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@ -151,7 +151,7 @@ void CSpear::PrimaryAttack() |
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{ |
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{ |
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SendWeaponAnim( SPEAR_ELECTROCUTE ); |
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SendWeaponAnim( SPEAR_ELECTROCUTE ); |
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m_flNextPrimaryAttack = UTIL_WeaponTimeBase() + 2.34f; |
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m_flNextPrimaryAttack = UTIL_WeaponTimeBase() + 2.34f; |
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#ifndef CLIENT_DLL |
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#if !CLIENT_DLL |
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UTIL_ScreenFade( m_pPlayer, Vector( 255, 255, 255 ), 0.5, 0.0, 100, FFADE_IN ); |
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UTIL_ScreenFade( m_pPlayer, Vector( 255, 255, 255 ), 0.5, 0.0, 100, FFADE_IN ); |
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m_pPlayer->TakeDamage(m_pPlayer->pev, m_pPlayer->pev, DAMAGE_AIM, DMG_GENERIC ); |
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m_pPlayer->TakeDamage(m_pPlayer->pev, m_pPlayer->pev, DAMAGE_AIM, DMG_GENERIC ); |
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EMIT_SOUND(ENT(m_pPlayer->pev), CHAN_ITEM, "weapons/spear_electrocute.wav", 1, ATTN_NORM); |
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EMIT_SOUND(ENT(m_pPlayer->pev), CHAN_ITEM, "weapons/spear_electrocute.wav", 1, ATTN_NORM); |
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@ -181,7 +181,7 @@ void CSpear::BigSpearStab() |
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Vector vecEnd = vecSrc + gpGlobals->v_forward * 72; |
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Vector vecEnd = vecSrc + gpGlobals->v_forward * 72; |
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UTIL_TraceLine( vecSrc, vecEnd, dont_ignore_monsters, ENT( m_pPlayer->pev ), &tr ); |
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UTIL_TraceLine( vecSrc, vecEnd, dont_ignore_monsters, ENT( m_pPlayer->pev ), &tr ); |
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#ifndef CLIENT_DLL |
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#if !CLIENT_DLL |
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if ( tr.flFraction >= 1.0f ) |
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if ( tr.flFraction >= 1.0f ) |
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{ |
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{ |
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UTIL_TraceHull( vecSrc, vecEnd, dont_ignore_monsters, head_hull, ENT( m_pPlayer->pev ), &tr ); |
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UTIL_TraceHull( vecSrc, vecEnd, dont_ignore_monsters, head_hull, ENT( m_pPlayer->pev ), &tr ); |
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@ -207,7 +207,7 @@ void CSpear::BigSpearStab() |
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// player "shoot" animation
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// player "shoot" animation
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m_pPlayer->SetAnimation( PLAYER_ATTACK1 ); |
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m_pPlayer->SetAnimation( PLAYER_ATTACK1 ); |
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#ifndef CLIENT_DLL |
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#if !CLIENT_DLL |
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// hit
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// hit
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CBaseEntity *pEntity = CBaseEntity::Instance(tr.pHit); |
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CBaseEntity *pEntity = CBaseEntity::Instance(tr.pHit); |
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