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@ -158,11 +158,12 @@ int CAR2::AddToPlayer(CBasePlayer *pPlayer)
@@ -158,11 +158,12 @@ int CAR2::AddToPlayer(CBasePlayer *pPlayer)
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BOOL CAR2::Deploy() |
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{ |
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Cleaner(); |
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return DefaultDeploy("models/v_ar2.mdl", "models/p_ar2.mdl", AR2_DEPLOY, "MP5"); |
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} |
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void CAR2::Holster(int skiplocal /* = 0 */) |
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{ |
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Cleaner(); |
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MyAnim(AR2_DEPLOY); |
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} |
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void CAR2::MyAnim(int iAnim) |
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@ -245,12 +246,13 @@ void CAR2::PrimaryAttack()
@@ -245,12 +246,13 @@ void CAR2::PrimaryAttack()
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UTIL_Remove(m_pBeam1); |
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m_pBeam1 = CBeam::BeamCreate(AR2_BEAM_SPRITE, 40); |
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m_pBeam1->PointEntInit(pev->origin, m_pPlayer->entindex()); |
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m_pBeam1->SetFlags(BEAM_FSINE); |
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m_pBeam1->pev->spawnflags |= SF_BEAM_TEMPORARY; |
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m_pBeam1->pev->owner = m_pPlayer->edict(); |
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m_pBeam1->SetEndAttachment(1); |
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m_pBeam1->SetStartPos(this->pev->origin + this->pev->view_ofs + gpGlobals->v_forward * 1000 + gpGlobals->v_up * 20 + gpGlobals->v_right * 5 + gpGlobals->v_forward * 30); |
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m_pBeam1->SetEndPos(this->pev->origin + pev->view_ofs +gpGlobals->v_up*20+gpGlobals->v_right*5+gpGlobals->v_forward*30); |
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m_pBeam1->SetStartPos( gpGlobals->trace_endpos ); |
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//m_pBeam1->SetEndPos(this->pev->origin + pev->view_ofs +gpGlobals->v_up*20+gpGlobals->v_right*5+gpGlobals->v_forward*30);
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m_pBeam1->SetWidth(15); |
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m_pBeam1->SetBrightness(255); |
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EMIT_SOUND(ENT(pev), CHAN_VOICE, "ar2s1.wav", 1, ATTN_NORM); |
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@ -272,7 +274,7 @@ void CAR2::Cleaner(void) {
@@ -272,7 +274,7 @@ void CAR2::Cleaner(void) {
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if( m_pBeam1 ) |
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UTIL_Remove(m_pBeam1); |
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m_pBeam1 = 0; |
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m_pBeam1 = NULL; |
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} |
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void CAR2::SecondaryAttack(void) |
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@ -319,6 +321,7 @@ void CAR2::SecondaryAttack(void)
@@ -319,6 +321,7 @@ void CAR2::SecondaryAttack(void)
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if (!m_pPlayer->m_rgAmmo[m_iSecondaryAmmoType]) |
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// HEV suit - indicate out of ammo condition
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m_pPlayer->SetSuitUpdate("!HEV_AMO0", FALSE, 0); |
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Cleaner(); |
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} |
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void CAR2::Reload(void) |
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@ -358,6 +361,7 @@ void CAR2::WeaponIdle(void)
@@ -358,6 +361,7 @@ void CAR2::WeaponIdle(void)
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MyAnim(iAnim); |
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m_flTimeWeaponIdle = gpGlobals->time+UTIL_SharedRandomFloat(m_pPlayer->random_seed, 10, 15); // how long till we do this again.
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Cleaner(); |
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} |
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void CAR2Ball::Spawn() |
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