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Improve beams

hlzbot-dirty
mittorn 9 years ago
parent
commit
6eb0672552
  1. 12
      dlls/ar2.cpp

12
dlls/ar2.cpp

@ -158,11 +158,12 @@ int CAR2::AddToPlayer(CBasePlayer *pPlayer) @@ -158,11 +158,12 @@ int CAR2::AddToPlayer(CBasePlayer *pPlayer)
BOOL CAR2::Deploy()
{
Cleaner();
return DefaultDeploy("models/v_ar2.mdl", "models/p_ar2.mdl", AR2_DEPLOY, "MP5");
}
void CAR2::Holster(int skiplocal /* = 0 */)
{
Cleaner();
MyAnim(AR2_DEPLOY);
}
void CAR2::MyAnim(int iAnim)
@ -245,12 +246,13 @@ void CAR2::PrimaryAttack() @@ -245,12 +246,13 @@ void CAR2::PrimaryAttack()
UTIL_Remove(m_pBeam1);
m_pBeam1 = CBeam::BeamCreate(AR2_BEAM_SPRITE, 40);
m_pBeam1->PointEntInit(pev->origin, m_pPlayer->entindex());
m_pBeam1->SetFlags(BEAM_FSINE);
m_pBeam1->pev->spawnflags |= SF_BEAM_TEMPORARY;
m_pBeam1->pev->owner = m_pPlayer->edict();
m_pBeam1->SetEndAttachment(1);
m_pBeam1->SetStartPos(this->pev->origin + this->pev->view_ofs + gpGlobals->v_forward * 1000 + gpGlobals->v_up * 20 + gpGlobals->v_right * 5 + gpGlobals->v_forward * 30);
m_pBeam1->SetEndPos(this->pev->origin + pev->view_ofs +gpGlobals->v_up*20+gpGlobals->v_right*5+gpGlobals->v_forward*30);
m_pBeam1->SetStartPos( gpGlobals->trace_endpos );
//m_pBeam1->SetEndPos(this->pev->origin + pev->view_ofs +gpGlobals->v_up*20+gpGlobals->v_right*5+gpGlobals->v_forward*30);
m_pBeam1->SetWidth(15);
m_pBeam1->SetBrightness(255);
EMIT_SOUND(ENT(pev), CHAN_VOICE, "ar2s1.wav", 1, ATTN_NORM);
@ -272,7 +274,7 @@ void CAR2::Cleaner(void) { @@ -272,7 +274,7 @@ void CAR2::Cleaner(void) {
if( m_pBeam1 )
UTIL_Remove(m_pBeam1);
m_pBeam1 = 0;
m_pBeam1 = NULL;
}
void CAR2::SecondaryAttack(void)
@ -319,6 +321,7 @@ void CAR2::SecondaryAttack(void) @@ -319,6 +321,7 @@ void CAR2::SecondaryAttack(void)
if (!m_pPlayer->m_rgAmmo[m_iSecondaryAmmoType])
// HEV suit - indicate out of ammo condition
m_pPlayer->SetSuitUpdate("!HEV_AMO0", FALSE, 0);
Cleaner();
}
void CAR2::Reload(void)
@ -358,6 +361,7 @@ void CAR2::WeaponIdle(void) @@ -358,6 +361,7 @@ void CAR2::WeaponIdle(void)
MyAnim(iAnim);
m_flTimeWeaponIdle = gpGlobals->time+UTIL_SharedRandomFloat(m_pPlayer->random_seed, 10, 15); // how long till we do this again.
Cleaner();
}
void CAR2Ball::Spawn()

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