@ -66,6 +66,23 @@ cvar_t sk_apache_health1 = {"sk_apache_health1","0"};
@@ -66,6 +66,23 @@ cvar_t sk_apache_health1 = {"sk_apache_health1","0"};
cvar_t sk_apache_health2 = { " sk_apache_health2 " , " 0 " } ;
cvar_t sk_apache_health3 = { " sk_apache_health3 " , " 0 " } ;
// Alien worker
cvar_t sk_aworker_health1 = { " sk_aworker_health1 " , " 0 " } ;
cvar_t sk_aworker_health2 = { " sk_aworker_health2 " , " 0 " } ;
cvar_t sk_aworker_health3 = { " sk_aworker_health3 " , " 0 " } ;
cvar_t sk_aworker_dmg_claw1 = { " sk_aworker_dmg_claw1 " , " 0 " } ;
cvar_t sk_aworker_dmg_claw2 = { " sk_aworker_dmg_claw2 " , " 0 " } ;
cvar_t sk_aworker_dmg_claw3 = { " sk_aworker_dmg_claw3 " , " 0 " } ;
cvar_t sk_aworker_dmg_clawrake1 = { " sk_aworker_dmg_clawrake1 " , " 0 " } ;
cvar_t sk_aworker_dmg_clawrake2 = { " sk_aworker_dmg_clawrake2 " , " 0 " } ;
cvar_t sk_aworker_dmg_clawrake3 = { " sk_aworker_dmg_clawrake3 " , " 0 " } ;
cvar_t sk_aworker_dmg_zap1 = { " sk_aworker_dmg_zap1 " , " 0 " } ;
cvar_t sk_aworker_dmg_zap2 = { " sk_aworker_dmg_zap2 " , " 0 " } ;
cvar_t sk_aworker_dmg_zap3 = { " sk_aworker_dmg_zap3 " , " 0 " } ;
// Barney
cvar_t sk_barney_health1 = { " sk_barney_health1 " , " 0 " } ;
cvar_t sk_barney_health2 = { " sk_barney_health2 " , " 0 " } ;
@ -123,6 +140,18 @@ cvar_t sk_gargantua_dmg_stomp1 = {"sk_gargantua_dmg_stomp1","0"};
@@ -123,6 +140,18 @@ cvar_t sk_gargantua_dmg_stomp1 = {"sk_gargantua_dmg_stomp1","0"};
cvar_t sk_gargantua_dmg_stomp2 = { " sk_gargantua_dmg_stomp2 " , " 0 " } ;
cvar_t sk_gargantua_dmg_stomp3 = { " sk_gargantua_dmg_stomp3 " , " 0 " } ;
// Gonome
cvar_t sk_gonome_health1 = { " sk_gonome_health1 " , " 0 " } ;
cvar_t sk_gonome_health2 = { " sk_gonome_health2 " , " 0 " } ;
cvar_t sk_gonome_health3 = { " sk_gonome_health3 " , " 0 " } ;
cvar_t sk_gonome_dmg_bite1 = { " sk_gonome_dmg_bite1 " , " 0 " } ;
cvar_t sk_gonome_dmg_bite2 = { " sk_gonome_dmg_bite2 " , " 0 " } ;
cvar_t sk_gonome_dmg_bite3 = { " sk_gonome_dmg_bite3 " , " 0 " } ;
cvar_t sk_gonome_dmg_whip1 = { " sk_gonome_dmg_whip1 " , " 0 " } ;
cvar_t sk_gonome_dmg_whip2 = { " sk_gonome_dmg_whip2 " , " 0 " } ;
cvar_t sk_gonome_dmg_whip3 = { " sk_gonome_dmg_whip3 " , " 0 " } ;
// Hassassin
cvar_t sk_hassassin_health1 = { " sk_hassassin_health1 " , " 0 " } ;
@ -204,6 +233,15 @@ cvar_t sk_leech_dmg_bite1 = {"sk_leech_dmg_bite1","0"};
@@ -204,6 +233,15 @@ cvar_t sk_leech_dmg_bite1 = {"sk_leech_dmg_bite1","0"};
cvar_t sk_leech_dmg_bite2 = { " sk_leech_dmg_bite2 " , " 0 " } ;
cvar_t sk_leech_dmg_bite3 = { " sk_leech_dmg_bite3 " , " 0 " } ;
// Male assassin
cvar_t sk_massassin_health1 = { " sk_massassin_health1 " , " 0 " } ;
cvar_t sk_massassin_health2 = { " sk_massassin_health2 " , " 0 " } ;
cvar_t sk_massassin_health3 = { " sk_massassin_health3 " , " 0 " } ;
cvar_t sk_massassin_kick1 = { " sk_massassin_kick1 " , " 0 " } ;
cvar_t sk_massassin_kick2 = { " sk_massassin_kick2 " , " 0 " } ;
cvar_t sk_massassin_kick3 = { " sk_massassin_kick3 " , " 0 " } ;
// Controller
cvar_t sk_controller_health1 = { " sk_controller_health1 " , " 0 " } ;
cvar_t sk_controller_health2 = { " sk_controller_health2 " , " 0 " } ;
@ -230,6 +268,28 @@ cvar_t sk_nihilanth_zap1 = {"sk_nihilanth_zap1","0"};
@@ -230,6 +268,28 @@ cvar_t sk_nihilanth_zap1 = {"sk_nihilanth_zap1","0"};
cvar_t sk_nihilanth_zap2 = { " sk_nihilanth_zap2 " , " 0 " } ;
cvar_t sk_nihilanth_zap3 = { " sk_nihilanth_zap3 " , " 0 " } ;
// Otis
cvar_t sk_otis_health1 = { " sk_otis_health1 " , " 0 " } ;
cvar_t sk_otis_health2 = { " sk_otis_health2 " , " 0 " } ;
cvar_t sk_otis_health3 = { " sk_otis_health3 " , " 0 " } ;
// Pitdrone
cvar_t sk_pitdrone_health1 = { " sk_pitdrone_health1 " , " 0 " } ;
cvar_t sk_pitdrone_health2 = { " sk_pitdrone_health2 " , " 0 " } ;
cvar_t sk_pitdrone_health3 = { " sk_pitdrone_health3 " , " 0 " } ;
cvar_t sk_pitdrone_dmg_bite1 = { " sk_pitdrone_dmg_bite1 " , " 0 " } ;
cvar_t sk_pitdrone_dmg_bite2 = { " sk_pitdrone_dmg_bite2 " , " 0 " } ;
cvar_t sk_pitdrone_dmg_bite3 = { " sk_pitdrone_dmg_bite3 " , " 0 " } ;
cvar_t sk_pitdrone_dmg_whip1 = { " sk_pitdrone_dmg_whip1 " , " 0 " } ;
cvar_t sk_pitdrone_dmg_whip2 = { " sk_pitdrone_dmg_whip2 " , " 0 " } ;
cvar_t sk_pitdrone_dmg_whip3 = { " sk_pitdrone_dmg_whip3 " , " 0 " } ;
cvar_t sk_pitdrone_dmg_spit1 = { " sk_pitdrone_dmg_spit1 " , " 0 " } ;
cvar_t sk_pitdrone_dmg_spit2 = { " sk_pitdrone_dmg_spit2 " , " 0 " } ;
cvar_t sk_pitdrone_dmg_spit3 = { " sk_pitdrone_dmg_spit3 " , " 0 " } ;
// Scientist
cvar_t sk_scientist_health1 = { " sk_scientist_health1 " , " 0 " } ;
cvar_t sk_scientist_health2 = { " sk_scientist_health2 " , " 0 " } ;
@ -248,6 +308,19 @@ cvar_t sk_snark_dmg_pop1 = {"sk_snark_dmg_pop1","0"};
@@ -248,6 +308,19 @@ cvar_t sk_snark_dmg_pop1 = {"sk_snark_dmg_pop1","0"};
cvar_t sk_snark_dmg_pop2 = { " sk_snark_dmg_pop2 " , " 0 " } ;
cvar_t sk_snark_dmg_pop3 = { " sk_snark_dmg_pop3 " , " 0 " } ;
// Zombie Grunt
cvar_t sk_zgrunt_health1 = { " sk_zgrunt_health1 " , " 0 " } ;
cvar_t sk_zgrunt_health2 = { " sk_zgrunt_health2 " , " 0 " } ;
cvar_t sk_zgrunt_health3 = { " sk_zgrunt_health3 " , " 0 " } ;
cvar_t sk_zgrunt_kick1 = { " sk_zgrunt_kick1 " , " 0 " } ;
cvar_t sk_zgrunt_kick2 = { " sk_zgrunt_kick2 " , " 0 " } ;
cvar_t sk_zgrunt_kick3 = { " sk_zgrunt_kick3 " , " 0 " } ;
cvar_t sk_zgrunt_pellets1 = { " sk_zgrunt_pellets1 " , " 0 " } ;
cvar_t sk_zgrunt_pellets2 = { " sk_zgrunt_pellets2 " , " 0 " } ;
cvar_t sk_zgrunt_pellets3 = { " sk_zgrunt_pellets3 " , " 0 " } ;
// Zombie
cvar_t sk_zombie_health1 = { " sk_zombie_health1 " , " 0 " } ;
cvar_t sk_zombie_health2 = { " sk_zombie_health2 " , " 0 " } ;
@ -261,6 +334,11 @@ cvar_t sk_zombie_dmg_both_slash1 = {"sk_zombie_dmg_both_slash1","0"};
@@ -261,6 +334,11 @@ cvar_t sk_zombie_dmg_both_slash1 = {"sk_zombie_dmg_both_slash1","0"};
cvar_t sk_zombie_dmg_both_slash2 = { " sk_zombie_dmg_both_slash2 " , " 0 " } ;
cvar_t sk_zombie_dmg_both_slash3 = { " sk_zombie_dmg_both_slash3 " , " 0 " } ;
// Zombie Soldier
cvar_t sk_zombie_soldier_health1 = { " sk_zombie_soldier_health1 " , " 0 " } ;
cvar_t sk_zombie_soldier_health2 = { " sk_zombie_soldier_health2 " , " 0 " } ;
cvar_t sk_zombie_soldier_health3 = { " sk_zombie_soldier_health3 " , " 0 " } ;
//Turret
cvar_t sk_turret_health1 = { " sk_turret_health1 " , " 0 " } ;
cvar_t sk_turret_health2 = { " sk_turret_health2 " , " 0 " } ;
@ -498,6 +576,23 @@ void GameDLLInit( void )
@@ -498,6 +576,23 @@ void GameDLLInit( void )
CVAR_REGISTER ( & sk_apache_health2 ) ; // {"sk_apache_health2","0"};
CVAR_REGISTER ( & sk_apache_health3 ) ; // {"sk_apache_health3","0"};
// Alien worker
CVAR_REGISTER ( & sk_aworker_health1 ) ; // {"sk_aworker_health1","0"};
CVAR_REGISTER ( & sk_aworker_health2 ) ; // {"sk_aworker_health2","0"};
CVAR_REGISTER ( & sk_aworker_health3 ) ; // {"sk_aworker_health3","0"};
CVAR_REGISTER ( & sk_aworker_dmg_claw1 ) ; // {"sk_aworker_dmg_claw1","0"};
CVAR_REGISTER ( & sk_aworker_dmg_claw2 ) ; // {"sk_aworker_dmg_claw2","0"};
CVAR_REGISTER ( & sk_aworker_dmg_claw3 ) ; // {"sk_aworker_dmg_claw3","0"};
CVAR_REGISTER ( & sk_aworker_dmg_clawrake1 ) ; // {"sk_aworker_dmg_clawrake1","0"};
CVAR_REGISTER ( & sk_aworker_dmg_clawrake2 ) ; // {"sk_aworker_dmg_clawrake2","0"};
CVAR_REGISTER ( & sk_aworker_dmg_clawrake3 ) ; // {"sk_aworker_dmg_clawrake3","0"};
CVAR_REGISTER ( & sk_aworker_dmg_zap1 ) ; // {"sk_aworker_dmg_zap1","0"};
CVAR_REGISTER ( & sk_aworker_dmg_zap2 ) ; // {"sk_aworker_dmg_zap2","0"};
CVAR_REGISTER ( & sk_aworker_dmg_zap3 ) ; // {"sk_aworker_dmg_zap3","0"};
// Barney
CVAR_REGISTER ( & sk_barney_health1 ) ; // {"sk_barney_health1","0"};
CVAR_REGISTER ( & sk_barney_health2 ) ; // {"sk_barney_health2","0"};
@ -553,6 +648,19 @@ void GameDLLInit( void )
@@ -553,6 +648,19 @@ void GameDLLInit( void )
CVAR_REGISTER ( & sk_gargantua_dmg_stomp2 ) ; // {"sk_gargantua_dmg_stomp2","0"};
CVAR_REGISTER ( & sk_gargantua_dmg_stomp3 ) ; // {"sk_gargantua_dmg_stomp3","0"};
// Gonome
CVAR_REGISTER ( & sk_gonome_health1 ) ; // {"sk_gonome_health1","0"};
CVAR_REGISTER ( & sk_gonome_health2 ) ; // {"sk_gonome_health2","0"};
CVAR_REGISTER ( & sk_gonome_health3 ) ; // {"sk_gonome_health3","0"};
CVAR_REGISTER ( & sk_gonome_dmg_bite1 ) ; // {"sk_gonome_dmg_bite1","0"};
CVAR_REGISTER ( & sk_gonome_dmg_bite2 ) ; // {"sk_gonome_dmg_bite2","0"};
CVAR_REGISTER ( & sk_gonome_dmg_bite3 ) ; // {"sk_gonome_dmg_bite3","0"};
CVAR_REGISTER ( & sk_gonome_dmg_whip1 ) ; // {"sk_gonome_dmg_whip1","0"};
CVAR_REGISTER ( & sk_gonome_dmg_whip2 ) ; // {"sk_gonome_dmg_whip2","0"};
CVAR_REGISTER ( & sk_gonome_dmg_whip3 ) ; // {"sk_gonome_dmg_whip3","0"};
// Hassassin
CVAR_REGISTER ( & sk_hassassin_health1 ) ; // {"sk_hassassin_health1","0"};
CVAR_REGISTER ( & sk_hassassin_health2 ) ; // {"sk_hassassin_health2","0"};
@ -628,6 +736,15 @@ void GameDLLInit( void )
@@ -628,6 +736,15 @@ void GameDLLInit( void )
CVAR_REGISTER ( & sk_leech_dmg_bite2 ) ; // {"sk_leech_dmg_bite2","0"};
CVAR_REGISTER ( & sk_leech_dmg_bite3 ) ; // {"sk_leech_dmg_bite3","0"};
// Male assassin
CVAR_REGISTER ( & sk_massassin_health1 ) ; // {"sk_massassin_health1","0"};
CVAR_REGISTER ( & sk_massassin_health2 ) ; // {"sk_massassin_health2","0"};
CVAR_REGISTER ( & sk_massassin_health3 ) ; // {"sk_massassin_health3","0"};
CVAR_REGISTER ( & sk_massassin_kick1 ) ; // {"sk_massassin_kick1","0"};
CVAR_REGISTER ( & sk_massassin_kick2 ) ; // {"sk_massassin_kick2","0"};
CVAR_REGISTER ( & sk_massassin_kick3 ) ; // {"sk_massassin_kick3","0"};
// Controller
CVAR_REGISTER ( & sk_controller_health1 ) ;
CVAR_REGISTER ( & sk_controller_health2 ) ;
@ -654,6 +771,28 @@ void GameDLLInit( void )
@@ -654,6 +771,28 @@ void GameDLLInit( void )
CVAR_REGISTER ( & sk_nihilanth_zap2 ) ;
CVAR_REGISTER ( & sk_nihilanth_zap3 ) ;
// Otis
CVAR_REGISTER ( & sk_otis_health1 ) ; // {"sk_otis_health1","0"};
CVAR_REGISTER ( & sk_otis_health2 ) ; // {"sk_otis_health2","0"};
CVAR_REGISTER ( & sk_otis_health3 ) ; // {"sk_otis_health3","0"};
// Pitdrone
CVAR_REGISTER ( & sk_pitdrone_health1 ) ; // {"sk_pitdrone_health1","0"};
CVAR_REGISTER ( & sk_pitdrone_health2 ) ; // {"sk_pitdrone_health2","0"};
CVAR_REGISTER ( & sk_pitdrone_health3 ) ; // {"sk_pitdrone_health3","0"};
CVAR_REGISTER ( & sk_pitdrone_dmg_bite1 ) ; // {"sk_pitdrone_dmg_bite1","0"};
CVAR_REGISTER ( & sk_pitdrone_dmg_bite2 ) ; // {"sk_pitdrone_dmg_bite2","0"};
CVAR_REGISTER ( & sk_pitdrone_dmg_bite3 ) ; // {"sk_pitdrone_dmg_bite3","0"};
CVAR_REGISTER ( & sk_pitdrone_dmg_whip1 ) ; // {"sk_pitdrone_dmg_whip1","0"};
CVAR_REGISTER ( & sk_pitdrone_dmg_whip2 ) ; // {"sk_pitdrone_dmg_whip2","0"};
CVAR_REGISTER ( & sk_pitdrone_dmg_whip3 ) ; // {"sk_pitdrone_dmg_whip3","0"};
CVAR_REGISTER ( & sk_pitdrone_dmg_spit1 ) ; // {"sk_pitdrone_dmg_spit1","0"};
CVAR_REGISTER ( & sk_pitdrone_dmg_spit2 ) ; // {"sk_pitdrone_dmg_spit2","0"};
CVAR_REGISTER ( & sk_pitdrone_dmg_spit3 ) ; // {"sk_pitdrone_dmg_spit3","0"};
// Scientist
CVAR_REGISTER ( & sk_scientist_health1 ) ; // {"sk_scientist_health1","0"};
CVAR_REGISTER ( & sk_scientist_health2 ) ; // {"sk_scientist_health2","0"};
@ -672,6 +811,19 @@ void GameDLLInit( void )
@@ -672,6 +811,19 @@ void GameDLLInit( void )
CVAR_REGISTER ( & sk_snark_dmg_pop2 ) ; // {"sk_snark_dmg_pop2","0"};
CVAR_REGISTER ( & sk_snark_dmg_pop3 ) ; // {"sk_snark_dmg_pop3","0"};
// Zombie Grunt
CVAR_REGISTER ( & sk_zgrunt_health1 ) ; // {"sk_zgrunt_health1","0"};
CVAR_REGISTER ( & sk_zgrunt_health2 ) ; // {"sk_zgrunt_health2","0"};
CVAR_REGISTER ( & sk_zgrunt_health3 ) ; // {"sk_zgrunt_health3","0"};
CVAR_REGISTER ( & sk_zgrunt_kick1 ) ; // {"sk_zgrunt_kick1","0"};
CVAR_REGISTER ( & sk_zgrunt_kick2 ) ; // {"sk_zgrunt_kick2","0"};
CVAR_REGISTER ( & sk_zgrunt_kick3 ) ; // {"sk_zgrunt_kick3","0"};
CVAR_REGISTER ( & sk_zgrunt_pellets1 ) ; // {"sk_zgrunt_pellets1","0"};
CVAR_REGISTER ( & sk_zgrunt_pellets2 ) ; // {"sk_zgrunt_pellets2","0"};
CVAR_REGISTER ( & sk_zgrunt_pellets3 ) ; // {"sk_zgrunt_pellets3","0"};
// Zombie
CVAR_REGISTER ( & sk_zombie_health1 ) ; // {"sk_zombie_health1","0"};
CVAR_REGISTER ( & sk_zombie_health2 ) ; // {"sk_zombie_health3","0"};
@ -685,6 +837,11 @@ void GameDLLInit( void )
@@ -685,6 +837,11 @@ void GameDLLInit( void )
CVAR_REGISTER ( & sk_zombie_dmg_both_slash2 ) ; // {"sk_zombie_dmg_both_slash2","0"};
CVAR_REGISTER ( & sk_zombie_dmg_both_slash3 ) ; // {"sk_zombie_dmg_both_slash3","0"};
// Zombie Soldier
CVAR_REGISTER ( & sk_zombie_soldier_health1 ) ; // {"sk_zombie_soldier_health1","0"};
CVAR_REGISTER ( & sk_zombie_soldier_health2 ) ; // {"sk_zombie_soldier_health2","0"};
CVAR_REGISTER ( & sk_zombie_soldier_health3 ) ; // {"sk_zombie_soldier_health3","0"};
//Turret
CVAR_REGISTER ( & sk_turret_health1 ) ; // {"sk_turret_health1","0"};
CVAR_REGISTER ( & sk_turret_health2 ) ; // {"sk_turret_health2","0"};