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Update CMakeLists.txt.
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parent
95b0702daf
commit
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@ -29,20 +29,20 @@ set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -Wno-write-strings -DLINUX -D_LINUX -Dstricm
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set(CMAKE_CXX_FLAGS "${CMAKE_C_FLAGS}")
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set(CMAKE_CXX_FLAGS "${CMAKE_C_FLAGS}")
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set (CLDLL_SOURCES
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set (CLDLL_SOURCES
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../dlls/crossbow.cpp
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# ../dlls/crossbow.cpp
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../dlls/crowbar.cpp
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../dlls/crowbar.cpp
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../dlls/egon.cpp
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# ../dlls/egon.cpp
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../dlls/gauss.cpp
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# ../dlls/gauss.cpp
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../dlls/handgrenade.cpp
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# ../dlls/handgrenade.cpp
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../dlls/hornetgun.cpp
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# ../dlls/hornetgun.cpp
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../dlls/mp5.cpp
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# ../dlls/mp5.cpp
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../dlls/python.cpp
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# ../dlls/python.cpp
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../dlls/rpg.cpp
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# ../dlls/rpg.cpp
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../dlls/satchel.cpp
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# ../dlls/satchel.cpp
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../dlls/shotgun.cpp
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# ../dlls/shotgun.cpp
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../dlls/squeakgrenade.cpp
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# ../dlls/squeakgrenade.cpp
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../dlls/tripmine.cpp
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../dlls/tripmine.cpp
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../dlls/glock.cpp
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# ../dlls/glock.cpp
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ev_hldm.cpp
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ev_hldm.cpp
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hl/hl_baseentity.cpp
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hl/hl_baseentity.cpp
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hl/hl_events.cpp
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hl/hl_events.cpp
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@ -29,7 +29,7 @@ set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -D_LINUX -DCLIENT_WEAPONS -Dstricmp=strcasec
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set(CMAKE_CXX_FLAGS "${CMAKE_C_FLAGS}")
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set(CMAKE_CXX_FLAGS "${CMAKE_C_FLAGS}")
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set (SVDLL_SOURCES
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set (SVDLL_SOURCES
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agrunt.cpp
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# agrunt.cpp
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airtank.cpp
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airtank.cpp
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aflock.cpp
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aflock.cpp
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animating.cpp
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animating.cpp
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@ -46,12 +46,12 @@ set (SVDLL_SOURCES
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client.cpp
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client.cpp
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combat.cpp
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combat.cpp
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controller.cpp
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controller.cpp
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crossbow.cpp
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# crossbow.cpp
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crowbar.cpp
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crowbar.cpp
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defaultai.cpp
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defaultai.cpp
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doors.cpp
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doors.cpp
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effects.cpp
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effects.cpp
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egon.cpp
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# egon.cpp
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explode.cpp
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explode.cpp
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flyingmonster.cpp
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flyingmonster.cpp
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func_break.cpp
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func_break.cpp
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@ -59,24 +59,24 @@ set (SVDLL_SOURCES
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game.cpp
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game.cpp
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gamerules.cpp
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gamerules.cpp
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gargantua.cpp
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gargantua.cpp
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gauss.cpp
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# gauss.cpp
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genericmonster.cpp
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genericmonster.cpp
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ggrenade.cpp
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ggrenade.cpp
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globals.cpp
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globals.cpp
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glock.cpp
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# glock.cpp
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gman.cpp
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gman.cpp
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h_ai.cpp
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h_ai.cpp
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h_battery.cpp
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h_battery.cpp
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h_cine.cpp
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h_cine.cpp
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h_cycler.cpp
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h_cycler.cpp
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h_export.cpp
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h_export.cpp
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handgrenade.cpp
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# handgrenade.cpp
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hassassin.cpp
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hassassin.cpp
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headcrab.cpp
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headcrab.cpp
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healthkit.cpp
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healthkit.cpp
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hgrunt.cpp
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hgrunt.cpp
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hornet.cpp
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# hornet.cpp
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hornetgun.cpp
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# hornetgun.cpp
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houndeye.cpp
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houndeye.cpp
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ichthyosaur.cpp
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ichthyosaur.cpp
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islave.cpp
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islave.cpp
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@ -88,7 +88,7 @@ set (SVDLL_SOURCES
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monsters.cpp
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monsters.cpp
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monsterstate.cpp
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monsterstate.cpp
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mortar.cpp
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mortar.cpp
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mp5.cpp
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# mp5.cpp
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multiplay_gamerules.cpp
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multiplay_gamerules.cpp
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nihilanth.cpp
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nihilanth.cpp
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nodes.cpp
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nodes.cpp
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@ -97,15 +97,15 @@ set (SVDLL_SOURCES
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plane.cpp
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plane.cpp
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plats.cpp
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plats.cpp
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player.cpp
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player.cpp
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python.cpp
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# python.cpp
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rat.cpp
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rat.cpp
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roach.cpp
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roach.cpp
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rpg.cpp
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# rpg.cpp
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satchel.cpp
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# satchel.cpp
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schedule.cpp
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schedule.cpp
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scientist.cpp
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scientist.cpp
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scripted.cpp
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scripted.cpp
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shotgun.cpp
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# shotgun.cpp
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singleplay_gamerules.cpp
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singleplay_gamerules.cpp
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skill.cpp
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skill.cpp
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sound.cpp
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sound.cpp
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@ -126,12 +126,38 @@ set (SVDLL_SOURCES
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world.cpp
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world.cpp
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xen.cpp
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xen.cpp
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zombie.cpp
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zombie.cpp
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coldice/chaingun.cpp
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coldice/knife.cpp
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coldice/pulse_rifle.cpp
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coldice/runes.cpp
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coldice/chumtoad.cpp
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coldice/m16.cpp
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coldice/railgun_arena.cpp
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coldice/sshotgun.cpp
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coldice/ashotgun.cpp
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coldice/cluster_grenade.cpp
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coldice/mac_10.cpp
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coldice/railgun.cpp
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coldice/sword.cpp
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coldice/boltgun.cpp
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coldice/double_uzi.cpp
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coldice/mag60.cpp
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coldice/rifle.cpp
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coldice/tnt.cpp
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# coldice/bot.cpp
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coldice/fragsforweapons_arena.cpp
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coldice/nukelauncher.cpp
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coldice/rocket_arena.cpp
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coldice/uzi.cpp
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coldice/grenadel.cpp
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coldice/ppk.cpp
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coldice/rocketl.cpp
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../pm_shared/pm_debug.c
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../pm_shared/pm_debug.c
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../pm_shared/pm_math.c
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../pm_shared/pm_math.c
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../pm_shared/pm_shared.c
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../pm_shared/pm_shared.c
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)
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)
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include_directories (. wpn_shared ../common ../engine ../pm_shared ../game_shared ../public)
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include_directories (. wpn_shared ../common ../engine ../pm_shared ../game_shared ../public )
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if(USE_VOICEMGR)
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if(USE_VOICEMGR)
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set(SVDLL_SOURCES
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set(SVDLL_SOURCES
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