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@ -137,7 +137,12 @@ void CHgun::PrimaryAttack() |
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CBaseEntity *pHornet = CBaseEntity::Create( "hornet", m_pPlayer->GetGunPosition() + gpGlobals->v_forward * 16.0f + gpGlobals->v_right * 8.0f + gpGlobals->v_up * -12.0f, m_pPlayer->pev->v_angle, m_pPlayer->edict() ); |
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CBaseEntity *pHornet = CBaseEntity::Create( "hornet", m_pPlayer->GetGunPosition() + gpGlobals->v_forward * 16.0f + gpGlobals->v_right * 8.0f + gpGlobals->v_up * -12.0f, m_pPlayer->pev->v_angle, m_pPlayer->edict() ); |
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pHornet->pev->velocity = gpGlobals->v_forward * 300.0f; |
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pHornet->pev->velocity = gpGlobals->v_forward * 300.0f; |
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m_flRechargeTime = gpGlobals->time + 0.5f; |
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float flRechargeTimePause = 0.5f; |
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if( g_pGameRules->IsMultiplayer() ) |
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flRechargeTimePause = 0.3f; |
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m_flRechargeTime = gpGlobals->time + flRechargeTimePause; |
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#endif |
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#endif |
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m_pPlayer->m_rgAmmo[m_iPrimaryAmmoType]--; |
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m_pPlayer->m_rgAmmo[m_iPrimaryAmmoType]--; |
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@ -223,8 +228,14 @@ void CHgun::SecondaryAttack( void ) |
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pHornet->SetThink( &CHornet::StartDart ); |
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pHornet->SetThink( &CHornet::StartDart ); |
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m_flRechargeTime = gpGlobals->time + 0.5f; |
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float flRechargeTimePause = 0.5f; |
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if( g_pGameRules->IsMultiplayer() ) |
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flRechargeTimePause = 0.3f; |
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m_flRechargeTime = gpGlobals->time + flRechargeTimePause; |
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#endif |
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#endif |
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int flags; |
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int flags; |
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#if CLIENT_WEAPONS |
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#if CLIENT_WEAPONS |
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flags = FEV_NOTHOST; |
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flags = FEV_NOTHOST; |
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@ -251,8 +262,16 @@ void CHgun::Reload( void ) |
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while( m_pPlayer->m_rgAmmo[m_iPrimaryAmmoType] < HORNET_MAX_CARRY && m_flRechargeTime < gpGlobals->time ) |
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while( m_pPlayer->m_rgAmmo[m_iPrimaryAmmoType] < HORNET_MAX_CARRY && m_flRechargeTime < gpGlobals->time ) |
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{ |
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{ |
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float flRechargeTimePause = 0.5f; |
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#if CLIENT_DLL |
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if( bIsMultiplayer() ) |
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#else |
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if( g_pGameRules->IsMultiplayer() ) |
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#endif |
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flRechargeTimePause = 0.3f; |
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m_pPlayer->m_rgAmmo[m_iPrimaryAmmoType]++; |
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m_pPlayer->m_rgAmmo[m_iPrimaryAmmoType]++; |
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m_flRechargeTime += 0.3f; |
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m_flRechargeTime += flRechargeTimePause; |
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} |
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} |
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} |
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} |
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