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@ -308,8 +308,3 @@ void CM41A::WeaponIdle( void )
@@ -308,8 +308,3 @@ void CM41A::WeaponIdle( void )
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m_flTimeWeaponIdle = UTIL_SharedRandomFloat( m_pPlayer->random_seed, 10, 15 ); // how long till we do this again.
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} |
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BOOL CM41A::IsUseable() |
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{ |
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//Can be used if the player has AR grenades. - Solokiller
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return CBasePlayerWeapon::IsUseable() || m_pPlayer->m_rgAmmo[m_iSecondaryAmmoType] > 0; |
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} |
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