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#if 0 |
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/***
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* |
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* Copyright (c) 1996-2001, Valve LLC. All rights reserved. |
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* |
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* This product contains software technology licensed from Id |
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* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. |
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* All Rights Reserved. |
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* |
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* This source code contains proprietary and confidential information of |
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* Valve LLC and its suppliers. Access to this code is restricted to |
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* persons who have executed a written SDK license with Valve. Any access, |
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* use or distribution of this code by or to any unlicensed person is illegal. |
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* |
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****/ |
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//=========================================================
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// pitdrone
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//=========================================================
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#include "extdll.h" |
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#include "util.h" |
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#include "cbase.h" |
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#include "monsters.h" |
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#include "schedule.h" |
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#include "nodes.h" |
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#include "effects.h" |
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#include "decals.h" |
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#include "soundent.h" |
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#include "game.h" |
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#include "bullsquid.h" |
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extern int iSquidSpitSprite; |
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#define PITDRONE_SPRINT_DIST 256 // how close the squid has to get before starting to sprint and refusing to swerve
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#define PITDRONE_TOLERANCE_MELEE1_RANGE 85 |
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#define PITDRONE_TOLERANCE_MELEE2_RANGE 85 |
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#define PITDRONE_TOLERANCE_MELEE1_DOT 0.7 |
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#define PITDRONE_TOLERANCE_MELEE2_DOT 0.7 |
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#define PITDRONE_MELEE_ATTACK_RADIUS 70 |
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//=========================================================
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// Monster's Anim Events Go Here
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//=========================================================
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#define PITDRONE_AE_THROW ( 1 ) |
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#define PITDRONE_AE_SLASH_BOTH ( 2 ) |
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#define PITDRONE_AE_SLASH_SINGLE ( 4 ) |
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//=========================================================
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// CPitdrone
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//=========================================================
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class CPitdrone : public CBullsquid |
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{ |
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public: |
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void Spawn(void); |
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void Precache(void); |
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void KeyValue(KeyValueData *pkvd); |
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int Classify(void); |
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void HandleAnimEvent(MonsterEvent_t *pEvent); |
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void IdleSound(void); |
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void PainSound(void); |
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void DeathSound(void); |
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void AlertSound(void); |
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void AttackSound(void); |
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void StartTask(Task_t *pTask); |
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BOOL CheckMeleeAttack1(float flDot, float flDist); |
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BOOL CheckMeleeAttack2(float flDot, float flDist); |
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BOOL CheckRangeAttack1(float flDot, float flDist); |
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void RunAI(void); |
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int TakeDamage(entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, int bitsDamageType); |
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int IRelationship(CBaseEntity *pTarget); |
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int IgnoreConditions(void); |
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int Save(CSave &save); |
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int Restore(CRestore &restore); |
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static TYPEDESCRIPTION m_SaveData[]; |
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protected: |
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int m_nAmmoCount; |
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int m_fRightSlash; |
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}; |
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LINK_ENTITY_TO_CLASS(monster_pitdrone, CPitdrone); |
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LINK_ENTITY_TO_CLASS(monster_pit_drone, CPitdrone); |
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TYPEDESCRIPTION CPitdrone::m_SaveData[] = |
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{ |
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DEFINE_FIELD(CPitdrone, m_nAmmoCount, FIELD_INTEGER), |
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DEFINE_FIELD(CPitdrone, m_fRightSlash, FIELD_BOOLEAN), |
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}; |
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IMPLEMENT_SAVERESTORE(CPitdrone, CBullsquid); |
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void CPitdrone::KeyValue(KeyValueData *pkvd) |
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{ |
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if (FStrEq(pkvd->szKeyName, "initammo")) |
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{ |
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m_nAmmoCount = atoi(pkvd->szValue); |
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pkvd->fHandled = TRUE; |
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} |
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else |
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CBullsquid::KeyValue(pkvd); |
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} |
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//=========================================================
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// Classify - indicates this monster's place in the
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// relationship table.
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//=========================================================
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int CPitdrone::Classify(void) |
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{ |
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return CLASS_ALIEN_MONSTER; |
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} |
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//=========================================================
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// IgnoreConditions
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//=========================================================
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int CPitdrone::IgnoreConditions(void) |
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{ |
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return CBaseMonster::IgnoreConditions(); |
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} |
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//=========================================================
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// IRelationship - overridden for gonome
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//=========================================================
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int CPitdrone::IRelationship(CBaseEntity *pTarget) |
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{ |
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return CBaseMonster::IRelationship(pTarget); |
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} |
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//=========================================================
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// TakeDamage - overridden for gonome so we can keep track
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// of how much time has passed since it was last injured
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//=========================================================
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int CPitdrone::TakeDamage(entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, int bitsDamageType) |
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{ |
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float flDist; |
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Vector vecApex; |
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// if the squid is running, has an enemy, was hurt by the enemy, hasn't been hurt in the last 3 seconds, and isn't too close to the enemy,
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// it will swerve. (whew).
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if (m_hEnemy != 0 && IsMoving() && pevAttacker == m_hEnemy->pev) |
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{ |
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flDist = (pev->origin - m_hEnemy->pev->origin).Length2D(); |
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if (flDist > PITDRONE_SPRINT_DIST) |
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{ |
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flDist = (pev->origin - m_Route[m_iRouteIndex].vecLocation).Length2D();// reusing flDist.
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if (FTriangulate(pev->origin, m_Route[m_iRouteIndex].vecLocation, flDist * 0.5, m_hEnemy, &vecApex)) |
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{ |
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InsertWaypoint(vecApex, bits_MF_TO_DETOUR | bits_MF_DONT_SIMPLIFY); |
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} |
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} |
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} |
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return CBaseMonster::TakeDamage(pevInflictor, pevAttacker, flDamage, bitsDamageType); |
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} |
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//=========================================================
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// CheckRangeAttack1
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//=========================================================
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BOOL CPitdrone::CheckRangeAttack1(float flDot, float flDist) |
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{ |
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if (IsMoving() && flDist >= 512) |
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{ |
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// squid will far too far behind if he stops running to spit at this distance from the enemy.
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return FALSE; |
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} |
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if (flDist > 64 && flDist <= 784 && flDot >= 0.5 && gpGlobals->time >= m_flNextSpitTime) |
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{ |
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if (m_hEnemy != 0) |
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{ |
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if (fabs(pev->origin.z - m_hEnemy->pev->origin.z) > 256) |
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{ |
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// don't try to spit at someone up really high or down really low.
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return FALSE; |
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} |
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} |
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if (IsMoving()) |
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{ |
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// don't spit again for a long time, resume chasing enemy.
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m_flNextSpitTime = gpGlobals->time + 5; |
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} |
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else |
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{ |
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// not moving, so spit again pretty soon.
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m_flNextSpitTime = gpGlobals->time + 0.5; |
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} |
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return TRUE; |
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} |
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return FALSE; |
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} |
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//=========================================================
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// CheckMeleeAttack1 - pitdrone is a big guy, so has a longer
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// melee range than most monsters. This is the tailwhip attack
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//=========================================================
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BOOL CPitdrone::CheckMeleeAttack1(float flDot, float flDist) |
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{ |
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if (m_hEnemy->pev->health <= gSkillData.pitdroneDmgWhip && |
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flDist <= PITDRONE_TOLERANCE_MELEE1_RANGE && |
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flDot >= PITDRONE_TOLERANCE_MELEE1_DOT) |
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{ |
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return TRUE; |
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} |
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return FALSE; |
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} |
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//=========================================================
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// CheckMeleeAttack2 - pitdrone is a big guy, so has a longer
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// melee range than most monsters. This is the bite attack.
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// this attack will not be performed if the tailwhip attack
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// is valid.
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//=========================================================
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BOOL CPitdrone::CheckMeleeAttack2(float flDot, float flDist) |
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{ |
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if (flDist <= PITDRONE_TOLERANCE_MELEE2_RANGE && |
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flDot >= PITDRONE_TOLERANCE_MELEE2_DOT && |
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!HasConditions(bits_COND_CAN_MELEE_ATTACK1)) |
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{ |
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return TRUE; |
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} |
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return FALSE; |
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} |
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//=========================================================
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// IdleSound
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//=========================================================
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#define PITDRONE_ATTN_IDLE (float)1.5 |
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void CPitdrone::IdleSound(void) |
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{ |
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switch (RANDOM_LONG(0, 2)) |
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{ |
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case 0: |
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EMIT_SOUND(ENT(pev), CHAN_VOICE, "pitdrone/pitdrone_idle1.wav", 1, PITDRONE_ATTN_IDLE); |
|
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|
break; |
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|
case 1: |
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|
EMIT_SOUND(ENT(pev), CHAN_VOICE, "pitdrone/pitdrone_idle2.wav", 1, PITDRONE_ATTN_IDLE); |
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|
break; |
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case 2: |
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|
EMIT_SOUND(ENT(pev), CHAN_VOICE, "pitdrone/pitdrone_idle3.wav", 1, PITDRONE_ATTN_IDLE); |
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|
break; |
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} |
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} |
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//=========================================================
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|
// PainSound
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|
//=========================================================
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void CPitdrone::PainSound(void) |
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{ |
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int iPitch = RANDOM_LONG(85, 120); |
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switch (RANDOM_LONG(0, 3)) |
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{ |
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case 0: |
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EMIT_SOUND_DYN(ENT(pev), CHAN_VOICE, "pitdrone/pitdrone_pain1.wav", 1, ATTN_NORM, 0, iPitch); |
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break; |
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case 1: |
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|
EMIT_SOUND_DYN(ENT(pev), CHAN_VOICE, "pitdrone/pitdrone_pain2.wav", 1, ATTN_NORM, 0, iPitch); |
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break; |
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case 2: |
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|
EMIT_SOUND_DYN(ENT(pev), CHAN_VOICE, "pitdrone/pitdrone_pain3.wav", 1, ATTN_NORM, 0, iPitch); |
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break; |
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case 3: |
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EMIT_SOUND_DYN(ENT(pev), CHAN_VOICE, "pitdrone/pitdrone_pain4.wav", 1, ATTN_NORM, 0, iPitch); |
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break; |
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} |
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} |
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|
//=========================================================
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|
// AlertSound
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|
//=========================================================
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|
void CPitdrone::AlertSound(void) |
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|
{ |
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int iPitch = RANDOM_LONG(140, 160); |
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|
switch (RANDOM_LONG(0, 2)) |
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|
{ |
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|
case 0: |
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|
EMIT_SOUND_DYN(ENT(pev), CHAN_VOICE, "pitdrone/pitdrone_alert1.wav", 1, ATTN_NORM, 0, iPitch); |
|
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|
|
break; |
|
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|
case 1: |
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|
|
EMIT_SOUND_DYN(ENT(pev), CHAN_VOICE, "pitdrone/pitdrone_alert2.wav", 1, ATTN_NORM, 0, iPitch); |
|
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|
break; |
|
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|
case 2: |
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|
|
EMIT_SOUND_DYN(ENT(pev), CHAN_VOICE, "pitdrone/pitdrone_alert3.wav", 1, ATTN_NORM, 0, iPitch); |
|
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|
break; |
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|
} |
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|
} |
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|
//=========================================================
|
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|
// HandleAnimEvent - catches the monster-specific messages
|
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|
// that occur when tagged animation frames are played.
|
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|
|
//=========================================================
|
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|
|
void CPitdrone::HandleAnimEvent(MonsterEvent_t *pEvent) |
|
|
|
|
|
|
|
{ |
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|
|
switch (pEvent->event) |
|
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|
|
{ |
|
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|
|
case PITDRONE_AE_THROW: |
|
|
|
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|
|
|
{ |
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|
|
Vector vecSpitOffset; |
|
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|
Vector vecSpitDir; |
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|
|
UTIL_MakeVectors(pev->angles); |
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|
|
// !!!HACKHACK - the spot at which the spit originates (in front of the mouth) was measured in 3ds and hardcoded here.
|
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|
|
// we should be able to read the position of bones at runtime for this info.
|
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|
|
Vector vecArmPos, vecArmAng; |
|
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|
|
GetAttachment(0, vecArmPos, vecArmAng); |
|
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|
|
//vecSpitOffset = (gpGlobals->v_right * 8 + gpGlobals->v_forward * 37 + gpGlobals->v_up * 23);
|
|
|
|
|
|
|
|
//vecSpitOffset = (pev->origin + vecSpitOffset);
|
|
|
|
|
|
|
|
vecSpitOffset = vecArmPos; |
|
|
|
|
|
|
|
vecSpitDir = ((m_hEnemy->pev->origin + m_hEnemy->pev->view_ofs) - vecSpitOffset).Normalize(); |
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
vecSpitDir.x += RANDOM_FLOAT(-0.05, 0.05); |
|
|
|
|
|
|
|
vecSpitDir.y += RANDOM_FLOAT(-0.05, 0.05); |
|
|
|
|
|
|
|
vecSpitDir.z += RANDOM_FLOAT(-0.05, 0); |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// do stuff for this event.
|
|
|
|
|
|
|
|
AttackSound(); |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// spew the spittle temporary ents.
|
|
|
|
|
|
|
|
MESSAGE_BEGIN(MSG_PVS, SVC_TEMPENTITY, vecSpitOffset); |
|
|
|
|
|
|
|
WRITE_BYTE(TE_SPRITE_SPRAY); |
|
|
|
|
|
|
|
WRITE_COORD(vecSpitOffset.x); // pos
|
|
|
|
|
|
|
|
WRITE_COORD(vecSpitOffset.y); |
|
|
|
|
|
|
|
WRITE_COORD(vecSpitOffset.z); |
|
|
|
|
|
|
|
WRITE_COORD(vecSpitDir.x); // dir
|
|
|
|
|
|
|
|
WRITE_COORD(vecSpitDir.y); |
|
|
|
|
|
|
|
WRITE_COORD(vecSpitDir.z); |
|
|
|
|
|
|
|
WRITE_SHORT(iSquidSpitSprite); // model
|
|
|
|
|
|
|
|
WRITE_BYTE(15); // count
|
|
|
|
|
|
|
|
WRITE_BYTE(210); // speed
|
|
|
|
|
|
|
|
WRITE_BYTE(25); // noise ( client will divide by 100 )
|
|
|
|
|
|
|
|
MESSAGE_END(); |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
CSquidSpit::Shoot(pev, vecSpitOffset, vecSpitDir * 1200); // Default: 900
|
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
break; |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
case PITDRONE_AE_SLASH_SINGLE: |
|
|
|
|
|
|
|
{ |
|
|
|
|
|
|
|
CBaseEntity *pHurt = CheckTraceHullAttack(PITDRONE_MELEE_ATTACK_RADIUS, gSkillData.gonomeDmgOneSlash, DMG_CLUB); |
|
|
|
|
|
|
|
if (pHurt) |
|
|
|
|
|
|
|
{ |
|
|
|
|
|
|
|
// Left slash
|
|
|
|
|
|
|
|
if (!m_fRightSlash) |
|
|
|
|
|
|
|
{ |
|
|
|
|
|
|
|
pHurt->pev->punchangle.z = -20; |
|
|
|
|
|
|
|
pHurt->pev->punchangle.x = 20; |
|
|
|
|
|
|
|
pHurt->pev->velocity = pHurt->pev->velocity + gpGlobals->v_right * -100; |
|
|
|
|
|
|
|
pHurt->pev->velocity = pHurt->pev->velocity + gpGlobals->v_up * 20; |
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
else // Right slash
|
|
|
|
|
|
|
|
{ |
|
|
|
|
|
|
|
pHurt->pev->punchangle.z = 20; |
|
|
|
|
|
|
|
pHurt->pev->punchangle.x = 20; |
|
|
|
|
|
|
|
pHurt->pev->velocity = pHurt->pev->velocity + gpGlobals->v_right * 100; |
|
|
|
|
|
|
|
pHurt->pev->velocity = pHurt->pev->velocity + gpGlobals->v_up * 20; |
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
m_fRightSlash = !m_fRightSlash; |
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
break; |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
case PITDRONE_AE_SLASH_BOTH: |
|
|
|
|
|
|
|
{ |
|
|
|
|
|
|
|
CBaseEntity *pHurt = CheckTraceHullAttack(PITDRONE_MELEE_ATTACK_RADIUS, gSkillData.gonomeDmgOneSlash, DMG_CLUB); |
|
|
|
|
|
|
|
if (pHurt) |
|
|
|
|
|
|
|
{ |
|
|
|
|
|
|
|
pHurt->pev->punchangle.x = 20; |
|
|
|
|
|
|
|
pHurt->pev->velocity = pHurt->pev->velocity + gpGlobals->v_forward * -150; |
|
|
|
|
|
|
|
pHurt->pev->velocity = pHurt->pev->velocity + gpGlobals->v_up * 20; |
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
break; |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
default: |
|
|
|
|
|
|
|
CBaseMonster::HandleAnimEvent(pEvent); |
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
//=========================================================
|
|
|
|
|
|
|
|
// Spawn
|
|
|
|
|
|
|
|
//=========================================================
|
|
|
|
|
|
|
|
void CPitdrone::Spawn() |
|
|
|
|
|
|
|
{ |
|
|
|
|
|
|
|
Precache(); |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
SET_MODEL(ENT(pev), "models/pit_drone.mdl"); |
|
|
|
|
|
|
|
UTIL_SetSize(pev, VEC_HUMAN_HULL_MIN, VEC_HUMAN_HULL_MAX); |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
pev->solid = SOLID_SLIDEBOX; |
|
|
|
|
|
|
|
pev->movetype = MOVETYPE_STEP; |
|
|
|
|
|
|
|
m_bloodColor = BLOOD_COLOR_GREEN; |
|
|
|
|
|
|
|
pev->effects = 0; |
|
|
|
|
|
|
|
pev->health = gSkillData.pitdroneHealth; |
|
|
|
|
|
|
|
m_flFieldOfView = -0.7ccсс;// indicates the width of this monster's forward view cone ( as a dotproduct result )
|
|
|
|
|
|
|
|
m_MonsterState = MONSTERSTATE_NONE; |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
m_fCanThreatDisplay = TRUE; |
|
|
|
|
|
|
|
m_flNextSpitTime = gpGlobals->time; |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
m_fRightSlash = FALSE; |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
MonsterInit(); |
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
//=========================================================
|
|
|
|
|
|
|
|
// Precache - precaches all resources this monster needs
|
|
|
|
|
|
|
|
//=========================================================
|
|
|
|
|
|
|
|
void CPitdrone::Precache() |
|
|
|
|
|
|
|
{ |
|
|
|
|
|
|
|
PRECACHE_MODEL("models/pit_drone.mdl"); |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
PRECACHE_MODEL("sprites/bigspit.spr");// spit projectile.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
iSquidSpitSprite = PRECACHE_MODEL("sprites/tinyspit.spr");// client side spittle.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
PRECACHE_SOUND("zombie/claw_miss2.wav");// because we use the basemonster SWIPE animation event
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
PRECACHE_SOUND("pitdrone/pit_drone_attack_spike1.wav"); |
|
|
|
|
|
|
|
PRECACHE_SOUND("pitdrone/pit_drone_attack_spike2.wav"); |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
PRECACHE_SOUND("pitdrone/pit_drone_communicate1.wav"); |
|
|
|
|
|
|
|
PRECACHE_SOUND("pitdrone/pit_drone_communicate2.wav"); |
|
|
|
|
|
|
|
PRECACHE_SOUND("pitdrone/pit_drone_communicate3.wav"); |
|
|
|
|
|
|
|
PRECACHE_SOUND("pitdrone/pit_drone_communicate4.wav"); |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
PRECACHE_SOUND("pitdrone/pit_drone_die1.wav"); |
|
|
|
|
|
|
|
PRECACHE_SOUND("pitdrone/pit_drone_die2.wav"); |
|
|
|
|
|
|
|
PRECACHE_SOUND("pitdrone/pit_drone_die3.wav"); |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
PRECACHE_SOUND("pitdrone/pit_drone_eat.wav"); |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
PRECACHE_SOUND("pitdrone/pit_drone_hunt1.wav"); |
|
|
|
|
|
|
|
PRECACHE_SOUND("pitdrone/pit_drone_hunt2.wav"); |
|
|
|
|
|
|
|
PRECACHE_SOUND("pitdrone/pit_drone_hunt3.wav"); |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
PRECACHE_SOUND("pitdrone/pit_drone_idle1.wav"); |
|
|
|
|
|
|
|
PRECACHE_SOUND("pitdrone/pit_drone_idle2.wav"); |
|
|
|
|
|
|
|
PRECACHE_SOUND("pitdrone/pit_drone_idle3.wav"); |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
PRECACHE_SOUND("bullchicken/pit_drone_melee_attack1.wav"); |
|
|
|
|
|
|
|
PRECACHE_SOUND("bullchicken/pit_drone_melee_attack2.wav"); |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
PRECACHE_SOUND("pitdrone/pit_drone_pain1.wav"); |
|
|
|
|
|
|
|
PRECACHE_SOUND("pitdrone/pit_drone_pain2.wav"); |
|
|
|
|
|
|
|
PRECACHE_SOUND("pitdrone/pit_drone_pain3.wav"); |
|
|
|
|
|
|
|
PRECACHE_SOUND("pitdrone/pit_drone_pain4.wav"); |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
PRECACHE_SOUND("bullchicken/bc_acid1.wav"); |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
PRECACHE_SOUND("bullchicken/bc_bite2.wav"); |
|
|
|
|
|
|
|
PRECACHE_SOUND("bullchicken/bc_bite3.wav"); |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
PRECACHE_SOUND("bullchicken/bc_spithit1.wav"); |
|
|
|
|
|
|
|
PRECACHE_SOUND("bullchicken/bc_spithit2.wav"); |
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
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//=========================================================
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// DeathSound
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//=========================================================
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void CPitdrone::DeathSound(void) |
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{ |
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switch (RANDOM_LONG(0, 2)) |
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{ |
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case 0: |
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EMIT_SOUND(ENT(pev), CHAN_VOICE, "pitdrone/pit_drone_die1.wav", 1, ATTN_NORM); |
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break; |
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case 1: |
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EMIT_SOUND(ENT(pev), CHAN_VOICE, "pitdrone/pit_drone_die2.wav", 1, ATTN_NORM); |
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break; |
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case 2: |
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EMIT_SOUND(ENT(pev), CHAN_VOICE, "pitdrone/pit_drone_die3.wav", 1, ATTN_NORM); |
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break; |
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} |
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} |
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//=========================================================
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// AttackSound
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//=========================================================
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void CPitdrone::AttackSound(void) |
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{ |
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switch (RANDOM_LONG(0, 1)) |
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{ |
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case 0: |
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EMIT_SOUND(ENT(pev), CHAN_WEAPON, "pitdrone/pit_drone_attack_spike1.wav", 1, ATTN_NORM); |
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break; |
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case 1: |
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EMIT_SOUND(ENT(pev), CHAN_WEAPON, "pitdrone/pit_drone_attack_spike2.wav", 1, ATTN_NORM); |
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break; |
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} |
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} |
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//========================================================
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// RunAI - overridden for pitdrone because there are things
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// that need to be checked every think.
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//========================================================
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void CPitdrone::RunAI(void) |
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{ |
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// first, do base class stuff
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CBaseMonster::RunAI(); |
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if (m_hEnemy != NULL && m_Activity == ACT_RUN) |
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{ |
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// chasing enemy. Sprint for last bit
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if ((pev->origin - m_hEnemy->pev->origin).Length2D() < PITDRONE_SPRINT_DIST) |
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{ |
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pev->framerate = 1.25; |
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} |
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} |
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} |
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//=========================================================
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// Start task - selects the correct activity and performs
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// any necessary calculations to start the next task on the
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// schedule. OVERRIDDEN for pitdrone because it needs to
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// know explicitly when the last attempt to chase the enemy
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// failed, since that impacts its attack choices.
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//=========================================================
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void CPitdrone::StartTask(Task_t *pTask) |
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{ |
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m_iTaskStatus = TASKSTATUS_RUNNING; |
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switch (pTask->iTask) |
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{ |
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case TASK_MELEE_ATTACK2: |
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CBaseMonster::StartTask(pTask); |
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break; |
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default: |
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CBullsquid::StartTask(pTask); |
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break; |
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} |
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} |
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#else |
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//-------------------------------------------------
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//-------------------------------------------------
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// Opposing Forces monster Pit Drone
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// Opposing Forces monster Pit Drone
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// Remaking by Demiurge aka Z-Zero SYSTEMS 2004
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// Remaking by Demiurge aka Z-Zero SYSTEMS 2004
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|
@ -1704,4 +1136,3 @@ void CPitDrone::RunTask(Task_t *pTask) |
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} |
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} |
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} |
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} |
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} |
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} |
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#endif |
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