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Fix build after merge
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899cc814fb
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@ -27,5 +27,6 @@ public:
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return FALSE;
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return FALSE;
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};
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};
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virtual float TouchGravGun( CBaseEntity *attacker, int stage);
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virtual float TouchGravGun( CBaseEntity *attacker, int stage);
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Vector m_SpawnPoint;
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};
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};
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#endif // ITEMS_H
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#endif // ITEMS_H
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@ -156,6 +156,7 @@ public:
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return 700;
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return 700;
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}
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}
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float m_flNextAttack;
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int m_bloodColor;
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int m_bloodColor;
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int m_cBloodDecals;
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int m_cBloodDecals;
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int m_material;
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int m_material;
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@ -48,7 +48,6 @@ float g_flIntermissionStartTime = 0;
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#ifndef NO_VOICEGAMEMGR
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#ifndef NO_VOICEGAMEMGR
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CVoiceGameMgr g_VoiceGameMgr;
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CVoiceGameMgr g_VoiceGameMgr;
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#endif
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class CMultiplayGameMgrHelper : public IVoiceGameMgrHelper
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class CMultiplayGameMgrHelper : public IVoiceGameMgrHelper
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{
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{
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478
dlls/prop.cpp
478
dlls/prop.cpp
File diff suppressed because it is too large
Load Diff
@ -350,7 +350,7 @@ void W_Precache( void )
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// hornetgun
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// hornetgun
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UTIL_PrecacheOtherWeapon( "weapon_hornetgun" );
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UTIL_PrecacheOtherWeapon( "weapon_hornetgun" );
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#endif
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UTIL_PrecacheOtherWeapon( "weapon_gravgun" );
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UTIL_PrecacheOtherWeapon( "weapon_gravgun" );
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UTIL_PrecacheOtherWeapon( "weapon_ar2" );
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UTIL_PrecacheOtherWeapon( "weapon_ar2" );
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