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apply changes from bot10-respawn-bots-configured branch

bot10-yggverse
ghost 11 months ago
parent
commit
81932e4f42
  1. 5
      dlls/client.cpp

5
dlls/client.cpp

@ -1026,12 +1026,13 @@ void StartFrame( void )
// START BOT // START BOT
int count = 0; int count = 0;
// count total players
if( ( g_fGameOver ) && ( respawn_time < 1.0 ) ) if( ( g_fGameOver ) && ( respawn_time < 1.0 ) )
{ {
// if the game is over (time/frag limit) set the respawn time... // if the game is over (time/frag limit) set the respawn time...
respawn_time = 5.0; respawn_time = 5.0;
// count total players // check if any players are using the botcam...
for( i = 1; i <= gpGlobals->maxClients; i++ ) for( i = 1; i <= gpGlobals->maxClients; i++ )
{ {
CBasePlayer *pPlayer = (CBasePlayer *)UTIL_PlayerByIndex( i ); CBasePlayer *pPlayer = (CBasePlayer *)UTIL_PlayerByIndex( i );
@ -1378,7 +1379,7 @@ void StartFrame( void )
{ {
if( !bot_respawn[i].is_used && if( !bot_respawn[i].is_used &&
bot_respawn[i].state == BOT_NEED_TO_RESPAWN && bot_respawn[i].state == BOT_NEED_TO_RESPAWN &&
gpGlobals->time >= respawn_time ) gpGlobals->time >= respawn_time)
{ {
bot_respawn[i].state = BOT_IS_RESPAWNING; bot_respawn[i].state = BOT_IS_RESPAWNING;
bot_respawn[i].is_used = FALSE; // free up this slot bot_respawn[i].is_used = FALSE; // free up this slot

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