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Fix monsters precache with custom sound folders via monstermaker.
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c4a7dcb139
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@ -151,7 +151,29 @@ void CMonsterMaker::Precache( void )
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{
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CBaseMonster::Precache();
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UTIL_PrecacheOther( STRING( m_iszMonsterClassname ) );
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if( pev->message )
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{
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edict_t *pent;
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pent = CREATE_NAMED_ENTITY( m_iszMonsterClassname );
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if( FNullEnt( pent ) )
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{
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ALERT( at_console, "NULL Ent in UTIL_PrecacheOther\n" );
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return;
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}
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CBaseEntity *pEntity = CBaseEntity::Instance( VARS( pent ) );
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pEntity->pev->message = pev->message;
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if( pEntity )
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pEntity->Precache();
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REMOVE_ENTITY( pent );
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}
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else
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UTIL_PrecacheOther( STRING( m_iszMonsterClassname ) );
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}
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//=========================================================
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