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Merge branch 'master' into opfor

opfor
Andrey Akhmichin 1 year ago
parent
commit
9835be4d79
  1. 12
      cl_dll/ev_hldm.cpp
  2. 2
      dlls/hornetgun.cpp
  3. 2
      dlls/multiplay_gamerules.cpp
  4. 2
      dlls/util.h

12
cl_dll/ev_hldm.cpp

@ -449,7 +449,7 @@ void EV_HLDM_FireBullets( int idx, float *forward, float *right, float *up, int
gEngfuncs.pEventAPI->EV_SetSolidPlayers( idx - 1 ); gEngfuncs.pEventAPI->EV_SetSolidPlayers( idx - 1 );
gEngfuncs.pEventAPI->EV_SetTraceHull( 2 ); gEngfuncs.pEventAPI->EV_SetTraceHull( 2 );
gEngfuncs.pEventAPI->EV_PlayerTrace( vecSrc, vecEnd, PM_STUDIO_BOX, -1, &tr ); gEngfuncs.pEventAPI->EV_PlayerTrace( vecSrc, vecEnd, PM_NORMAL, -1, &tr );
tracer = EV_HLDM_CheckTracer( idx, vecSrc, tr.endpos, forward, right, iBulletType, iTracerFreq, tracerCount ); tracer = EV_HLDM_CheckTracer( idx, vecSrc, tr.endpos, forward, right, iBulletType, iTracerFreq, tracerCount );
@ -915,7 +915,7 @@ void EV_FireGauss( event_args_t *args )
gEngfuncs.pEventAPI->EV_SetSolidPlayers( idx - 1 ); gEngfuncs.pEventAPI->EV_SetSolidPlayers( idx - 1 );
gEngfuncs.pEventAPI->EV_SetTraceHull( 2 ); gEngfuncs.pEventAPI->EV_SetTraceHull( 2 );
gEngfuncs.pEventAPI->EV_PlayerTrace( vecSrc, vecDest, PM_STUDIO_BOX, -1, &tr ); gEngfuncs.pEventAPI->EV_PlayerTrace( vecSrc, vecDest, PM_NORMAL, -1, &tr );
gEngfuncs.pEventAPI->EV_PopPMStates(); gEngfuncs.pEventAPI->EV_PopPMStates();
@ -1036,14 +1036,14 @@ void EV_FireGauss( event_args_t *args )
gEngfuncs.pEventAPI->EV_SetSolidPlayers ( idx - 1 ); gEngfuncs.pEventAPI->EV_SetSolidPlayers ( idx - 1 );
gEngfuncs.pEventAPI->EV_SetTraceHull( 2 ); gEngfuncs.pEventAPI->EV_SetTraceHull( 2 );
gEngfuncs.pEventAPI->EV_PlayerTrace( start, vecDest, PM_STUDIO_BOX, -1, &beam_tr ); gEngfuncs.pEventAPI->EV_PlayerTrace( start, vecDest, PM_NORMAL, -1, &beam_tr );
if( !beam_tr.allsolid ) if( !beam_tr.allsolid )
{ {
vec3_t delta; vec3_t delta;
// trace backwards to find exit point // trace backwards to find exit point
gEngfuncs.pEventAPI->EV_PlayerTrace( beam_tr.endpos, tr.endpos, PM_STUDIO_BOX, -1, &beam_tr ); gEngfuncs.pEventAPI->EV_PlayerTrace( beam_tr.endpos, tr.endpos, PM_NORMAL, -1, &beam_tr );
VectorSubtract( beam_tr.endpos, tr.endpos, delta ); VectorSubtract( beam_tr.endpos, tr.endpos, delta );
@ -1246,7 +1246,7 @@ void EV_FireCrossbow2( event_args_t *args )
// Now add in all of the players. // Now add in all of the players.
gEngfuncs.pEventAPI->EV_SetSolidPlayers ( idx - 1 ); gEngfuncs.pEventAPI->EV_SetSolidPlayers ( idx - 1 );
gEngfuncs.pEventAPI->EV_SetTraceHull( 2 ); gEngfuncs.pEventAPI->EV_SetTraceHull( 2 );
gEngfuncs.pEventAPI->EV_PlayerTrace( vecSrc, vecEnd, PM_STUDIO_BOX, -1, &tr ); gEngfuncs.pEventAPI->EV_PlayerTrace( vecSrc, vecEnd, PM_NORMAL, -1, &tr );
//We hit something //We hit something
if( tr.fraction < 1.0f ) if( tr.fraction < 1.0f )
@ -1482,7 +1482,7 @@ void EV_EgonFire( event_args_t *args )
gEngfuncs.pEventAPI->EV_SetSolidPlayers( idx - 1 ); gEngfuncs.pEventAPI->EV_SetSolidPlayers( idx - 1 );
gEngfuncs.pEventAPI->EV_SetTraceHull( 2 ); gEngfuncs.pEventAPI->EV_SetTraceHull( 2 );
gEngfuncs.pEventAPI->EV_PlayerTrace( vecSrc, vecEnd, PM_STUDIO_BOX, -1, &tr ); gEngfuncs.pEventAPI->EV_PlayerTrace( vecSrc, vecEnd, PM_NORMAL, -1, &tr );
gEngfuncs.pEventAPI->EV_PopPMStates(); gEngfuncs.pEventAPI->EV_PopPMStates();

2
dlls/hornetgun.cpp

@ -252,7 +252,7 @@ void CHgun::Reload( void )
while( m_pPlayer->m_rgAmmo[m_iPrimaryAmmoType] < HORNET_MAX_CARRY && m_flRechargeTime < gpGlobals->time ) while( m_pPlayer->m_rgAmmo[m_iPrimaryAmmoType] < HORNET_MAX_CARRY && m_flRechargeTime < gpGlobals->time )
{ {
m_pPlayer->m_rgAmmo[m_iPrimaryAmmoType]++; m_pPlayer->m_rgAmmo[m_iPrimaryAmmoType]++;
m_flRechargeTime += 0.5f; m_flRechargeTime += 0.3f;
} }
} }

2
dlls/multiplay_gamerules.cpp

@ -149,7 +149,7 @@ void CHalfLifeMultiplay::RefreshSkillData( void )
gSkillData.plrDmg9MM = 12; gSkillData.plrDmg9MM = 12;
// 357 Round // 357 Round
gSkillData.plrDmg357 = 40; gSkillData.plrDmg357 = 50;
// MP5 Round // MP5 Round
gSkillData.plrDmgMP5 = 12; gSkillData.plrDmgMP5 = 12;

2
dlls/util.h

@ -498,7 +498,7 @@ extern DLL_GLOBAL int g_Language;
// sentence groups // sentence groups
#define CBSENTENCENAME_MAX 16 #define CBSENTENCENAME_MAX 16
#define CVOXFILESENTENCEMAX 1536 // max number of sentences in game. NOTE: this must match #define CVOXFILESENTENCEMAX 2048 // max number of sentences in game. NOTE: this must match
// CVOXFILESENTENCEMAX in engine\sound.h!!! // CVOXFILESENTENCEMAX in engine\sound.h!!!
extern char gszallsentencenames[CVOXFILESENTENCEMAX][CBSENTENCENAME_MAX]; extern char gszallsentencenames[CVOXFILESENTENCEMAX][CBSENTENCENAME_MAX];

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