|
|
@ -35,7 +35,6 @@ |
|
|
|
// modif de Julien
|
|
|
|
// modif de Julien
|
|
|
|
extern float in_fov; |
|
|
|
extern float in_fov; |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// Spectator Mode
|
|
|
|
// Spectator Mode
|
|
|
|
extern "C" |
|
|
|
extern "C" |
|
|
|
{ |
|
|
|
{ |
|
|
@ -123,7 +122,6 @@ cvar_t v_ipitch_level = {"v_ipitch_level", "0.3", 0, 0.3}; |
|
|
|
|
|
|
|
|
|
|
|
float v_idlescale; // used by TFC for concussion grenade effect
|
|
|
|
float v_idlescale; // used by TFC for concussion grenade effect
|
|
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
|
|
|
|
//=============================================================================
|
|
|
|
//=============================================================================
|
|
|
|
/*
|
|
|
|
/*
|
|
|
|
void V_NormalizeAngles( float *angles ) |
|
|
|
void V_NormalizeAngles( float *angles ) |
|
|
@ -569,21 +567,9 @@ void V_CalcNormalRefdef( struct ref_params_s *pparams ) |
|
|
|
|
|
|
|
|
|
|
|
AngleVectors( camAngles, camForward, camRight, camUp ); |
|
|
|
AngleVectors( camAngles, camForward, camRight, camUp ); |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
for( i = 0; i < 3; i++ ) |
|
|
|
/* // modif de Julien
|
|
|
|
|
|
|
|
if ( gHUD.m_HudTank.m_iPlayerInTank == true ) |
|
|
|
|
|
|
|
{ |
|
|
|
|
|
|
|
VectorCopy( gEngfuncs.GetEntityByIndex( gHUD.m_HudTank.m_iCamEnt - 1 )->origin, pparams->vieworg ); |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
for ( i = 0; i < 3; i++ ) |
|
|
|
|
|
|
|
pparams->vieworg[ i ] += -ofs[2] * camForward[ i ]; |
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
else*/ |
|
|
|
|
|
|
|
{ |
|
|
|
{ |
|
|
|
for ( i = 0; i < 3; i++ ) |
|
|
|
pparams->vieworg[i] += -ofs[2] * camForward[i]; |
|
|
|
{ |
|
|
|
|
|
|
|
pparams->vieworg[ i ] += -ofs[2] * camForward[ i ]; |
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
} |
|
|
|
} |
|
|
|
} |
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
@ -753,7 +739,7 @@ void V_CalcNormalRefdef( struct ref_params_s *pparams ) |
|
|
|
VectorCopy( camAngles, pparams->viewangles ); |
|
|
|
VectorCopy( camAngles, pparams->viewangles ); |
|
|
|
} |
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
// Apply this at all times //HLINVASION Julien --> This whole section was only in the ThirdPerson if block above in Julien's code.
|
|
|
|
// Apply this at all times
|
|
|
|
{ |
|
|
|
{ |
|
|
|
float pitch = camAngles[0]; |
|
|
|
float pitch = camAngles[0]; |
|
|
|
|
|
|
|
|
|
|
@ -803,286 +789,6 @@ void V_CalcNormalRefdef( struct ref_params_s *pparams ) |
|
|
|
|
|
|
|
|
|
|
|
if ( in_fov != 0 && in_fov != 90 ) |
|
|
|
if ( in_fov != 0 && in_fov != 90 ) |
|
|
|
view->model = NULL; |
|
|
|
view->model = NULL; |
|
|
|
|
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
void V_GetInEyePos(int entity, float *origin, float * angles ) |
|
|
|
|
|
|
|
{ |
|
|
|
|
|
|
|
cl_entity_t * ent = gEngfuncs.GetEntityByIndex( entity ); |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
if ( !ent ) |
|
|
|
|
|
|
|
return; |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
if ( !ent->player || g_PlayerInfoList[entity].name == NULL ) |
|
|
|
|
|
|
|
return; |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
VectorCopy ( ent->origin, origin ); |
|
|
|
|
|
|
|
VectorCopy ( ent->angles, angles ); |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
angles[0]*=-M_PI; |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
if ( ent->curstate.solid == SOLID_NOT ) |
|
|
|
|
|
|
|
{ |
|
|
|
|
|
|
|
angles[ROLL] = 80; // dead view angle
|
|
|
|
|
|
|
|
origin[2]+= -8 ; // PM_DEAD_VIEWHEIGHT
|
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
else if (ent->curstate.usehull == 1 ) |
|
|
|
|
|
|
|
origin[2]+= 12; // VEC_DUCK_VIEW;
|
|
|
|
|
|
|
|
else |
|
|
|
|
|
|
|
// exacty eye position can't be caluculated since it depends on
|
|
|
|
|
|
|
|
// client values like cl_bobcycle, this offset matches the default values
|
|
|
|
|
|
|
|
origin[2]+= 28; // DEFAULT_VIEWHEIGHT
|
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
|
|
|
|
================== |
|
|
|
|
|
|
|
V_CalcSpectatorRefdef |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
================== |
|
|
|
|
|
|
|
*/ |
|
|
|
|
|
|
|
void V_CalcSpectatorRefdef ( struct ref_params_s *pparams ) |
|
|
|
|
|
|
|
{ |
|
|
|
|
|
|
|
cl_entity_t *ent, *view; |
|
|
|
|
|
|
|
vec3_t angles; |
|
|
|
|
|
|
|
static viewinterp_t ViewInterp; |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
static float lasttime; |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
static float lastang[3]; |
|
|
|
|
|
|
|
static float lastorg[3]; |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
vec3_t delta; |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// ent is the player model ( visible when out of body )
|
|
|
|
|
|
|
|
ent = gEngfuncs.GetLocalPlayer(); |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// view is the weapon model (only visible from inside body )
|
|
|
|
|
|
|
|
view = gEngfuncs.GetViewModel(); |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// refresh position
|
|
|
|
|
|
|
|
VectorCopy ( pparams->simorg, pparams->vieworg ); |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// done all the spectator smoothing only once in the first frame
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// Observer angle capturing and smoothing
|
|
|
|
|
|
|
|
if ( iHasNewViewOrigin ) |
|
|
|
|
|
|
|
{ |
|
|
|
|
|
|
|
// Get the angles from the physics code
|
|
|
|
|
|
|
|
VectorCopy( vecNewViewOrigin, pparams->vieworg ); |
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
else |
|
|
|
|
|
|
|
{ |
|
|
|
|
|
|
|
// otherwise copy normal vieworigin into vecNewViewOrigin
|
|
|
|
|
|
|
|
VectorCopy( pparams->vieworg, vecNewViewOrigin ); |
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
VectorCopy ( pparams->cl_viewangles, pparams->viewangles ); |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// Observer angle capturing and smoothing
|
|
|
|
|
|
|
|
if ( iHasNewViewAngles ) |
|
|
|
|
|
|
|
{ |
|
|
|
|
|
|
|
// Get the angles from the physics code
|
|
|
|
|
|
|
|
VectorCopy( vecNewViewAngles, pparams->viewangles ); |
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
else |
|
|
|
|
|
|
|
{ |
|
|
|
|
|
|
|
// otherwise copy normal viewangle into vewNewViewAngles
|
|
|
|
|
|
|
|
VectorCopy( pparams->viewangles, vecNewViewAngles); |
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// do the smoothing only once per frame
|
|
|
|
|
|
|
|
if (pparams->nextView == 0) |
|
|
|
|
|
|
|
{ |
|
|
|
|
|
|
|
// smooth angles
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
VectorSubtract( pparams->viewangles, lastang, delta ); |
|
|
|
|
|
|
|
if ( Length( delta ) != 0.0f ) |
|
|
|
|
|
|
|
{ |
|
|
|
|
|
|
|
VectorCopy( pparams->viewangles, ViewInterp.Angles[ ViewInterp.CurrentAngle & ORIGIN_MASK ] ); |
|
|
|
|
|
|
|
ViewInterp.AngleTime[ ViewInterp.CurrentAngle & ORIGIN_MASK ] = pparams->time; |
|
|
|
|
|
|
|
ViewInterp.CurrentAngle++; |
|
|
|
|
|
|
|
VectorCopy( pparams->viewangles, lastang ); |
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
if ( cl_vsmoothing && cl_vsmoothing->value && ( iIsSpectator & SPEC_SMOOTH_ANGLES ) ) |
|
|
|
|
|
|
|
{ |
|
|
|
|
|
|
|
int foundidx; |
|
|
|
|
|
|
|
int i; |
|
|
|
|
|
|
|
float t; |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
t = pparams->time - cl_vsmoothing->value; |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
for ( i = 1; i < ORIGIN_MASK; i++ ) |
|
|
|
|
|
|
|
{ |
|
|
|
|
|
|
|
foundidx = ViewInterp.CurrentAngle - 1 - i; |
|
|
|
|
|
|
|
if ( ViewInterp.AngleTime[ foundidx & ORIGIN_MASK ] <= t ) |
|
|
|
|
|
|
|
break; |
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
if ( i < ORIGIN_MASK && ViewInterp.AngleTime[ foundidx & ORIGIN_MASK ] != 0.0 ) |
|
|
|
|
|
|
|
{ |
|
|
|
|
|
|
|
// Interpolate
|
|
|
|
|
|
|
|
double dt; |
|
|
|
|
|
|
|
float da; |
|
|
|
|
|
|
|
vec3_t v1,v2; |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
AngleVectors( ViewInterp.Angles[ foundidx & ORIGIN_MASK ], v1, NULL, NULL ); |
|
|
|
|
|
|
|
AngleVectors( ViewInterp.Angles[ (foundidx + 1) & ORIGIN_MASK ], v2, NULL, NULL ); |
|
|
|
|
|
|
|
da = AngleBetweenVectors( v1, v2 ); |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
dt = ViewInterp.AngleTime[ (foundidx + 1) & ORIGIN_MASK ] - ViewInterp.AngleTime[ foundidx & ORIGIN_MASK ]; |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
if ( dt > 0.0 && ( da < 22.5f) ) |
|
|
|
|
|
|
|
{ |
|
|
|
|
|
|
|
double frac; |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
frac = ( t - ViewInterp.AngleTime[ foundidx & ORIGIN_MASK] ) / dt; |
|
|
|
|
|
|
|
frac = Q_min( 1.0, frac ); |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// interpolate angles
|
|
|
|
|
|
|
|
InterpolateAngles( ViewInterp.Angles[ foundidx & ORIGIN_MASK ], ViewInterp.Angles[ (foundidx + 1) & ORIGIN_MASK ], vecNewViewAngles, frac ); |
|
|
|
|
|
|
|
VectorCopy( vecNewViewAngles, pparams->viewangles ); |
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// smooth origin
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
VectorSubtract( pparams->vieworg, lastorg, delta ); |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
if ( Length( delta ) != 0.0 ) |
|
|
|
|
|
|
|
{ |
|
|
|
|
|
|
|
VectorCopy( pparams->vieworg, ViewInterp.Origins[ ViewInterp.CurrentOrigin & ORIGIN_MASK ] ); |
|
|
|
|
|
|
|
ViewInterp.OriginTime[ ViewInterp.CurrentOrigin & ORIGIN_MASK ] = pparams->time; |
|
|
|
|
|
|
|
ViewInterp.CurrentOrigin++; |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
VectorCopy( pparams->vieworg, lastorg ); |
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
if ( cl_vsmoothing && cl_vsmoothing->value && ( iIsSpectator & SPEC_SMOOTH_ORIGIN ) ) |
|
|
|
|
|
|
|
{ |
|
|
|
|
|
|
|
int foundidx; |
|
|
|
|
|
|
|
int i; |
|
|
|
|
|
|
|
float t; |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
t = pparams->time - cl_vsmoothing->value; |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
for ( i = 1; i < ORIGIN_MASK; i++ ) |
|
|
|
|
|
|
|
{ |
|
|
|
|
|
|
|
foundidx = ViewInterp.CurrentOrigin - 1 - i; |
|
|
|
|
|
|
|
if ( ViewInterp.OriginTime[ foundidx & ORIGIN_MASK ] <= t ) |
|
|
|
|
|
|
|
break; |
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
if ( i < ORIGIN_MASK && ViewInterp.OriginTime[ foundidx & ORIGIN_MASK ] != 0.0 ) |
|
|
|
|
|
|
|
{ |
|
|
|
|
|
|
|
// Interpolate
|
|
|
|
|
|
|
|
vec3_t delta; |
|
|
|
|
|
|
|
double frac; |
|
|
|
|
|
|
|
double dt; |
|
|
|
|
|
|
|
vec3_t neworg; |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
dt = ViewInterp.OriginTime[ (foundidx + 1) & ORIGIN_MASK ] - ViewInterp.OriginTime[ foundidx & ORIGIN_MASK ]; |
|
|
|
|
|
|
|
if ( dt > 0.0 ) |
|
|
|
|
|
|
|
{ |
|
|
|
|
|
|
|
frac = ( t - ViewInterp.OriginTime[ foundidx & ORIGIN_MASK] ) / dt; |
|
|
|
|
|
|
|
frac = Q_min( 1.0, frac ); |
|
|
|
|
|
|
|
VectorSubtract( ViewInterp.Origins[ ( foundidx + 1 ) & ORIGIN_MASK ], ViewInterp.Origins[ foundidx & ORIGIN_MASK ], delta ); |
|
|
|
|
|
|
|
VectorMA( ViewInterp.Origins[ foundidx & ORIGIN_MASK ], frac, delta, neworg ); |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// Dont interpolate large changes
|
|
|
|
|
|
|
|
if ( Length( delta ) < 64 ) |
|
|
|
|
|
|
|
{ |
|
|
|
|
|
|
|
VectorSubtract( neworg, pparams->simorg, delta ); |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
VectorAdd( pparams->vieworg, delta, pparams->vieworg ); |
|
|
|
|
|
|
|
VectorCopy( pparams->vieworg, vecNewViewOrigin ); |
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
lasttime = pparams->time; |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
view->model = NULL; |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
if ( pparams->nextView == 0 ) |
|
|
|
|
|
|
|
{ |
|
|
|
|
|
|
|
// first renderer cycle
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
switch (gHUD.m_Spectator.m_iMainMode) |
|
|
|
|
|
|
|
{ |
|
|
|
|
|
|
|
case MAIN_MAP_FREE : pparams->onlyClientDraw = true; |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
angles = pparams->cl_viewangles; |
|
|
|
|
|
|
|
angles[0] = 51.25f + 38.75f*(angles[0]/90.0f); |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
VectorCopy ( angles, gHUD.m_Spectator.m_mapAngles ); |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
gHUD.m_Spectator.GetMapPosition( pparams->vieworg ); |
|
|
|
|
|
|
|
VectorCopy ( angles, pparams->viewangles ); |
|
|
|
|
|
|
|
break; |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
case MAIN_IN_EYE : V_GetInEyePos( gHUD.m_Spectator.m_iObserverTarget, |
|
|
|
|
|
|
|
pparams->vieworg, pparams->viewangles ); |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
break; |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
default : pparams->onlyClientDraw = false; |
|
|
|
|
|
|
|
break; |
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
if ( gHUD.m_Spectator.m_iInsetMode != INSET_OFF ) |
|
|
|
|
|
|
|
pparams->nextView = 1; // force a second renderer view
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
gHUD.m_Spectator.m_iDrawCycle = 0; |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
else |
|
|
|
|
|
|
|
{ |
|
|
|
|
|
|
|
// second renderer cycle
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// set inset parameters
|
|
|
|
|
|
|
|
pparams->viewport[0] = XRES(gHUD.m_Spectator.m_OverviewData.insetWindowX); // change viewport to inset window
|
|
|
|
|
|
|
|
pparams->viewport[1] = YRES(gHUD.m_Spectator.m_OverviewData.insetWindowY); |
|
|
|
|
|
|
|
pparams->viewport[2] = XRES(gHUD.m_Spectator.m_OverviewData.insetWindowWidth); |
|
|
|
|
|
|
|
pparams->viewport[3] = YRES(gHUD.m_Spectator.m_OverviewData.insetWindowHeight); |
|
|
|
|
|
|
|
pparams->nextView = 0; // on further view
|
|
|
|
|
|
|
|
pparams->onlyClientDraw = false; |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// override some settings in certain modes
|
|
|
|
|
|
|
|
switch (gHUD.m_Spectator.m_iInsetMode) |
|
|
|
|
|
|
|
{ |
|
|
|
|
|
|
|
case INSET_MAP_FREE : pparams->onlyClientDraw = true; |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
angles = pparams->cl_viewangles; |
|
|
|
|
|
|
|
angles[0] = 51.25f + 38.75f*(angles[0]/90.0f); |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
VectorCopy ( angles, gHUD.m_Spectator.m_mapAngles ); |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
gHUD.m_Spectator.GetMapPosition( pparams->vieworg ); |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
VectorCopy ( angles, pparams->viewangles ); |
|
|
|
|
|
|
|
break; |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
case INSET_IN_EYE : V_GetInEyePos( gHUD.m_Spectator.m_iObserverTarget, |
|
|
|
|
|
|
|
pparams->vieworg, pparams->viewangles ); |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
break; |
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
gHUD.m_Spectator.m_iDrawCycle = 1; |
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
v_angles = pparams->viewangles; |
|
|
|
|
|
|
|
v_origin = pparams->vieworg; |
|
|
|
|
|
|
|
} |
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
void V_SmoothInterpolateAngles( float * startAngle, float * endAngle, float * finalAngle, float degreesPerSec ) |
|
|
|
void V_SmoothInterpolateAngles( float * startAngle, float * endAngle, float * finalAngle, float degreesPerSec ) |
|
|
@ -1527,7 +1233,7 @@ void V_ResetChaseCam() |
|
|
|
v_resetCamera = true; |
|
|
|
v_resetCamera = true; |
|
|
|
} |
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
/*void V_GetInEyePos( int target, float *origin, float *angles ) //Redefinition of the above //modif de Julien o para Julien
|
|
|
|
void V_GetInEyePos( int target, float *origin, float *angles ) |
|
|
|
{ |
|
|
|
{ |
|
|
|
if( !target ) |
|
|
|
if( !target ) |
|
|
|
{ |
|
|
|
{ |
|
|
@ -1558,7 +1264,7 @@ void V_ResetChaseCam() |
|
|
|
// exacty eye position can't be caluculated since it depends on
|
|
|
|
// exacty eye position can't be caluculated since it depends on
|
|
|
|
// client values like cl_bobcycle, this offset matches the default values
|
|
|
|
// client values like cl_bobcycle, this offset matches the default values
|
|
|
|
origin[2] += 28.0f; // DEFAULT_VIEWHEIGHT
|
|
|
|
origin[2] += 28.0f; // DEFAULT_VIEWHEIGHT
|
|
|
|
}*/ |
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
void V_GetMapFreePosition( float *cl_angles, float *origin, float *angles ) |
|
|
|
void V_GetMapFreePosition( float *cl_angles, float *origin, float *angles ) |
|
|
|
{ |
|
|
|
{ |
|
|
@ -1674,7 +1380,7 @@ V_CalcSpectatorRefdef |
|
|
|
|
|
|
|
|
|
|
|
================== |
|
|
|
================== |
|
|
|
*/ |
|
|
|
*/ |
|
|
|
/*void V_CalcSpectatorRefdef( struct ref_params_s * pparams ) //Redefinition of the above //modif de Julien o para Julien
|
|
|
|
void V_CalcSpectatorRefdef( struct ref_params_s * pparams ) |
|
|
|
{ |
|
|
|
{ |
|
|
|
static vec3_t velocity( 0.0f, 0.0f, 0.0f ); |
|
|
|
static vec3_t velocity( 0.0f, 0.0f, 0.0f ); |
|
|
|
|
|
|
|
|
|
|
@ -1832,7 +1538,7 @@ V_CalcSpectatorRefdef |
|
|
|
VectorCopy( v_cl_angles, pparams->cl_viewangles ); |
|
|
|
VectorCopy( v_cl_angles, pparams->cl_viewangles ); |
|
|
|
VectorCopy( v_angles, pparams->viewangles ) |
|
|
|
VectorCopy( v_angles, pparams->viewangles ) |
|
|
|
VectorCopy( v_origin, pparams->vieworg ); |
|
|
|
VectorCopy( v_origin, pparams->vieworg ); |
|
|
|
}*/ |
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
void DLLEXPORT V_CalcRefdef( struct ref_params_s *pparams ) |
|
|
|
void DLLEXPORT V_CalcRefdef( struct ref_params_s *pparams ) |
|
|
|
{ |
|
|
|
{ |
|
|
|