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Try fix stuck in moving train on vis04 map.

visitors
Night Owl 7 years ago
parent
commit
83c0040af7
  1. 4
      dlls/triggers.cpp

4
dlls/triggers.cpp

@ -1437,7 +1437,7 @@ void CChangeLevel::UseChangeLevel( CBaseEntity *pActivator, CBaseEntity *pCaller
void CChangeLevel::ChangeLevelNow( CBaseEntity *pActivator ) void CChangeLevel::ChangeLevelNow( CBaseEntity *pActivator )
{ {
edict_t *pentLandmark; edict_t *pentLandmark = 0;
//LEVELLIST levels[16]; //LEVELLIST levels[16];
ASSERT( !FStrEq( m_szMapName, "" ) ); ASSERT( !FStrEq( m_szMapName, "" ) );
@ -1483,7 +1483,9 @@ void CChangeLevel::ChangeLevelNow( CBaseEntity *pActivator )
st_szNextSpot[0] = 0; // Init landmark to NULL st_szNextSpot[0] = 0; // Init landmark to NULL
// look for a landmark entity // look for a landmark entity
if( !FStrEq( st_szNextMap, "vis04" ) )
pentLandmark = FindLandmark( m_szLandmarkName ); pentLandmark = FindLandmark( m_szLandmarkName );
if( !FNullEnt( pentLandmark ) ) if( !FNullEnt( pentLandmark ) )
{ {
strcpy( st_szNextSpot, m_szLandmarkName ); strcpy( st_szNextSpot, m_szLandmarkName );

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