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Animated w_ model of spore launcher (#257)

opforfixed
Roman Chistokhodov 2 years ago committed by GitHub
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  1. 3
      dlls/gearbox/sporelauncher.cpp

3
dlls/gearbox/sporelauncher.cpp

@ -51,6 +51,9 @@ void CSporelauncher::Spawn()
m_iDefaultAmmo = SPORELAUNCHER_DEFAULT_GIVE; m_iDefaultAmmo = SPORELAUNCHER_DEFAULT_GIVE;
pev->animtime = gpGlobals->time;
pev->framerate = 1.0f;
FallInit();// get ready to fall FallInit();// get ready to fall
} }

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