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Do not pull players by gravgun

hlzbot-dirty
mittorn 9 years ago
parent
commit
9c3481678f
  1. 4
      dlls/player.h

4
dlls/player.h

@ -311,7 +311,9 @@ public:
float m_flNextChatTime; float m_flNextChatTime;
virtual float TouchGravGun( CBaseEntity *attacker, int stage ) virtual float TouchGravGun( CBaseEntity *attacker, int stage )
{ {
return 700; if( stage == 3 )
return 200;
return 0;
} }
}; };

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