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@ -45,8 +45,6 @@ extern DLL_GLOBAL BOOL g_fDrawLines; |
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int gEvilImpulse101; |
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int gEvilImpulse101; |
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extern DLL_GLOBAL int g_iSkillLevel, gDisplayTitle; |
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extern DLL_GLOBAL int g_iSkillLevel, gDisplayTitle; |
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extern "C" int g_bhopcap; |
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BOOL gInitHUD = TRUE; |
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BOOL gInitHUD = TRUE; |
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extern void CopyToBodyQue( entvars_t *pev); |
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extern void CopyToBodyQue( entvars_t *pev); |
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@ -183,7 +181,6 @@ int gmsgSetFOV = 0; |
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int gmsgShowMenu = 0; |
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int gmsgShowMenu = 0; |
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int gmsgGeigerRange = 0; |
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int gmsgGeigerRange = 0; |
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int gmsgTeamNames = 0; |
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int gmsgTeamNames = 0; |
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int gmsgBhopcap = 0; |
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int gmsgStatusText = 0; |
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int gmsgStatusText = 0; |
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int gmsgStatusValue = 0; |
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int gmsgStatusValue = 0; |
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@ -230,7 +227,6 @@ void LinkUserMessages( void ) |
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gmsgFade = REG_USER_MSG( "ScreenFade", sizeof(ScreenFade) ); |
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gmsgFade = REG_USER_MSG( "ScreenFade", sizeof(ScreenFade) ); |
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gmsgAmmoX = REG_USER_MSG( "AmmoX", 2 ); |
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gmsgAmmoX = REG_USER_MSG( "AmmoX", 2 ); |
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gmsgTeamNames = REG_USER_MSG( "TeamNames", -1 ); |
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gmsgTeamNames = REG_USER_MSG( "TeamNames", -1 ); |
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gmsgBhopcap = REG_USER_MSG( "Bhopcap", 1 ); |
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gmsgStatusText = REG_USER_MSG( "StatusText", -1 ); |
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gmsgStatusText = REG_USER_MSG( "StatusText", -1 ); |
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gmsgStatusValue = REG_USER_MSG( "StatusValue", 3 ); |
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gmsgStatusValue = REG_USER_MSG( "StatusValue", 3 ); |
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@ -2816,6 +2812,7 @@ void CBasePlayer::Spawn( void ) |
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g_engfuncs.pfnSetPhysicsKeyValue( edict(), "slj", "0" ); |
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g_engfuncs.pfnSetPhysicsKeyValue( edict(), "slj", "0" ); |
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g_engfuncs.pfnSetPhysicsKeyValue( edict(), "hl", "1" ); |
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g_engfuncs.pfnSetPhysicsKeyValue( edict(), "hl", "1" ); |
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g_engfuncs.pfnSetPhysicsKeyValue( edict(), "fr", "1" ); |
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g_engfuncs.pfnSetPhysicsKeyValue( edict(), "fr", "1" ); |
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g_engfuncs.pfnSetPhysicsKeyValue( edict(), "bj", bhopcap.value ? "0" : "1" ); |
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pev->fov = m_iFOV = 0;// init field of view.
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pev->fov = m_iFOV = 0;// init field of view.
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m_iClientFOV = -1; // make sure fov reset is sent
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m_iClientFOV = -1; // make sure fov reset is sent
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@ -3347,7 +3344,6 @@ void CBasePlayer::ForceClientDllUpdate( void ) |
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m_fWeapon = FALSE; // Force weapon send
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m_fWeapon = FALSE; // Force weapon send
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m_fKnownItem = FALSE; // Force weaponinit messages.
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m_fKnownItem = FALSE; // Force weaponinit messages.
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m_fInitHUD = TRUE; // Force HUD gmsgResetHUD message
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m_fInitHUD = TRUE; // Force HUD gmsgResetHUD message
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m_bSentBhopcap = true; // a1ba: Update bhopcap state
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memset( m_rgAmmoLast, 0, sizeof( m_rgAmmoLast )); // a1ba: Force update AmmoX
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memset( m_rgAmmoLast, 0, sizeof( m_rgAmmoLast )); // a1ba: Force update AmmoX
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@ -4114,15 +4110,6 @@ void CBasePlayer::UpdateClientData( void ) |
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UpdateStatusBar(); |
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UpdateStatusBar(); |
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m_flNextSBarUpdateTime = gpGlobals->time + 0.2f; |
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m_flNextSBarUpdateTime = gpGlobals->time + 0.2f; |
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} |
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} |
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// Send the current bhopcap state.
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if( !m_bSentBhopcap ) |
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{ |
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m_bSentBhopcap = true; |
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MESSAGE_BEGIN( MSG_ONE, gmsgBhopcap, NULL, pev ); |
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WRITE_BYTE( g_bhopcap ); |
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MESSAGE_END(); |
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} |
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} |
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} |
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//=========================================================
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//=========================================================
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