@ -2815,6 +2815,7 @@ void CBasePlayer::Spawn( void )
g_engfuncs.pfnSetPhysicsKeyValue( edict(), "slj", "0" );
g_engfuncs.pfnSetPhysicsKeyValue( edict(), "hl", "1" );
g_engfuncs.pfnSetPhysicsKeyValue( edict(), "fr", "1" );
pev->fov = m_iFOV = 0;// init field of view.
m_iClientFOV = -1; // make sure fov reset is sent
@ -3319,7 +3319,8 @@ void PM_Move( struct playermove_s *ppmove, int server )
}
// Reset friction after each movement to FrictionModifier Triggers work still.
if( pmove->movetype == MOVETYPE_WALK )
// Use movevar to avoid lags with different clients and servers.
if( !( pmove->multiplayer && atoi( pmove->PM_Info_ValueForKey( pmove->physinfo, "fr" )) == 0 ) && pmove->movetype == MOVETYPE_WALK )
{
pmove->friction = 1.0f;