mirror of
https://github.com/YGGverse/hlsdk-portable.git
synced 2025-02-10 14:04:21 +00:00
Fix some warnings.
This commit is contained in:
parent
0563fdf4a2
commit
a35e7b5068
@ -27,7 +27,7 @@ int AgHudLocation::Init(void)
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m_iFlags = 0;
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m_szMap[0] = '\0';
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for (int i = 1; i <= MAX_PLAYERS; i++)
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for (int i = 1; i < MAX_PLAYERS + 1; i++)
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vPlayerLocations[i] = Vector(0,0,0);
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gHUD.AddHudElem(this);
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@ -366,7 +366,7 @@ void AgHudLocation::ParseAndEditSayString(char* pszSay, int iPlayer)
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if ('l' == *pszSayTemp || 'L' == *pszSayTemp || 'd' == *pszSayTemp || 'D' == *pszSayTemp )
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{
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//Location files.
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pszSay = pszSay + sprintf(pszSay,Location(vPlayerLocations[iPlayer]).c_str());
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pszSay = pszSay + sprintf(pszSay, "%s", Location(vPlayerLocations[iPlayer]).c_str());
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pszSayTemp++;
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continue;
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}
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@ -54,7 +54,7 @@ void AgMatchReport::Save()
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//Print the players for that one.
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for (int iPlayer = 1; iPlayer <= gEngfuncs.GetMaxClients(); iPlayer++)
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{
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if (g_PlayerExtraInfo[iPlayer].teamname && g_PlayerInfoList[iPlayer].name && 0 == stricmp(g_PlayerExtraInfo[iPlayer].teamname,g_TeamInfo[i].name))
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if( ( ( g_PlayerExtraInfo[iPlayer].teamname && g_PlayerInfoList[iPlayer].name && 0 == stricmp( g_PlayerExtraInfo[iPlayer].teamname,g_TeamInfo[i].name ) ) ) )
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{
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fprintf(pFile,"%-20s\t%d\t%d\t%d\t%d\t%s\r\n",(const char*)g_PlayerInfoList[iPlayer].name,g_PlayerExtraInfo[iPlayer].frags,g_PlayerExtraInfo[iPlayer].deaths,g_PlayerInfoList[iPlayer].ping,g_PlayerInfoList[iPlayer].packetloss,AgGetAuthID(iPlayer).c_str());
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}
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@ -145,7 +145,7 @@ public:
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AgMiniDump g_MiniDump; //The dumper.
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#endif CLIENT_DLL
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#endif //CLIENT_DLL
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#endif AG_USE_MINIDUMP
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#endif //AG_USE_MINIDUMP
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//-- Martin Webrant
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@ -7,8 +7,8 @@
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#pragma once
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#endif // _MSC_VER > 1000
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#include "AgGlobal.h"
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#include "AgModel.h"
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#include "agglobal.h"
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#include "agmodel.h"
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#ifdef AG_USE_CHEATPROTECTION
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@ -43,7 +43,7 @@ void AgArena::Think()
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CBasePlayer* pPlayer1 = GetPlayer1();
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CBasePlayer* pPlayer2 = GetPlayer2();
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if (!pPlayer1 || pPlayer1 && !pPlayer1->IsAlive() || !pPlayer2 || pPlayer2 && !pPlayer2->IsAlive())
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if( !pPlayer1 || ( pPlayer1 && !pPlayer1->IsAlive() ) || !pPlayer2 || ( pPlayer2 && !pPlayer2->IsAlive() ) )
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{
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m_Status = PlayerDied;
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m_fNextCountdown = gpGlobals->time + 3.0; //Let the effect of him dying play for 3 seconds
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@ -108,7 +108,7 @@ bool AgClient::HandleCommand(CBasePlayer* pPlayer)
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//Dont spectate if player is in game in arena.
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//Use sound and text flood checks, We dont want lamers to change to often.
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if (pPlayer->IsIngame() && ARENA == AgGametype() || pPlayer->FloodCheck() || pPlayer->FloodSound())
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if( ( pPlayer->IsIngame() && ARENA == AgGametype() ) || pPlayer->FloodCheck() || pPlayer->FloodSound())
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return true;
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if (2 == CMD_ARGC() && 1 == atoi(CMD_ARGV(1)))
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@ -430,7 +430,7 @@ void AgClient::Say(CBasePlayer* pPlayer, say_type Type )
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return;
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//Check if the user is flooding us with nonsens.
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if ((All == Type || pPlayer->IsSpectator()) && pPlayer->FloodCheck() || pPlayer->FloodText())
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if( ( ( All == Type || pPlayer->IsSpectator() ) && pPlayer->FloodCheck() ) || pPlayer->FloodText())
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return;
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bool bSendLocation = false;
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@ -564,10 +564,12 @@ void AgClient::Say(CBasePlayer* pPlayer, say_type Type )
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{
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//Flag info
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if (pPlayer && pPlayer->IsAlive() && !pPlayer->IsSpectator())
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{
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if (pPlayer->m_bFlagTeam1)
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pText = pText + sprintf(pText,CTF_TEAM1_NAME);
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else if (pPlayer->m_bFlagTeam2)
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pText = pText + sprintf(pText,CTF_TEAM2_NAME);
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}
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pSayText++;
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continue;
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}
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@ -761,7 +763,7 @@ void AgClient::Say(CBasePlayer* pPlayer, say_type Type )
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void AgClient::Play(CBasePlayer* pPlayer, say_type Type, const char* pszWave)
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{
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//Check for flooding if spectator
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if (pPlayer->IsSpectator() && pPlayer->FloodCheck() || !g_pGameRules->IsTeamplay() || pPlayer->FloodSound())
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if( ( pPlayer->IsSpectator() && pPlayer->FloodCheck() ) || !g_pGameRules->IsTeamplay() || pPlayer->FloodSound())
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return;
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//Play sound to teammates.
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@ -401,8 +401,8 @@ void AgCTF::AddPointsForKill(CBasePlayer *pAttacker, CBasePlayer *pKilled)
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if ( pAttacker != pKilled && g_pGameRules->PlayerRelationship( pAttacker, pKilled ) == GR_TEAMMATE )
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return; //Killed his team m8.
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if (FStrEq(CTF_TEAM1_NAME, pKilled->m_szTeamName) && pKilled->m_bFlagTeam2
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||FStrEq(CTF_TEAM2_NAME, pKilled->m_szTeamName) && pKilled->m_bFlagTeam1)
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if( ( FStrEq(CTF_TEAM1_NAME, pKilled->m_szTeamName) && pKilled->m_bFlagTeam2 )
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|| ( FStrEq(CTF_TEAM2_NAME, pKilled->m_szTeamName) && pKilled->m_bFlagTeam1 ) )
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{
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//He killed the flag carrier.
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pAttacker->AddPoints(ag_ctf_carrierkillpoints.value, TRUE);
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@ -108,7 +108,7 @@ bool AgGameMode::HandleCommand(CBasePlayer* pPlayer)
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return true;
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}
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if (!IsAllowedGamemode(CMD_ARGV(0)),pPlayer)
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if (!IsAllowedGamemode(CMD_ARGV(0)))
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return false;
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Gamemode(CMD_ARGV(0),pPlayer);
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@ -118,7 +118,7 @@ bool AgGameMode::HandleCommand(CBasePlayer* pPlayer)
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{
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if (FStrEq(CMD_ARGV(0), "agnextmode"))
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{
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if (!IsAllowedGamemode(CMD_ARGV(1)),pPlayer)
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if (!IsAllowedGamemode(CMD_ARGV(1)))
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return false;
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NextGamemode(CMD_ARGV(1),pPlayer);
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@ -255,7 +255,7 @@ void AgGameRules::PlayerSpawn(CBasePlayer* pPlayer)
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addDefault = TRUE;
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while ( pWeaponEntity = UTIL_FindEntityByClassname( pWeaponEntity, "game_player_equip" ))
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while( ( pWeaponEntity = UTIL_FindEntityByClassname( pWeaponEntity, "game_player_equip" ) ) )
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{
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pWeaponEntity->Touch( pPlayer );
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addDefault = FALSE;
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@ -452,8 +452,8 @@ CBasePlayer* AgPlayerByName(const AgString& sNameOrPlayerNumber)
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CBasePlayer* pPlayerLoop = AgPlayerByIndex(i);
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if (pPlayerLoop)
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if ( 0 == stricmp(pPlayerLoop->GetName(),sNameOrPlayerNumber.c_str()) ||
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"#" == sNameOrPlayerNumber.substr(0,1) &&
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GETPLAYERUSERID(pPlayerLoop->edict()) == atoi(sNameOrPlayerNumber.substr(1).c_str())
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( "#" == sNameOrPlayerNumber.substr(0,1) &&
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GETPLAYERUSERID(pPlayerLoop->edict()) == atoi(sNameOrPlayerNumber.substr(1).c_str() ) )
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)
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return pPlayerLoop;
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}
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@ -92,7 +92,7 @@ void AgMatch::Think()
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void AgMatch::Start(const AgString& sSpawn)
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{
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if (m_fMatchStart > 0 || 0 == timelimit.value && 0 == fraglimit.value)
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if( m_fMatchStart > 0 || ( 0 == timelimit.value && 0 == fraglimit.value ) )
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return;
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//Count players
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@ -74,9 +74,9 @@ bool AgSettings::Think()
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m_fNextCheck = gpGlobals->time + 5.0; //Every 5 seconds.
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//Check if to display next map.
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if (m_bCheckNextMap && timelimit.value || m_bCheckNextMap && fraglimit.value)
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if( ( m_bCheckNextMap && timelimit.value ) || ( m_bCheckNextMap && fraglimit.value ) )
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{
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if (timeleft.value && 60 > timeleft.value || fraglimit.value && 2 > fragsleft.value)
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if( ( timeleft.value && 60 > timeleft.value ) || ( fraglimit.value && 2 > fragsleft.value ) )
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{
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#ifdef AG_NO_CLIENT_DLL
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AgSay(NULL,UTIL_VarArgs("Next map is %s\n",GetNextLevel().c_str()),NULL,30,0.03,0.05,2);
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@ -250,9 +250,9 @@ bool AgVote::HandleCommand(CBasePlayer* pPlayer)
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FStrEq(m_sVote.c_str(),"agkick") ||
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FStrEq(m_sVote.c_str(),"agadmin") )
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{
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if (FStrEq(m_sVote.c_str(),"agkick") && 1 > ag_vote_kick.value
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||FStrEq(m_sVote.c_str(),"agadmin") && 1 > ag_vote_admin.value
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||FStrEq(m_sVote.c_str(),"agallow") && 1 > ag_vote_allow.value
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if( ( FStrEq(m_sVote.c_str(),"agkick") && 1 > ag_vote_kick.value )
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|| ( FStrEq(m_sVote.c_str(),"agadmin") && 1 > ag_vote_admin.value )
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|| ( FStrEq(m_sVote.c_str(),"agallow") && 1 > ag_vote_allow.value )
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)
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{
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AgConsole("Vote is not allowed by server admin.",pPlayer);
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@ -2642,7 +2642,7 @@ void CBasePlayer::PostThink()
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// Track button info so we can detect 'pressed' and 'released' buttons next frame
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//m_afButtonLast = pev->button;
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//Remove observe mode if using attack or use.
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if( ( pev->button & IN_ATTACK ) && ( pev->effects == EF_NODRAW ) || ( pev->button & IN_USE ) && ( pev->effects == EF_NODRAW ) )
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if( ( ( pev->button & IN_ATTACK ) && ( pev->effects == EF_NODRAW ) ) || ( ( pev->button & IN_USE ) && ( pev->effects == EF_NODRAW ) ) )
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{
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if( DEAD_NO == pev->deadflag || DEAD_RESPAWNABLE == pev->deadflag)
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{
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@ -3248,7 +3248,7 @@ const char *CBasePlayer::TeamID( void )
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return "";
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//++ BulliT
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if( IsSpectator() && ( LMS != AgGametype() || LMS == AgGametype() && !m_bReady ) )
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if( IsSpectator() && ( LMS != AgGametype() || ( LMS == AgGametype() && !m_bReady ) ) )
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return "";
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//-- Martin Webrant
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@ -4357,8 +4357,8 @@ void CBasePlayer::UpdateClientData( void )
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for( int i=0; i < MAX_AMMO_SLOTS; i++ )
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{
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if( m_pClientActiveItem && i == m_pClientActiveItem->PrimaryAmmoIndex()
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|| m_pClientActiveItem && i == m_pClientActiveItem->SecondaryAmmoIndex() )
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if( ( m_pClientActiveItem && i == m_pClientActiveItem->PrimaryAmmoIndex() )
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|| ( m_pClientActiveItem && i == m_pClientActiveItem->SecondaryAmmoIndex() ) )
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{
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// this is the primary or secondary ammo type for the active weapon so lets update the client with the info if needed.
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if( pPlayerTarget->m_rgAmmo[i] != m_rgAmmoLast[i] )
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@ -5476,8 +5476,8 @@ void CBasePlayer::UpdateFlagStatus( CBasePlayer *pPlayer )
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else
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iFlagStatus2 = Home;
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if( m_iFlagStatus1Last == Carry && ( iFlagStatus1 != Carry )
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||m_iFlagStatus2Last == Carry && ( iFlagStatus2 != Carry ) )
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if( ( m_iFlagStatus1Last == Carry && ( iFlagStatus1 != Carry ) )
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|| ( m_iFlagStatus2Last == Carry && ( iFlagStatus2 != Carry ) ) )
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{
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//Turn off rendering since we cont carry it anymore.
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pev->renderfx = kRenderFxNone;
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