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@ -125,6 +125,81 @@ BOOL CHalfLifeMultiplay::ClientCommand( CBasePlayer *pPlayer, const char *pcmd )
@@ -125,6 +125,81 @@ BOOL CHalfLifeMultiplay::ClientCommand( CBasePlayer *pPlayer, const char *pcmd )
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if( g_VoiceGameMgr.ClientCommand( pPlayer, pcmd ) ) |
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return TRUE; |
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#endif |
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if( FStrEq( pcmd, "menuselect" ) ) |
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{ |
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int slot = atoi( CMD_ARGV( 1 ) ); |
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//=============================================================
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//=============================================================
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switch( pPlayer->m_nMenu ) |
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{ |
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case Menu_Spec: |
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if( slot == 1 ) |
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pPlayer->StopSpectator(); |
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else if( slot == 2 ) |
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{ |
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pPlayer->StartSpectator(); |
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ShowMenu( pPlayer, 0x1, 0, 0, "Currently In Spectator Mode:\n\nHit Key 1 to exit and join the game. " ); |
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} |
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break; |
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//=============================================================
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//=============================================================
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case Menu_Wep: |
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if( slot == 1 ) |
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pPlayer->m_cWeapon1 = "weapon_knife"; |
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else if( slot == 2 ) |
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pPlayer->m_cWeapon1 = "weapon_crowbar"; |
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else if( slot == 3 ) |
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pPlayer->m_cWeapon1 = "weapon_sword"; |
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pPlayer->m_nMenu = Menu_Spec; |
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ShowMenu( pPlayer, 0x3, 0, 0,"Choose a play option:\n\n1. Join Game\n2. Observe Game" ); |
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break; |
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//=============================================================
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//=============================================================
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case Menu_Change: |
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if( slot == 1 ) |
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pPlayer->m_cWeapon1 = "weapon_knife"; |
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else if( slot == 2 ) |
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pPlayer->m_cWeapon1 = "weapon_crowbar"; |
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else if( slot == 3 ) |
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pPlayer->m_cWeapon1 = "weapon_sword"; |
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ShowMenu( pPlayer, 0x7, 3, 0,"Your manual weapon choice will be changed on\nthe next respawn" ); |
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break; |
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//=============================================================
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//=============================================================
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} |
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return TRUE; |
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} |
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//=============================================================
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//=============================================================
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if( FStrEq( pcmd, "rune_status" ) ) |
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{ |
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if( pPlayer->m_iPlayerRune == RUNE_SPEED ) |
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ShowMenu( pPlayer, 0x1, 5, 0, "You Have Rune: Speed" ); |
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else if( pPlayer->m_iPlayerRune == RUNE_RESIST ) |
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ShowMenu( pPlayer, 0x1, 5, 0, "You Have Rune: Resist" ); |
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else if( pPlayer->m_iPlayerRune == RUNE_STRENGTH ) |
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ShowMenu( pPlayer, 0x1, 5, 0, "You Have Rune: Strength" ); |
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else if( pPlayer->m_iPlayerRune == RUNE_HEALTH ) |
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ShowMenu( pPlayer, 0x1, 5, 0, "You Have Rune: Regeneration" ); |
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else if( pPlayer->m_iPlayerRune == RUNE_ROCKETARENA ) |
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ShowMenu( pPlayer, 0x1, 5, 0, "You Have Rune: Rocket Arena Special" ); |
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else |
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ShowMenu( pPlayer, 0x1, 5, 0, "You Have No Runes." ); |
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return TRUE; |
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} |
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//=============================================================
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//=============================================================
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if( FStrEq( pcmd, "changeweapons" ) ) |
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{ |
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pPlayer->m_nMenu = Menu_Change; |
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ShowMenu( pPlayer, 0x7, 0, 0,"Weapons Change:\n\nPlease choose a weapon.\n1. Knife\n2. Crowbar\n3. Sword" ); |
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return TRUE; |
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} |
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return CGameRules::ClientCommand( pPlayer, pcmd ); |
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} |
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@ -568,90 +643,6 @@ void CHalfLifeMultiplay::PlayerThink( CBasePlayer *pPlayer )
@@ -568,90 +643,6 @@ void CHalfLifeMultiplay::PlayerThink( CBasePlayer *pPlayer )
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} |
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} |
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//=========================================================
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//=========================================================
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BOOL CHalfLifeMultiplay::ClientCommand( CBasePlayer *pPlayer, const char *pcmd ) |
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{ |
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if( FStrEq( pcmd, "menuselect" ) ) |
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{ |
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int slot = atoi( CMD_ARGV( 1 ) ); |
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//=============================================================
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//=============================================================
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switch( pPlayer->m_nMenu ) |
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{ |
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case Menu_Spec: |
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if( slot == 1 ) |
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pPlayer->StopSpectator(); |
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else if( slot == 2 ) |
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{ |
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pPlayer->StartSpectator(); |
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ShowMenu( pPlayer, 0x1, 0, 0, "Currently In Spectator Mode:\n\nHit Key 1 to exit and join the game. " ); |
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} |
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break; |
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//=============================================================
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//=============================================================
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case Menu_Wep: |
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if( slot == 1 ) |
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pPlayer->m_cWeapon1 = "weapon_knife"; |
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else if( slot == 2 ) |
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pPlayer->m_cWeapon1 = "weapon_crowbar"; |
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else if( slot == 3 ) |
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pPlayer->m_cWeapon1 = "weapon_sword"; |
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pPlayer->m_nMenu = Menu_Spec; |
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ShowMenu( pPlayer, 0x3, 0, 0,"Choose a play option:\n\n1. Join Game\n2. Observe Game" ); |
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break; |
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//=============================================================
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//=============================================================
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case Menu_Change: |
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if( slot == 1 ) |
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pPlayer->m_cWeapon1 = "weapon_knife"; |
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else if( slot == 2 ) |
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pPlayer->m_cWeapon1 = "weapon_crowbar"; |
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else if( slot == 3 ) |
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pPlayer->m_cWeapon1 = "weapon_sword"; |
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ShowMenu( pPlayer, 0x7, 3, 0,"Your manual weapon choice will be changed on\nthe next respawn" ); |
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break; |
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//=============================================================
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//=============================================================
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} |
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return TRUE; |
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} |
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//=============================================================
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//=============================================================
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if( FStrEq( pcmd, "rune_status" ) ) |
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{ |
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if( pPlayer->m_iPlayerRune == RUNE_SPEED ) |
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ShowMenu( pPlayer, 0x1, 5, 0, "You Have Rune: Speed" ); |
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else if( pPlayer->m_iPlayerRune == RUNE_RESIST ) |
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ShowMenu( pPlayer, 0x1, 5, 0, "You Have Rune: Resist" ); |
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else if( pPlayer->m_iPlayerRune == RUNE_STRENGTH ) |
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ShowMenu( pPlayer, 0x1, 5, 0, "You Have Rune: Strength" ); |
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else if( pPlayer->m_iPlayerRune == RUNE_HEALTH ) |
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ShowMenu( pPlayer, 0x1, 5, 0, "You Have Rune: Regeneration" ); |
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else if( pPlayer->m_iPlayerRune == RUNE_ROCKETARENA ) |
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ShowMenu( pPlayer, 0x1, 5, 0, "You Have Rune: Rocket Arena Special" ); |
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else |
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ShowMenu( pPlayer, 0x1, 5, 0, "You Have No Runes." ); |
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return TRUE; |
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} |
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//=============================================================
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//=============================================================
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if( FStrEq( pcmd, "changeweapons" ) ) |
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{ |
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pPlayer->m_nMenu = Menu_Change; |
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ShowMenu( pPlayer, 0x7, 0, 0,"Weapons Change:\n\nPlease choose a weapon.\n1. Knife\n2. Crowbar\n3. Sword" ); |
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return TRUE; |
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} |
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return FALSE; |
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} |
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//=========================================================
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//=========================================================
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void CHalfLifeMultiplay::PlayerSpawn( CBasePlayer *pPlayer ) |
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