mirror of
https://github.com/YGGverse/hlsdk-portable.git
synced 2025-01-11 15:38:12 +00:00
Merge branch 'master' into mobile_hacks
This commit is contained in:
commit
74f9375f84
@ -132,6 +132,9 @@ endif()
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if(WIN32)
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target_link_libraries( ${CLDLL_LIBRARY} user32.lib )
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if (GOLDSOURCE_SUPPORT)
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target_link_libraries( ${CLDLL_LIBRARY} winmm.lib )
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endif()
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endif()
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set_target_properties (${CLDLL_LIBRARY} PROPERTIES
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@ -10,12 +10,15 @@ def options(opt):
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return
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def configure(conf):
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if conf.env.GOLDSRC and conf.env.DEST_OS != 'win32':
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conf.check_cc(lib='dl')
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if conf.env.DEST_OS == 'win32':
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conf.check_cxx(lib='user32')
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if conf.env.GOLDSRC:
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if conf.env.DEST_OS == 'win32':
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conf.check_cxx(lib='winmm')
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else:
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conf.check_cc(lib='dl')
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def build(bld):
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source = bld.path.parent.ant_glob([
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'pm_shared/*.c'
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@ -101,12 +104,15 @@ def build(bld):
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defines += ['GOLDSOURCE_SUPPORT']
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libs = []
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if bld.env.GOLDSRC and bld.env.DEST_OS != 'win32':
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libs += ['DL']
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if bld.env.DEST_OS == 'win32':
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libs += ["USER32"]
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if bld.env.GOLDSRC:
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if bld.env.DEST_OS == 'win32':
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libs += ["WINMM"]
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else:
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libs += ['DL']
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if bld.env.DEST_OS not in ['android', 'dos']:
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install_path = os.path.join(bld.env.GAMEDIR, bld.env.CLIENT_DIR)
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else:
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@ -7,13 +7,13 @@ check_symbol_exists(XASH_AMD64 "build.h" XASH_AMD64)
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check_symbol_exists(XASH_ANDROID "build.h" XASH_ANDROID)
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check_symbol_exists(XASH_APPLE "build.h" XASH_APPLE)
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check_symbol_exists(XASH_ARM "build.h" XASH_ARM)
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check_symbol_exists(XASH_ARM64 "build.h" XASH_ARM64)
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check_symbol_exists(XASH_ARM_HARDFP "build.h" XASH_ARM_HARDFP)
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check_symbol_exists(XASH_ARM_SOFTFP "build.h" XASH_ARM_SOFTFP)
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check_symbol_exists(XASH_ARMv4 "build.h" XASH_ARMv4)
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check_symbol_exists(XASH_ARMv5 "build.h" XASH_ARMv5)
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check_symbol_exists(XASH_ARMv6 "build.h" XASH_ARMv6)
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check_symbol_exists(XASH_ARMv7 "build.h" XASH_ARMv7)
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check_symbol_exists(XASH_ARMv8 "build.h" XASH_ARMv8)
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check_symbol_exists(XASH_BIG_ENDIAN "build.h" XASH_BIG_ENDIAN)
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check_symbol_exists(XASH_BSD "build.h" XASH_BSD)
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check_symbol_exists(XASH_E2K "build.h" XASH_E2K)
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@ -55,11 +55,13 @@ if(XASH_AMD64)
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set(BUILDARCH "amd64")
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elseif(XASH_X86)
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set(BUILDARCH "")
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elseif(XASH_ARM64)
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elseif(XASH_ARM AND XASH_64BIT)
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set(BUILDARCH "arm64")
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elseif(XASH_ARM)
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set(BUILDARCH "armv")
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if(XASH_ARMv7)
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if(XASH_ARMv8)
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set(BUILDARCH "${BUILDARCH}8_32")
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elseif(XASH_ARMv7)
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set(BUILDARCH "${BUILDARCH}7")
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elseif(XASH_ARMv6)
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set(BUILDARCH "${BUILDARCH}6")
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@ -328,5 +328,7 @@ public:
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BOOL CineCleanup();
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CBaseEntity* DropItem( const char *pszItemName, const Vector &vecPos, const Vector &vecAng );// drop an item.
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float m_flLastYawTime;
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};
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#endif // BASEMONSTER_H
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@ -32,9 +32,10 @@ cvar_t timelimit = { "mp_timelimit","0", FCVAR_SERVER };
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cvar_t friendlyfire = { "mp_friendlyfire","0", FCVAR_SERVER };
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cvar_t falldamage = { "mp_falldamage","0", FCVAR_SERVER };
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cvar_t weaponstay = { "mp_weaponstay","0", FCVAR_SERVER };
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cvar_t selfgauss = { "mp_selfgauss", "1", FCVAR_SERVER };
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cvar_t chargerfix = { "mp_chargerfix", "0", FCVAR_SERVER };
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cvar_t satchelfix = { "mp_satchelfix", "0", FCVAR_SERVER };
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cvar_t selfgauss = { "selfgauss", "1", FCVAR_SERVER };
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cvar_t chargerfix = { "chargerfix", "0", FCVAR_SERVER };
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cvar_t satchelfix = { "satchelfix", "0", FCVAR_SERVER };
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cvar_t monsteryawspeedfix = { "monsteryawspeedfix", "0", FCVAR_SERVER };
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cvar_t forcerespawn = { "mp_forcerespawn","1", FCVAR_SERVER };
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cvar_t flashlight = { "mp_flashlight","0", FCVAR_SERVER };
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cvar_t aimcrosshair = { "mp_autocrosshair","1", FCVAR_SERVER };
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@ -490,6 +491,7 @@ void GameDLLInit( void )
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CVAR_REGISTER( &selfgauss );
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CVAR_REGISTER( &chargerfix );
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CVAR_REGISTER( &satchelfix );
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CVAR_REGISTER( &monsteryawspeedfix );
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CVAR_REGISTER( &forcerespawn );
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CVAR_REGISTER( &flashlight );
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CVAR_REGISTER( &aimcrosshair );
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@ -30,6 +30,7 @@ extern cvar_t weaponstay;
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extern cvar_t selfgauss;
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extern cvar_t chargerfix;
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extern cvar_t satchelfix;
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extern cvar_t monsteryawspeedfix;
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extern cvar_t forcerespawn;
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extern cvar_t flashlight;
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extern cvar_t aimcrosshair;
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@ -2022,6 +2022,8 @@ void CBaseMonster::MonsterInit( void )
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SetThink( &CBaseMonster::MonsterInitThink );
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pev->nextthink = gpGlobals->time + 0.1f;
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SetUse( &CBaseMonster::MonsterUse );
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m_flLastYawTime = gpGlobals->time;
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}
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//=========================================================
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@ -2504,7 +2506,17 @@ float CBaseMonster::ChangeYaw( int yawSpeed )
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ideal = pev->ideal_yaw;
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if( current != ideal )
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{
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speed = (float)yawSpeed * gpGlobals->frametime * 10;
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if( monsteryawspeedfix.value )
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{
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float delta;
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delta = Q_min( gpGlobals->time - m_flLastYawTime, 0.25f );
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speed = (float)yawSpeed * delta * 2;
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}
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else
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speed = (float)yawSpeed * gpGlobals->frametime * 10;
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move = ideal - current;
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if( ideal > current )
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@ -2548,6 +2560,8 @@ float CBaseMonster::ChangeYaw( int yawSpeed )
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else
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move = 0;
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m_flLastYawTime = gpGlobals->time;
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return move;
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}
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@ -324,6 +324,12 @@ BOOL CHalfLifeMultiplay::FShouldSwitchWeapon( CBasePlayer *pPlayer, CBasePlayerI
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return FALSE;
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}
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if( pPlayer->m_iAutoWepSwitch == 2
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&& pPlayer->m_afButtonLast & ( IN_ATTACK | IN_ATTACK2 ) )
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{
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return FALSE;
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}
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if( !pPlayer->m_pActiveItem->CanHolster() )
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{
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// can't put away the active item.
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@ -573,7 +579,11 @@ void CHalfLifeMultiplay::PlayerSpawn( CBasePlayer *pPlayer )
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{
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BOOL addDefault;
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CBaseEntity *pWeaponEntity = NULL;
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int iOldAutoWepSwitch;
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iOldAutoWepSwitch = pPlayer->m_iAutoWepSwitch;
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pPlayer->m_iAutoWepSwitch = 1;
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pPlayer->pev->weapons |= ( 1 << WEAPON_SUIT );
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addDefault = TRUE;
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@ -590,6 +600,8 @@ void CHalfLifeMultiplay::PlayerSpawn( CBasePlayer *pPlayer )
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pPlayer->GiveNamedItem( "weapon_9mmhandgun" );
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pPlayer->GiveAmmo( 68, "9mm", _9MM_MAX_CARRY );// 4 full reloads
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}
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pPlayer->m_iAutoWepSwitch = iOldAutoWepSwitch;
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}
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//=========================================================
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@ -2876,8 +2876,6 @@ void CBasePlayer::Spawn( void )
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m_flNextChatTime = gpGlobals->time;
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m_iAutoWepSwitch = 1;
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g_pGameRules->PlayerSpawn( this );
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}
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@ -80,6 +80,12 @@ BOOL CHalfLifeRules::FShouldSwitchWeapon( CBasePlayer *pPlayer, CBasePlayerItem
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return FALSE;
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}
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if( pPlayer->m_iAutoWepSwitch == 2
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&& pPlayer->m_afButtonLast & ( IN_ATTACK | IN_ATTACK2 ) )
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{
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return FALSE;
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}
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if( !pPlayer->m_pActiveItem->CanHolster() )
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{
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return FALSE;
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@ -45,13 +45,13 @@ For more information, please refer to <http://unlicense.org/>
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#undef XASH_ANDROID
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#undef XASH_APPLE
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#undef XASH_ARM
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#undef XASH_ARM64
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#undef XASH_ARM_HARDFP
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#undef XASH_ARM_SOFTFP
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#undef XASH_ARMv4
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#undef XASH_ARMv5
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#undef XASH_ARMv6
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#undef XASH_ARMv7
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#undef XASH_ARMv8
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//#undef XASH_BIG_ENDIAN
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#undef XASH_BSD
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#undef XASH_E2K
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@ -169,14 +169,13 @@ For more information, please refer to <http://unlicense.org/>
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#define XASH_AMD64 1
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#elif defined(__i386__) || defined(_X86_) || defined(_M_IX86)
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#define XASH_X86 1
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#elif defined __aarch64__
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#elif defined __aarch64__ || defined _M_ARM64
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#define XASH_64BIT 1
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#define XASH_ARM64 1
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#define XASH_ARM 8
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#elif defined __arm__ || defined _M_ARM
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#if defined _M_ARM
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// msvc can only armv7 ?
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#define XASH_ARM 7
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#elif __ARM_ARCH == 7 || __ARM_ARCH_7__
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#if __ARM_ARCH == 8 || __ARM_ARCH_8__
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#define XASH_ARM 8
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#elif __ARM_ARCH == 7 || __ARM_ARCH_7__ || defined _M_ARM // msvc can only armv7 in 32 bit
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#define XASH_ARM 7
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#elif __ARM_ARCH == 6 || __ARM_ARCH_6__ || __ARM_ARCH_6J__
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#define XASH_ARM 6
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@ -212,7 +211,9 @@ For more information, please refer to <http://unlicense.org/>
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#define XASH_64BIT 1
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#endif
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#if XASH_ARM == 7
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#if XASH_ARM == 8
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#define XASH_ARMv8 1
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#elif XASH_ARM == 7
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#define XASH_ARMv7 1
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#elif XASH_ARM == 6
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#define XASH_ARMv6 1
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@ -25,13 +25,13 @@ DEFINES = [
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'XASH_ANDROID',
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'XASH_APPLE',
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'XASH_ARM',
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'XASH_ARM64',
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'XASH_ARM_HARDFP',
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'XASH_ARM_SOFTFP',
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'XASH_ARMv4',
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'XASH_ARMv5',
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'XASH_ARMv6',
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'XASH_ARMv7',
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'XASH_ARMv8',
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'XASH_BIG_ENDIAN',
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'XASH_BSD',
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'XASH_E2K',
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@ -61,9 +61,9 @@ def configure(conf):
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'fragment': CHECK_SYMBOL_EXISTS_FRAGMENT % (x, x),
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'includes': [conf.path.find_node('public/').abspath()],
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'define_name': x }, DEFINES )
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conf.multicheck(*tests, msg = '', mandatory = False, quiet = True)
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# engine/common/build.c
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if conf.env.XASH_ANDROID:
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buildos = "android"
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@ -87,11 +87,13 @@ def configure(conf):
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buildarch = "amd64"
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elif conf.env.XASH_X86:
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buildarch = ""
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elif conf.env.XASH_ARM64:
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elif conf.env.XASH_ARM and conf.env.XASH_64BIT:
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buildarch = "arm64"
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elif conf.env.XASH_ARM:
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buildarch = "armv"
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if conf.env.XASH_ARMv7:
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if conf.env.XASH_ARMv8:
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buildarch += "8_32"
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elif conf.env.XASH_ARMv7:
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buildarch += "7"
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elif conf.env.XASH_ARMv6:
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buildarch += "6"
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