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32 lines
905 B
32 lines
905 B
/*** |
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* |
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* Copyright (c) 1996-2002, Valve LLC. All rights reserved. |
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* |
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* This product contains software technology licensed from Id |
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* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. |
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* All Rights Reserved. |
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* |
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* Use, distribution, and modification of this source code and/or resulting |
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* object code is restricted to non-commercial enhancements to products from |
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* Valve LLC. All other use, distribution, or modification is prohibited |
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* without written permission from Valve LLC. |
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* |
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****/ |
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#ifndef ITEMS_H |
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#define ITEMS_H |
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class CItem : public CBaseEntity |
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{ |
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public: |
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void Spawn( void ); |
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CBaseEntity *Respawn( void ); |
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void EXPORT ItemTouch( CBaseEntity *pOther ); |
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void EXPORT Materialize( void ); |
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virtual BOOL MyTouch( CBasePlayer *pPlayer ) |
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{ |
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return FALSE; |
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}; |
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virtual float TouchGravGun( CBaseEntity *attacker, int stage); |
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Vector m_SpawnPoint; |
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}; |
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#endif // ITEMS_H
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