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Fix player model angles.
Same as https://github.com/ValveSoftware/halflife/issues/3075.
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@ -736,6 +736,10 @@ void V_CalcNormalRefdef( struct ref_params_s *pparams )
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if( CL_IsThirdPerson() )
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{
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VectorCopy( camAngles, pparams->viewangles );
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}
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// Apply this at all times
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{
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float pitch = camAngles[0];
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// Normalize angles
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