diff --git a/dlls/asheep/m41a.cpp b/dlls/asheep/m41a.cpp index 88107006..776c9bd0 100644 --- a/dlls/asheep/m41a.cpp +++ b/dlls/asheep/m41a.cpp @@ -308,8 +308,3 @@ void CM41A::WeaponIdle( void ) m_flTimeWeaponIdle = UTIL_SharedRandomFloat( m_pPlayer->random_seed, 10, 15 ); // how long till we do this again. } -BOOL CM41A::IsUseable() -{ - //Can be used if the player has AR grenades. - Solokiller - return CBasePlayerWeapon::IsUseable() || m_pPlayer->m_rgAmmo[m_iSecondaryAmmoType] > 0; -} diff --git a/dlls/weapons.h b/dlls/weapons.h index 2d31da63..b7bfb98f 100644 --- a/dlls/weapons.h +++ b/dlls/weapons.h @@ -1159,7 +1159,6 @@ public: BOOL Deploy( void ); void Reload( void ); void WeaponIdle( void ); - BOOL IsUseable(); float m_flNextAnimTime; int m_iShell;