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@ -366,11 +366,7 @@ void CCrowbar::WeaponIdle( void ) |
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if( flRand > 0.5f ) |
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if( flRand > 0.5f ) |
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{ |
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{ |
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iAnim = CROWBAR_IDLE; |
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iAnim = CROWBAR_IDLE; |
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#if WEAPONS_ANIMATION_TIMES_FIX |
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m_flTimeWeaponIdle = UTIL_WeaponTimeBase() + 70.0f / 25.0f; |
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m_flTimeWeaponIdle = UTIL_WeaponTimeBase() + 70.0f / 25.0f; |
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#else |
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m_flTimeWeaponIdle = UTIL_WeaponTimeBase() + 70.0f / 30.0f; |
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#endif |
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} |
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} |
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else |
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else |
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{ |
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{ |
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