andrey Akhmichin <15944199+nekonomicon@users.noreply.github.com> Date: Tue, 2 Jan 2024 10:38:36 +0500 Subject: [PATCH] Hardcode mario zombie health. --- dlls/clcampaign/mariozombie.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/dlls/clcampaign/mariozombie.cpp b/dlls/clcampaign/mariozombie.cpp index 5e21fa6f..3100b7e5 100644 --- a/dlls/clcampaign/mariozombie.cpp +++ b/dlls/clcampaign/mariozombie.cpp @@ -268,7 +268,7 @@ void CMariozombie::Spawn() pev->solid = SOLID_SLIDEBOX; pev->movetype = MOVETYPE_STEP; m_bloodColor = BLOOD_COLOR_RED; - pev->health = gSkillData.zombieHealth; + pev->health = 150; pev->view_ofs = VEC_VIEW;// position of the eyes relative to monster's origin. m_flFieldOfView = 0.5;// indicates the width of this monster's forward view cone ( as a dotproduct result ) m_MonsterState = MONSTERSTATE_NONE;