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Add func_notepad implementation.

decay-pc
Night Owl 6 years ago
parent
commit
70a38e7f8a
  1. 73
      dlls/items.cpp
  2. 1
      dlls/player.h

73
dlls/items.cpp

@ -584,3 +584,76 @@ void CItemSlaveCollar::Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_T
SetThink( &CItemSlaveCollar::OffThink ); SetThink( &CItemSlaveCollar::OffThink );
pev->nextthink = gpGlobals->time + 0.01f; pev->nextthink = gpGlobals->time + 0.01f;
} }
class CNotepad : public CBaseToggle
{
public:
void Spawn();
void Precache();
void KeyValue( KeyValueData *pkvd );
void Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value );
int Save( CSave &save );
int Restore( CRestore &restore );
static TYPEDESCRIPTION m_SaveData[];
private:
string_t m_szText;
int m_iTitle;
};
LINK_ENTITY_TO_CLASS( func_notepad, CNotepad )
TYPEDESCRIPTION CNotepad::m_SaveData[] =
{
DEFINE_FIELD( CNotepad, m_szText, FIELD_STRING ),
DEFINE_FIELD( CNotepad, m_iTitle, FIELD_INTEGER ),
};
IMPLEMENT_SAVERESTORE( CNotepad, CBaseToggle )
void CNotepad::KeyValue( KeyValueData *pkvd )
{
if( FStrEq( pkvd->szKeyName, "title" ) )
{
m_iTitle = atoi( pkvd->szValue );
pkvd->fHandled = TRUE;
}
else if( FStrEq( pkvd->szKeyName, "text" ) )
{
m_szText = ALLOC_STRING( pkvd->szValue );
pkvd->fHandled = TRUE;
}
else
CBaseToggle::KeyValue( pkvd );
}
void CNotepad::Spawn()
{
Precache();
pev->solid = SOLID_BSP;
pev->movetype = MOVETYPE_PUSH;
UTIL_SetOrigin( pev, pev->origin ); // set size and link into world
UTIL_SetSize( pev, pev->mins, pev->maxs );
SET_MODEL( ENT( pev ), STRING( pev->model ) );
}
void CNotepad::Precache()
{
}
void CNotepad::Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value )
{
// Make sure that we have a caller
if( !pActivator )
return;
// if it's not a player, ignore
if( !pActivator->IsPlayer() )
return;
MESSAGE_BEGIN( MSG_ONE, gmsgNotepad, 0, pActivator->edict() );
WRITE_STRING( STRING( m_szText ) );
WRITE_BYTE( m_iTitle );
MESSAGE_END();
}

1
dlls/player.h

@ -341,6 +341,7 @@ public:
#define AUTOAIM_10DEGREES 0.1736481776669 #define AUTOAIM_10DEGREES 0.1736481776669
extern int gmsgHudText; extern int gmsgHudText;
extern int gmsgNotepad;
extern BOOL gInitHUD; extern BOOL gInitHUD;
#endif // PLAYER_H #endif // PLAYER_H

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