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@ -29,7 +29,7 @@ set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -D_LINUX -DCLIENT_WEAPONS -Dstricmp=strcasec
@@ -29,7 +29,7 @@ set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -D_LINUX -DCLIENT_WEAPONS -Dstricmp=strcasec
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set(CMAKE_CXX_FLAGS "${CMAKE_C_FLAGS}") |
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set (SVDLL_SOURCES |
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agrunt.cpp |
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# agrunt.cpp |
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airtank.cpp |
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aflock.cpp |
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animating.cpp |
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@ -46,12 +46,12 @@ set (SVDLL_SOURCES
@@ -46,12 +46,12 @@ set (SVDLL_SOURCES
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client.cpp |
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combat.cpp |
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controller.cpp |
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crossbow.cpp |
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# crossbow.cpp |
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crowbar.cpp |
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defaultai.cpp |
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doors.cpp |
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effects.cpp |
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egon.cpp |
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# egon.cpp |
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explode.cpp |
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flyingmonster.cpp |
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func_break.cpp |
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@ -59,24 +59,24 @@ set (SVDLL_SOURCES
@@ -59,24 +59,24 @@ set (SVDLL_SOURCES
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game.cpp |
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gamerules.cpp |
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gargantua.cpp |
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gauss.cpp |
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# gauss.cpp |
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genericmonster.cpp |
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ggrenade.cpp |
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globals.cpp |
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glock.cpp |
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# glock.cpp |
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gman.cpp |
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h_ai.cpp |
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h_battery.cpp |
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h_cine.cpp |
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h_cycler.cpp |
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h_export.cpp |
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handgrenade.cpp |
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# handgrenade.cpp |
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hassassin.cpp |
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headcrab.cpp |
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healthkit.cpp |
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hgrunt.cpp |
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hornet.cpp |
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hornetgun.cpp |
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# hornet.cpp |
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# hornetgun.cpp |
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houndeye.cpp |
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ichthyosaur.cpp |
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islave.cpp |
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@ -88,7 +88,7 @@ set (SVDLL_SOURCES
@@ -88,7 +88,7 @@ set (SVDLL_SOURCES
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monsters.cpp |
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monsterstate.cpp |
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mortar.cpp |
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mp5.cpp |
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# mp5.cpp |
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multiplay_gamerules.cpp |
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nihilanth.cpp |
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nodes.cpp |
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@ -97,15 +97,15 @@ set (SVDLL_SOURCES
@@ -97,15 +97,15 @@ set (SVDLL_SOURCES
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plane.cpp |
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plats.cpp |
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player.cpp |
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python.cpp |
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# python.cpp |
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rat.cpp |
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roach.cpp |
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rpg.cpp |
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satchel.cpp |
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# rpg.cpp |
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# satchel.cpp |
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schedule.cpp |
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scientist.cpp |
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scripted.cpp |
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shotgun.cpp |
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# shotgun.cpp |
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singleplay_gamerules.cpp |
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skill.cpp |
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sound.cpp |
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@ -126,12 +126,38 @@ set (SVDLL_SOURCES
@@ -126,12 +126,38 @@ set (SVDLL_SOURCES
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world.cpp |
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xen.cpp |
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zombie.cpp |
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coldice/chaingun.cpp |
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coldice/knife.cpp |
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coldice/pulse_rifle.cpp |
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coldice/runes.cpp |
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coldice/chumtoad.cpp |
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coldice/m16.cpp |
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coldice/railgun_arena.cpp |
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coldice/sshotgun.cpp |
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coldice/ashotgun.cpp |
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coldice/cluster_grenade.cpp |
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coldice/mac_10.cpp |
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coldice/railgun.cpp |
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coldice/sword.cpp |
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coldice/boltgun.cpp |
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coldice/double_uzi.cpp |
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coldice/mag60.cpp |
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coldice/rifle.cpp |
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coldice/tnt.cpp |
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# coldice/bot.cpp |
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coldice/fragsforweapons_arena.cpp |
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coldice/nukelauncher.cpp |
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coldice/rocket_arena.cpp |
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coldice/uzi.cpp |
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coldice/grenadel.cpp |
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coldice/ppk.cpp |
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coldice/rocketl.cpp |
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../pm_shared/pm_debug.c |
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../pm_shared/pm_math.c |
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../pm_shared/pm_shared.c |
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) |
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include_directories (. wpn_shared ../common ../engine ../pm_shared ../game_shared ../public) |
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include_directories (. wpn_shared ../common ../engine ../pm_shared ../game_shared ../public ) |
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if(USE_VOICEMGR) |
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set(SVDLL_SOURCES |
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