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Fix some warnings.

CAd
Night Owl 7 years ago
parent
commit
a24112b419
  1. 4
      dlls/CAd/gonome.cpp
  2. 8
      dlls/CAd/otis.cpp

4
dlls/CAd/gonome.cpp

@ -336,7 +336,7 @@ BOOL CGonome::CheckRangeAttack1(float flDot, float flDist) @@ -336,7 +336,7 @@ BOOL CGonome::CheckRangeAttack1(float flDot, float flDist)
if (flDist > 64 && flDist <= 784 && flDot >= 0.5 && gpGlobals->time >= m_flNextSpitTime)
{
if (m_hEnemy != NULL)
if (m_hEnemy != 0)
{
if (fabs(pev->origin.z - m_hEnemy->pev->origin.z) > 256)
{
@ -551,7 +551,7 @@ void CGonome::RunAI(void) @@ -551,7 +551,7 @@ void CGonome::RunAI(void)
// first, do base class stuff
CBaseMonster::RunAI();
if (m_hEnemy != NULL && m_Activity == ACT_RUN)
if (m_hEnemy != 0 && m_Activity == ACT_RUN)
{
// chasing enemy. Sprint for last bit
if ((pev->origin - m_hEnemy->pev->origin).Length2D() < GONOME_SPRINT_DIST)

8
dlls/CAd/otis.cpp

@ -91,7 +91,7 @@ LINK_ENTITY_TO_CLASS(monster_otis, COtis); @@ -91,7 +91,7 @@ LINK_ENTITY_TO_CLASS(monster_otis, COtis);
//=========================================================
void COtis::AlertSound(void)
{
if (m_hEnemy != NULL)
if (m_hEnemy != 0)
{
if (FOkToSpeak())
{
@ -303,7 +303,7 @@ int COtis::TakeDamage(entvars_t* pevInflictor, entvars_t* pevAttacker, float flD @@ -303,7 +303,7 @@ int COtis::TakeDamage(entvars_t* pevInflictor, entvars_t* pevAttacker, float flD
// This is a heurstic to determine if the player intended to harm me
// If I have an enemy, we can't establish intent (may just be crossfire)
if (m_hEnemy == NULL)
if (m_hEnemy == 0)
{
// If the player was facing directly at me, or I'm already suspicious, get mad
if ((m_afMemory & bits_MEMORY_SUSPICIOUS) || IsFacing(pevAttacker, pev->origin))
@ -481,10 +481,10 @@ public: @@ -481,10 +481,10 @@ public:
void KeyValue(KeyValueData *pkvd);
int m_iPose;// which sequence to display -- temporary, don't need to save
static char *m_szPoses[5];
static const char *m_szPoses[5];
};
char *CDeadOtis::m_szPoses[] = { "lying_on_back", "lying_on_side", "lying_on_stomach", "stuffed_in_vent", "dead_sitting" };
const char *CDeadOtis::m_szPoses[] = { "lying_on_back", "lying_on_side", "lying_on_stomach", "stuffed_in_vent", "dead_sitting" };
void CDeadOtis::KeyValue(KeyValueData *pkvd)
{

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