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Fix shadowing variables.
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a35e7b5068
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@ -172,7 +172,7 @@ int AgHudGlobal::Draw( float fTime )
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int lowest_deaths = 99999;
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int lowest_deaths = 99999;
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int best_player = 0;
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int best_player = 0;
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for( int i = 1; i < MAX_PLAYERS; i++ )
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for( i = 1; i < MAX_PLAYERS; i++ )
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{
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{
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if( g_PlayerInfoList[i].name && g_PlayerExtraInfo[i].frags >= highest_frags )
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if( g_PlayerInfoList[i].name && g_PlayerExtraInfo[i].frags >= highest_frags )
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{
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{
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@ -805,8 +805,6 @@ BOOL AgCTFFlag::MyTouch( CBasePlayer *pPlayer )
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MESSAGE_END();
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MESSAGE_END();
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//Let all players hear and read that the flag is gone
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//Let all players hear and read that the flag is gone
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char szText[201];
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if (FStrEq(CTF_TEAM1_NAME, m_szTeamName))
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if (FStrEq(CTF_TEAM1_NAME, m_szTeamName))
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{
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{
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if (!g_bTeam1FlagLost)
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if (!g_bTeam1FlagLost)
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