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Merge branch 'master' into bot10

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Andrey Akhmichin 2 years ago
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commit
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  1. 47
      README.md
  2. 14
      cl_dll/input_goldsource.cpp
  3. 3
      cmake/LibraryNaming.cmake
  4. 8
      dlls/animation.cpp
  5. 28
      dlls/func_break.cpp
  6. 2
      dlls/game.cpp
  7. 1
      dlls/game.h
  8. 2
      dlls/weapons.h
  9. 7
      public/build.h
  10. 3
      scripts/waifulib/library_naming.py
  11. 142
      scripts/waifulib/xcompile.py
  12. 11
      wscript

47
README.md

@ -76,7 +76,7 @@ git clone --recursive https://github.com/FWGS/hlsdk-portable @@ -76,7 +76,7 @@ git clone --recursive https://github.com/FWGS/hlsdk-portable
# Build Instructions
## Windows
## Windows x86.
### Prerequisites
@ -131,7 +131,7 @@ cmake -G "Visual Studio 16 2019" -A Win32 -B build @@ -131,7 +131,7 @@ cmake -G "Visual Studio 16 2019" -A Win32 -B build
After the configuration step, `HLSDK-PORTABLE.sln` should appear in the `build` directory. You can open this solution in Visual Studio and continue developing there.
## Windows. Using Microsoft Visual Studio 6
## Windows x86. Using Microsoft Visual Studio 6
Microsoft Visual Studio 6 is very old, but if you still have it installed, you can use it to build this hlsdk. There are no project files, but two `.bat` files, for server and client libraries. They require variable **MSVCDir** to be set to the installation path of Visual Studio:
@ -142,7 +142,7 @@ cd dlls && compile.bat && cd ../cl_dll && compile.bat @@ -142,7 +142,7 @@ cd dlls && compile.bat && cd ../cl_dll && compile.bat
`hl.dll` and `client.dll` will appear in `dlls/` and `cl_dll/` diretories. The libraries built with msvc6 should be compatible with Windows XP.
## Linux. Using Steam Runtime in chroot
## Linux x86. Portable steam-compatible build using Steam Runtime in chroot
### Prerequisites
@ -168,7 +168,7 @@ schroot --chroot steamrt_scout_i386 -- cmake -B build-in-steamrt -S . @@ -168,7 +168,7 @@ schroot --chroot steamrt_scout_i386 -- cmake -B build-in-steamrt -S .
schroot --chroot steamrt_scout_i386 -- cmake --build build-in-steamrt
```
## Linux. Build without Steam Runtime
## Linux x86. Portable steam-compatible build without Steam Runtime
### Prerequisites
@ -190,7 +190,7 @@ cmake .. -DCMAKE_C_FLAGS="-static-libstdc++ -static-libgcc" @@ -190,7 +190,7 @@ cmake .. -DCMAKE_C_FLAGS="-static-libstdc++ -static-libgcc"
```
To ensure portability it's still better to build using Steam Runtime or another chroot of some older distro.
## Linux. Build in your own chroot
## Linux x86. Portable steam-compatible build in your own chroot
### Prerequisites
@ -237,13 +237,46 @@ schroot --chroot jessie -- cmake --build build-in-chroot @@ -237,13 +237,46 @@ schroot --chroot jessie -- cmake --build build-in-chroot
TODO
## Nintendo Switch
### Prerequisites
1. Set up [`dkp-pacman`](https://devkitpro.org/wiki/devkitPro_pacman).
2. Install dependency packages:
```
sudo dkp-pacman -S switch-dev dkp-toolchain-vars switch-mesa switch-libdrm_nouveau switch-sdl2
```
3. Make sure the `DEVKITPRO` environment variable is set to the devkitPro SDK root:
```
export DEVKITPRO=/opt/devkitpro
```
4. Install libsolder:
```
source $DEVKITPRO/switchvars.sh
git clone https://github.com/fgsfdsfgs/libsolder.git
make -C libsolder install
```
### Building using CMake
```
mkdir build && cd build
aarch64-none-elf-cmake -G"Unix Makefiles" -DCMAKE_PROJECT_HLSDK-PORTABLE_INCLUDE="$DEVKITPRO/portlibs/switch/share/SolderShim.cmake" ..
make -j
```
### Building using waf
```
./waf configure -T release --nswitch
./waf build
```
## Other platforms
Building on other Unix-like platforms (e.g. FreeBSD) is supported.
Building on other architectures (e.g x86_64 or arm) and POSIX-compliant OSes (e.g. FreeBSD) is supported.
### Prerequisites
Install C and C++ compilers (like gcc or clang), cmake and make (or gmake)
Install C and C++ compilers (like gcc or clang), cmake and make.
### Building

14
cl_dll/input_goldsource.cpp

@ -150,6 +150,7 @@ extern cvar_t *cl_pitchspeed; @@ -150,6 +150,7 @@ extern cvar_t *cl_pitchspeed;
extern cvar_t *cl_movespeedkey;
#if _WIN32
static cvar_t* m_rawinput = NULL;
static double s_flRawInputUpdateTime = 0.0f;
static bool m_bRawInput = false;
static bool m_bMouseThread = false;
@ -158,7 +159,6 @@ bool isMouseRelative = false; @@ -158,7 +159,6 @@ bool isMouseRelative = false;
#if _WIN32
#include "progdefs.h"
extern globalvars_t *gpGlobals;
#endif
int CL_IsDead( void );
@ -386,7 +386,7 @@ void IN_SetMouseMode(bool enable) @@ -386,7 +386,7 @@ void IN_SetMouseMode(bool enable)
if (mouseparmsvalid)
restore_spi = SystemParametersInfo (SPI_SETMOUSE, 0, newmouseparms, 0);
m_bRawInput = CVAR_GET_FLOAT( "m_rawinput" ) != 0;
m_bRawInput = m_rawinput && m_rawinput->value != 0;
if(m_bRawInput)
{
#if USE_SDL2
@ -781,13 +781,14 @@ void GoldSourceInput::IN_GetMouseDelta( int *pOutX, int *pOutY) @@ -781,13 +781,14 @@ void GoldSourceInput::IN_GetMouseDelta( int *pOutX, int *pOutY)
#if _WIN32
// update m_bRawInput occasionally:
if ( gpGlobals && gpGlobals->time - s_flRawInputUpdateTime > 1.0f )
const float currentTime = gEngfuncs.GetClientTime();
if ( currentTime - s_flRawInputUpdateTime > 1.0f || s_flRawInputUpdateTime == 0.0f )
{
s_flRawInputUpdateTime = gpGlobals->time;
s_flRawInputUpdateTime = currentTime;
bool lockEntered = MouseThread_ActiveLock_Enter();
m_bRawInput = CVAR_GET_FLOAT( "m_rawinput" ) != 0;
m_bRawInput = m_rawinput && m_rawinput->value != 0;
if(m_bRawInput && !isMouseRelative)
{
@ -1571,7 +1572,8 @@ void GoldSourceInput::IN_Init (void) @@ -1571,7 +1572,8 @@ void GoldSourceInput::IN_Init (void)
m_customaccel_exponent = gEngfuncs.pfnRegisterVariable ( "m_customaccel_exponent", "1", FCVAR_ARCHIVE );
#if _WIN32
m_bRawInput = CVAR_GET_FLOAT( "m_rawinput" ) != 0;
m_rawinput = gEngfuncs.pfnGetCvarPointer("m_rawinput");
m_bRawInput = m_rawinput && m_rawinput->value != 0;
m_bMouseThread = gEngfuncs.CheckParm ("-mousethread", NULL ) != NULL;
m_mousethread_sleep = gEngfuncs.pfnRegisterVariable ( "m_mousethread_sleep", "1", FCVAR_ARCHIVE ); // default to less than 1000 Hz

3
cmake/LibraryNaming.cmake

@ -42,6 +42,7 @@ check_symbol_exists(XASH_SERENITY "build.h" XASH_SERENITY) @@ -42,6 +42,7 @@ check_symbol_exists(XASH_SERENITY "build.h" XASH_SERENITY)
check_symbol_exists(XASH_WIN32 "build.h" XASH_WIN32)
check_symbol_exists(XASH_WIN64 "build.h" XASH_WIN64)
check_symbol_exists(XASH_X86 "build.h" XASH_X86)
check_symbol_exists(XASH_NSWITCH "build.h" XASH_NSWITCH)
unset(CMAKE_REQUIRED_INCLUDES)
# engine/common/build.c
@ -63,6 +64,8 @@ elseif(XASH_HAIKU) @@ -63,6 +64,8 @@ elseif(XASH_HAIKU)
set(BUILDOS "haiku")
elseif(XASH_SERENITY)
set(BUILDOS "serenityos")
elseif(XASH_NSWITCH)
set(BUILDOS "nswitch")
else()
message(SEND_ERROR "Place your operating system name here! If this is a mistake, try to fix conditions above and report a bug")
endif()

8
dlls/animation.cpp

@ -238,7 +238,7 @@ void GetSequenceInfo( void *pmodel, entvars_t *pev, float *pflFrameRate, float * @@ -238,7 +238,7 @@ void GetSequenceInfo( void *pmodel, entvars_t *pev, float *pflFrameRate, float *
mstudioseqdesc_t *pseqdesc;
if( pev->sequence >= pstudiohdr->numseq )
if( pev->sequence < 0 || pev->sequence >= pstudiohdr->numseq )
{
*pflFrameRate = 0.0f;
*pflGroundSpeed = 0.0f;
@ -265,7 +265,7 @@ int GetSequenceFlags( void *pmodel, entvars_t *pev ) @@ -265,7 +265,7 @@ int GetSequenceFlags( void *pmodel, entvars_t *pev )
studiohdr_t *pstudiohdr;
pstudiohdr = (studiohdr_t *)pmodel;
if( !pstudiohdr || pev->sequence >= pstudiohdr->numseq )
if( !pstudiohdr || pev->sequence < 0 || pev->sequence >= pstudiohdr->numseq )
return 0;
mstudioseqdesc_t *pseqdesc;
@ -279,7 +279,7 @@ int GetAnimationEvent( void *pmodel, entvars_t *pev, MonsterEvent_t *pMonsterEve @@ -279,7 +279,7 @@ int GetAnimationEvent( void *pmodel, entvars_t *pev, MonsterEvent_t *pMonsterEve
studiohdr_t *pstudiohdr;
pstudiohdr = (studiohdr_t *)pmodel;
if( !pstudiohdr || pev->sequence >= pstudiohdr->numseq || !pMonsterEvent )
if( !pstudiohdr || pev->sequence < 0 || pev->sequence >= pstudiohdr->numseq || !pMonsterEvent )
return 0;
mstudioseqdesc_t *pseqdesc;
@ -379,7 +379,7 @@ float SetBlending( void *pmodel, entvars_t *pev, int iBlender, float flValue ) @@ -379,7 +379,7 @@ float SetBlending( void *pmodel, entvars_t *pev, int iBlender, float flValue )
studiohdr_t *pstudiohdr;
pstudiohdr = (studiohdr_t *)pmodel;
if( !pstudiohdr )
if( !pstudiohdr || pev->sequence < 0 || pev->sequence >= pstudiohdr->numseq )
return flValue;
mstudioseqdesc_t *pseqdesc;

28
dlls/func_break.cpp

@ -26,6 +26,7 @@ @@ -26,6 +26,7 @@
#include "func_break.h"
#include "decals.h"
#include "explode.h"
#include "game.h"
extern DLL_GLOBAL Vector g_vecAttackDir;
@ -925,12 +926,24 @@ void CPushable::Move( CBaseEntity *pOther, int push ) @@ -925,12 +926,24 @@ void CPushable::Move( CBaseEntity *pOther, int push )
return;
}
// g-cont. fix pushable acceleration bug (reverted as it used in mods)
if( pOther->IsPlayer() )
{
// Don't push unless the player is pushing forward and NOT use (pull)
if( push && !( pevToucher->button & ( IN_FORWARD | IN_USE ) ) )
return;
// g-cont. fix pushable acceleration bug (now implemented as cvar)
if (pushablemode.value == 1)
{
// Allow player push when moving right, left and back too
if ( push && !(pevToucher->button & (IN_FORWARD|IN_MOVERIGHT|IN_MOVELEFT|IN_BACK)) )
return;
// Require player walking back when applying '+use' on pushable
if ( !push && !(pevToucher->button & (IN_BACK)) )
return;
}
else
{
// Don't push unless the player is pushing forward and NOT use (pull)
if( push && !( pevToucher->button & ( IN_FORWARD | IN_USE ) ) )
return;
}
playerTouch = 1;
}
@ -951,6 +964,13 @@ void CPushable::Move( CBaseEntity *pOther, int push ) @@ -951,6 +964,13 @@ void CPushable::Move( CBaseEntity *pOther, int push )
else
factor = 0.25f;
// Spirit fix for pushable acceleration
if (pushablemode.value == 2)
{
if (!push)
factor *= 0.5f;
}
pev->velocity.x += pevToucher->velocity.x * factor;
pev->velocity.y += pevToucher->velocity.y * factor;

2
dlls/game.cpp

@ -38,6 +38,7 @@ cvar_t satchelfix = { "satchelfix", "0", FCVAR_SERVER }; @@ -38,6 +38,7 @@ cvar_t satchelfix = { "satchelfix", "0", FCVAR_SERVER };
cvar_t explosionfix = { "explosionfix", "0", FCVAR_SERVER };
cvar_t monsteryawspeedfix = { "monsteryawspeedfix", "1", FCVAR_SERVER };
cvar_t corpsephysics = { "corpsephysics", "0", FCVAR_SERVER };
cvar_t pushablemode = { "pushablemode", "0", FCVAR_SERVER };
cvar_t forcerespawn = { "mp_forcerespawn","1", FCVAR_SERVER };
cvar_t flashlight = { "mp_flashlight","0", FCVAR_SERVER };
cvar_t aimcrosshair = { "mp_autocrosshair","1", FCVAR_SERVER };
@ -495,6 +496,7 @@ void GameDLLInit( void ) @@ -495,6 +496,7 @@ void GameDLLInit( void )
CVAR_REGISTER( &explosionfix );
CVAR_REGISTER( &monsteryawspeedfix );
CVAR_REGISTER( &corpsephysics );
CVAR_REGISTER( &pushablemode );
CVAR_REGISTER( &forcerespawn );
CVAR_REGISTER( &flashlight );
CVAR_REGISTER( &aimcrosshair );

1
dlls/game.h

@ -33,6 +33,7 @@ extern cvar_t satchelfix; @@ -33,6 +33,7 @@ extern cvar_t satchelfix;
extern cvar_t explosionfix;
extern cvar_t monsteryawspeedfix;
extern cvar_t corpsephysics;
extern cvar_t pushablemode;
extern cvar_t forcerespawn;
extern cvar_t flashlight;
extern cvar_t aimcrosshair;

2
dlls/weapons.h

@ -122,7 +122,6 @@ public: @@ -122,7 +122,6 @@ public:
#define GLOCK_MAX_CLIP 17
#define PYTHON_MAX_CLIP 6
#define MP5_MAX_CLIP 50
#define MP5_DEFAULT_AMMO 25
#define SHOTGUN_MAX_CLIP 8
#define CROSSBOW_MAX_CLIP 5
#define RPG_MAX_CLIP 1
@ -138,7 +137,6 @@ public: @@ -138,7 +137,6 @@ public:
#define GLOCK_DEFAULT_GIVE 17
#define PYTHON_DEFAULT_GIVE 6
#define MP5_DEFAULT_GIVE 25
#define MP5_DEFAULT_AMMO 25
#define MP5_M203_DEFAULT_GIVE 0
#define SHOTGUN_DEFAULT_GIVE 12
#define CROSSBOW_DEFAULT_GIVE 5

7
public/build.h

@ -79,6 +79,7 @@ For more information, please refer to <http://unlicense.org/> @@ -79,6 +79,7 @@ For more information, please refer to <http://unlicense.org/>
#undef XASH_WIN32
#undef XASH_WIN64
#undef XASH_X86
#undef XASH_NSWITCH
//================================================================
//
@ -96,6 +97,10 @@ For more information, please refer to <http://unlicense.org/> @@ -96,6 +97,10 @@ For more information, please refer to <http://unlicense.org/>
#if defined(_WIN64)
#define XASH_WIN64 1
#endif
#elif defined __SWITCH__
#define XASH_NSWITCH 1
#define XASH_LITTLE_ENDIAN 1
#define XASH_POSIX 1
#elif defined(__linux__)
#define XASH_LINUX 1
#if defined(__ANDROID__)
@ -134,7 +139,7 @@ For more information, please refer to <http://unlicense.org/> @@ -134,7 +139,7 @@ For more information, please refer to <http://unlicense.org/>
#error "Place your operating system name here! If this is a mistake, try to fix conditions above and report a bug"
#endif
#if defined XASH_ANDROID || defined XASH_IOS
#if defined XASH_ANDROID || defined XASH_IOS || defined XASH_NSWITCH
#define XASH_MOBILE_PLATFORM 1
#endif

3
scripts/waifulib/library_naming.py

@ -61,6 +61,7 @@ DEFINES = [ @@ -61,6 +61,7 @@ DEFINES = [
'XASH_WIN32',
'XASH_WIN64',
'XASH_X86',
'XASH_NSWITCH',
]
def configure(conf):
@ -92,6 +93,8 @@ def configure(conf): @@ -92,6 +93,8 @@ def configure(conf):
buildos = "haiku"
elif conf.env.XASH_SERENITY:
buildos = "serenityos"
elif conf.env.XASH_NSWITCH:
buildos = "nswitch"
else:
conf.fatal("Place your operating system name in build.h and library_naming.py!\n"
"If this is a mistake, try to fix conditions above and report a bug")

142
scripts/waifulib/xcompile.py

@ -30,6 +30,8 @@ ANDROID_NDK_API_MIN = { 10: 3, 19: 16, 20: 16, 23: 16, 25: 19 } # minimal API le @@ -30,6 +30,8 @@ ANDROID_NDK_API_MIN = { 10: 3, 19: 16, 20: 16, 23: 16, 25: 19 } # minimal API le
ANDROID_STPCPY_API_MIN = 21 # stpcpy() introduced in SDK 21
ANDROID_64BIT_API_MIN = 21 # minimal API level that supports 64-bit targets
NSWITCH_ENVVARS = ['DEVKITPRO']
# This class does support ONLY r10e and r19c/r20 NDK
class Android:
ctx = None # waf context
@ -348,14 +350,100 @@ class Android: @@ -348,14 +350,100 @@ class Android:
ldflags += ['-march=armv5te']
return ldflags
class NintendoSwitch:
ctx = None # waf context
arch = "arm64"
dkp_dir = None
portlibs_dir = None
dka64_dir = None
libnx_dir = None
def __init__(self, ctx):
self.ctx = ctx
for i in NSWITCH_ENVVARS:
self.dkp_dir = os.getenv(i)
if self.dkp_dir != None:
break
else:
ctx.fatal('Set %s environment variable pointing to the DEVKITPRO home!' %
' or '.join(NSWITCH_ENVVARS))
self.dkp_dir = os.path.abspath(self.dkp_dir)
self.dka64_dir = os.path.join(self.dkp_dir, 'devkitA64')
if not os.path.exists(self.dka64_dir):
ctx.fatal('devkitA64 not found in `%s`. Install devkitA64!' % self.dka64_dir)
self.libnx_dir = os.path.join(self.dkp_dir, 'libnx')
if not os.path.exists(self.libnx_dir):
ctx.fatal('libnx not found in `%s`. Install libnx!' % self.libnx_dir)
self.portlibs_dir = os.path.join(self.dkp_dir, 'portlibs', 'switch')
if not os.path.exists(self.portlibs_dir):
ctx.fatal('No Switch libraries found in `%s`!' % self.portlibs_dir)
def gen_toolchain_prefix(self):
return 'aarch64-none-elf-'
def gen_gcc_toolchain_path(self):
return os.path.join(self.dka64_dir, 'bin', self.gen_toolchain_prefix())
def cc(self):
return self.gen_gcc_toolchain_path() + 'gcc'
def cxx(self):
return self.gen_gcc_toolchain_path() + 'g++'
def strip(self):
return self.gen_gcc_toolchain_path() + 'strip'
def pkgconfig(self):
# counter-intuitively, this motherfucker is in portlibs/switch/bin
return os.path.join(self.portlibs_dir, 'bin', self.gen_toolchain_prefix() + 'pkg-config')
def cflags(self, cxx = False):
cflags = []
# arch flags
cflags += ['-D__SWITCH__', '-march=armv8-a+crc+crypto', '-mtune=cortex-a57', '-mtp=soft', '-ftls-model=local-exec', '-fPIE']
# help the linker out
cflags += ['-ffunction-sections', '-fdata-sections']
# base include dirs
cflags += ['-isystem %s/include' % self.libnx_dir, '-I%s/include' % self.portlibs_dir]
if cxx:
# while these are supported, they could fuck up the crappy dynamic linker
cflags += ['-fno-exceptions', '-fno-rtti']
# the game wants GNU extensions
cflags += ['-std=gnu++17', '-D_GNU_SOURCE']
else:
cflags += ['-std=gnu11', '-D_GNU_SOURCE']
return cflags
# they go before object list
def linkflags(self):
linkflags = ['-fPIE', '-specs=%s/switch.specs' % self.libnx_dir]
# libsolder only supports sysv hashes and we need to build everything with -rdynamic
linkflags += ['-Wl,--hash-style=sysv', '-rdynamic']
# avoid pulling in and exposing mesa's internals, that crashes it for some god forsaken reason
linkflags += ['-Wl,--exclude-libs=libglapi.a', '-Wl,--exclude-libs=libdrm_nouveau.a']
return linkflags
def ldflags(self):
# NOTE: shared libraries should be built without standard libs, so that they could import their contents from the NRO,
# but executables, including the SDL2 sanity check, will generally require libstdc++ and libm, which we will add manually
ldflags = [] # ['-lm', '-lstdc++']
return ldflags
def options(opt):
android = opt.add_option_group('Android options')
android.add_option('--android', action='store', dest='ANDROID_OPTS', default=None,
xc = opt.add_option_group('Cross compile options')
xc.add_option('--android', action='store', dest='ANDROID_OPTS', default=None,
help='enable building for android, format: --android=<arch>,<toolchain>,<api>, example: --android=armeabi-v7a-hard,4.9,9')
magx = opt.add_option_group('MotoMAGX options')
magx.add_option('--enable-magx', action = 'store_true', dest = 'MAGX', default = False,
help = 'enable targetting for MotoMAGX phones [default: %default]')
xc.add_option('--enable-magx', action='store_true', dest='MAGX', default=False,
help='enable building for Motorola MAGX [default: %default]')
xc.add_option('--enable-msvc-wine', action='store_true', dest='MSVC_WINE', default=False,
help='enable building with MSVC using Wine [default: %default]')
xc.add_option('--nswitch', action='store_true', dest='NSWITCH', default = False,
help ='enable building for Nintendo Switch [default: %default]')
def configure(conf):
if conf.options.ANDROID_OPTS:
@ -389,18 +477,42 @@ def configure(conf): @@ -389,18 +477,42 @@ def configure(conf):
conf.msg('... C/C++ flags', ' '.join(android.cflags()).replace(android.ndk_home, '$NDK/'))
conf.msg('... link flags', ' '.join(android.linkflags()).replace(android.ndk_home, '$NDK/'))
conf.msg('... ld flags', ' '.join(android.ldflags()).replace(android.ndk_home, '$NDK/'))
# conf.env.ANDROID_OPTS = android
conf.env.DEST_OS2 = 'android'
elif conf.options.MAGX:
# useless to change toolchain path, as toolchain meant to be placed in this path
toolchain_path = '/opt/toolchains/motomagx/arm-eabi2/lib/'
conf.env.INCLUDES_MAGX = [toolchain_path + i for i in ['ezx-z6/include', 'qt-2.3.8/include']]
conf.env.LIBPATH_MAGX = [toolchain_path + i for i in ['ezx-z6/lib', 'qt-2.3.8/lib']]
conf.env.LINKFLAGS_MAGX = ['-Wl,-rpath-link=' + i for i in conf.env.LIBPATH_MAGX]
elif conf.options.MSVC_WINE:
try:
toolchain_path = conf.environ['MSVC_WINE_PATH']
except KeyError:
conf.fatal('Set MSVC_WINE_PATH environment variable to the MSVC toolchain root!')
conf.environ['CC'] = conf.environ['CXX'] = os.path.join(toolchain_path, 'bin', conf.env.MSVC_TARGETS[0], 'cl')
conf.environ['LINK_CXX'] = os.path.join(toolchain_path, 'bin', conf.env.MSVC_TARGETS[0], 'link')
conf.environ['AR'] = os.path.join(toolchain_path, 'bin', conf.env.MSVC_TARGETS[0], 'lib')
conf.environ['WINRC'] = os.path.join(toolchain_path, 'bin', conf.env.MSVC_TARGETS[0], 'rc')
conf.env.DEST_OS = 'win32'
conf.env.DEST_CPU = conf.env.MSVC_TARGETS[0]
conf.env.COMPILER_CXX = conf.env.COMPILER_CC = 'msvc'
elif conf.options.NSWITCH:
conf.nswitch = nswitch = NintendoSwitch(conf)
conf.environ['CC'] = nswitch.cc()
conf.environ['CXX'] = nswitch.cxx()
conf.environ['STRIP'] = nswitch.strip()
conf.env.PKGCONFIG = nswitch.pkgconfig()
conf.env.CFLAGS += nswitch.cflags()
conf.env.CXXFLAGS += nswitch.cflags(True)
conf.env.LINKFLAGS += nswitch.linkflags()
conf.env.LDFLAGS += nswitch.ldflags()
conf.env.HAVE_M = True
conf.env.LIB_M = ['m']
conf.env.DEST_OS = 'nswitch'
conf.env.MAGX = conf.options.MAGX
MACRO_TO_DESTOS = OrderedDict({ '__ANDROID__' : 'android' })
conf.env.MSVC_WINE = conf.options.MSVC_WINE
MACRO_TO_DESTOS = OrderedDict({ '__ANDROID__' : 'android', '__SWITCH__' : 'nswitch' })
for k in c_config.MACRO_TO_DESTOS:
MACRO_TO_DESTOS[k] = c_config.MACRO_TO_DESTOS[k] # ordering is important
c_config.MACRO_TO_DESTOS = MACRO_TO_DESTOS
@ -433,11 +545,17 @@ compiler_cxx_configure = getattr(compiler_cxx, 'configure') @@ -433,11 +545,17 @@ compiler_cxx_configure = getattr(compiler_cxx, 'configure')
compiler_c_configure = getattr(compiler_c, 'configure')
def patch_compiler_cxx_configure(conf):
compiler_cxx_configure(conf)
if not conf.env.MSVC_WINE:
compiler_cxx_configure(conf)
else:
conf.load('msvc', funs='no_autodetect')
post_compiler_cxx_configure(conf)
def patch_compiler_c_configure(conf):
compiler_c_configure(conf)
if not conf.env.MSVC_WINE:
compiler_c_configure(conf)
else:
conf.load('msvc', funs='no_autodetect')
post_compiler_c_configure(conf)
setattr(compiler_cxx, 'configure', patch_compiler_cxx_configure)

11
wscript

@ -74,8 +74,10 @@ def configure(conf): @@ -74,8 +74,10 @@ def configure(conf):
conf.load('msvs msdev strip_on_install')
if conf.env.DEST_OS == 'android':
conf.options.GOLDSRC = False
conf.options.GOLDSRC = conf.env.GOLDSRC = False
conf.env.SERVER_NAME = 'server' # can't be any other name, until specified
elif conf.env.DEST_OS == 'nswitch':
conf.options.GOLDSRC = conf.env.GOLDSRC = False
if conf.env.MAGX:
enforce_pic = False
@ -148,6 +150,13 @@ def configure(conf): @@ -148,6 +150,13 @@ def configure(conf):
cflags += conf.filter_cflags(compiler_optional_flags + c_compiler_optional_flags, cflags)
cxxflags += conf.filter_cxxflags(compiler_optional_flags, cflags)
# on the Switch, allow undefined symbols by default, which is needed for libsolder to work
# additionally, shared libs are linked without libc
if conf.env.DEST_OS == 'nswitch':
linkflags.remove('-Wl,--no-undefined')
conf.env.append_unique('LINKFLAGS_cshlib', ['-nostdlib', '-nostartfiles'])
conf.env.append_unique('LINKFLAGS_cxxshlib', ['-nostdlib', '-nostartfiles'])
conf.env.append_unique('CFLAGS', cflags)
conf.env.append_unique('CXXFLAGS', cxxflags)
conf.env.append_unique('LINKFLAGS', linkflags)

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