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@ -557,11 +557,6 @@ float CBasePlayerItem::TouchGravGun( CBaseEntity *attacker, int stage ) |
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return 200; |
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return 200; |
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} |
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} |
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UTIL_SetOrigin( pev, pev->origin );// link into world.
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SetTouch( &CBasePlayerItem::DefaultTouch); |
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SetThink( NULL ); |
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} |
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//=========================================================
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//=========================================================
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// AttemptToMaterialize - the item is trying to rematerialize,
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// AttemptToMaterialize - the item is trying to rematerialize,
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// should it do so now or wait longer?
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// should it do so now or wait longer?
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