mirror of
https://github.com/YGGverse/hlsdk-portable.git
synced 2025-01-25 22:24:16 +00:00
Fix build after merge
This commit is contained in:
parent
899cc814fb
commit
6e6d539727
@ -27,5 +27,6 @@ public:
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return FALSE;
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return FALSE;
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};
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};
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virtual float TouchGravGun( CBaseEntity *attacker, int stage);
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virtual float TouchGravGun( CBaseEntity *attacker, int stage);
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Vector m_SpawnPoint;
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};
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};
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#endif // ITEMS_H
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#endif // ITEMS_H
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@ -156,6 +156,7 @@ public:
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return 700;
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return 700;
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}
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}
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float m_flNextAttack;
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int m_bloodColor;
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int m_bloodColor;
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int m_cBloodDecals;
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int m_cBloodDecals;
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int m_material;
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int m_material;
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@ -48,7 +48,6 @@ float g_flIntermissionStartTime = 0;
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#ifndef NO_VOICEGAMEMGR
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#ifndef NO_VOICEGAMEMGR
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CVoiceGameMgr g_VoiceGameMgr;
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CVoiceGameMgr g_VoiceGameMgr;
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#endif
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class CMultiplayGameMgrHelper : public IVoiceGameMgrHelper
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class CMultiplayGameMgrHelper : public IVoiceGameMgrHelper
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{
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{
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@ -33,11 +33,8 @@
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#define SF_PROP_RESPAWN 8 // enable autorespawn
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#define SF_PROP_RESPAWN 8 // enable autorespawn
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#define SF_PROP_BREAKABLE 16 // enable break/explode
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#define SF_PROP_BREAKABLE 16 // enable break/explode
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#define SF_PROP_FIXED 32 // don't move untill touch
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#define SF_PROP_FIXED 32 // don't move untill touch
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typedef enum
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typedef enum { expRandom, expDirected} Explosions;
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{
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typedef enum { matGlass = 0, matWood, matMetal, matFlesh, matCinderBlock, matCeilingTile, matComputer, matUnbreakableGlass, matRocks, matNone, matLastMaterial } Materials;
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expRandom,
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expDirected
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}Explosions;
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// round() has problems, so just implement it here
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// round() has problems, so just implement it here
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static inline int myround(float f)
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static inline int myround(float f)
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@ -164,6 +161,7 @@ public:
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inline int ExplosionMagnitude( void ) { return pev->impulse; }
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inline int ExplosionMagnitude( void ) { return pev->impulse; }
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inline void ExplosionSetMagnitude( int magnitude ) { pev->impulse = magnitude; }
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inline void ExplosionSetMagnitude( int magnitude ) { pev->impulse = magnitude; }
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static void MaterialSoundPrecache( Materials precacheMaterial );
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static void MaterialSoundPrecache( Materials precacheMaterial );
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static void MaterialSoundRandom( edict_t *pEdict, Materials soundMaterial, float volume );
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static void MaterialSoundRandom( edict_t *pEdict, Materials soundMaterial, float volume );
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static const char **MaterialSoundList( Materials precacheMaterial, int &soundCount );
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static const char **MaterialSoundList( Materials precacheMaterial, int &soundCount );
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@ -197,8 +195,7 @@ public:
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int m_iaCustomAnglesX[10];
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int m_iaCustomAnglesX[10];
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int m_iaCustomAnglesZ[10];
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int m_iaCustomAnglesZ[10];
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};
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};
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LINK_ENTITY_TO_CLASS(prop, CProp);
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LINK_ENTITY_TO_CLASS( prop, CProp )
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const char *CProp::pSoundsWood[] =
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const char *CProp::pSoundsWood[] =
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{
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{
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@ -231,6 +228,7 @@ const char *CProp::pSoundsConcrete[] =
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"debris/concrete3.wav",
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"debris/concrete3.wav",
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};
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};
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const char *CProp::pSoundsGlass[] =
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const char *CProp::pSoundsGlass[] =
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{
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{
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"debris/glass1.wav",
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"debris/glass1.wav",
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@ -258,15 +256,19 @@ const char **CProp::MaterialSoundList( Materials precacheMaterial, int &soundCou
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pSoundList = pSoundsGlass;
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pSoundList = pSoundsGlass;
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soundCount = ARRAYSIZE(pSoundsGlass);
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soundCount = ARRAYSIZE(pSoundsGlass);
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break;
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break;
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case matMetal:
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case matMetal:
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pSoundList = pSoundsMetal;
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pSoundList = pSoundsMetal;
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soundCount = ARRAYSIZE(pSoundsMetal);
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soundCount = ARRAYSIZE(pSoundsMetal);
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break;
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break;
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case matCinderBlock:
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case matCinderBlock:
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case matRocks:
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case matRocks:
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pSoundList = pSoundsConcrete;
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pSoundList = pSoundsConcrete;
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soundCount = ARRAYSIZE(pSoundsConcrete);
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soundCount = ARRAYSIZE(pSoundsConcrete);
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break;
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break;
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case matCeilingTile:
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case matCeilingTile:
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case matNone:
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case matNone:
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default:
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default:
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@ -330,6 +332,7 @@ void CProp::Precache( void )
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PRECACHE_SOUND("debris/bustmetal1.wav");
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PRECACHE_SOUND("debris/bustmetal1.wav");
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PRECACHE_SOUND("debris/bustmetal2.wav");
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PRECACHE_SOUND("debris/bustmetal2.wav");
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break;
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break;
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case matUnbreakableGlass:
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case matUnbreakableGlass:
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case matGlass:
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case matGlass:
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pGibName = "models/glassgibs.mdl";
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pGibName = "models/glassgibs.mdl";
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@ -400,18 +403,21 @@ void CProp::DamageSound( void )
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rgpsz[2] = "debris/glass3.wav";
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rgpsz[2] = "debris/glass3.wav";
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i = 3;
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i = 3;
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break;
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break;
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case matWood:
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case matWood:
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rgpsz[0] = "debris/wood1.wav";
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rgpsz[0] = "debris/wood1.wav";
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rgpsz[1] = "debris/wood2.wav";
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rgpsz[1] = "debris/wood2.wav";
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rgpsz[2] = "debris/wood3.wav";
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rgpsz[2] = "debris/wood3.wav";
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i = 3;
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i = 3;
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break;
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break;
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case matMetal:
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case matMetal:
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rgpsz[0] = "debris/metal1.wav";
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rgpsz[0] = "debris/metal1.wav";
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rgpsz[1] = "debris/metal3.wav";
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rgpsz[1] = "debris/metal3.wav";
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rgpsz[2] = "debris/metal2.wav";
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rgpsz[2] = "debris/metal2.wav";
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i = 2;
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i = 2;
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break;
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break;
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case matFlesh:
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case matFlesh:
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rgpsz[0] = "debris/flesh1.wav";
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rgpsz[0] = "debris/flesh1.wav";
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rgpsz[1] = "debris/flesh2.wav";
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rgpsz[1] = "debris/flesh2.wav";
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@ -421,6 +427,7 @@ void CProp::DamageSound( void )
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rgpsz[5] = "debris/flesh7.wav";
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rgpsz[5] = "debris/flesh7.wav";
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i = 6;
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i = 6;
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break;
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break;
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case matRocks:
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case matRocks:
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case matCinderBlock:
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case matCinderBlock:
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rgpsz[0] = "debris/concrete1.wav";
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rgpsz[0] = "debris/concrete1.wav";
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@ -428,6 +435,7 @@ void CProp::DamageSound( void )
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rgpsz[2] = "debris/concrete3.wav";
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rgpsz[2] = "debris/concrete3.wav";
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i = 3;
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i = 3;
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break;
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break;
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case matCeilingTile:
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case matCeilingTile:
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// UNDONE: no ceiling tile shard sound yet
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// UNDONE: no ceiling tile shard sound yet
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i = 0;
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i = 0;
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@ -459,75 +467,72 @@ void CProp::Die( void )
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if (fvol > 1.0)
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if (fvol > 1.0)
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fvol = 1.0;
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fvol = 1.0;
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switch (m_Material)
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switch (m_Material)
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{
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{
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case matGlass:
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case matGlass:
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switch ( RANDOM_LONG(0,1) )
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switch ( RANDOM_LONG(0,1) )
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{
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{
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case 0:
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case 0: EMIT_SOUND_DYN(ENT(pev), CHAN_VOICE, "debris/bustglass1.wav", fvol, ATTN_NORM, 0, pitch);
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EMIT_SOUND_DYN( ENT( pev ), CHAN_VOICE, "debris/bustglass1.wav", fvol, ATTN_NORM, 0, pitch );
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break;
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break;
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case 1:
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case 1: EMIT_SOUND_DYN(ENT(pev), CHAN_VOICE, "debris/bustglass2.wav", fvol, ATTN_NORM, 0, pitch);
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EMIT_SOUND_DYN( ENT( pev ), CHAN_VOICE, "debris/bustglass2.wav", fvol, ATTN_NORM, 0, pitch );
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break;
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break;
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}
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}
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cFlag = BREAK_GLASS;
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cFlag = BREAK_GLASS;
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break;
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break;
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case matWood:
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case matWood:
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switch ( RANDOM_LONG(0,1) )
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switch ( RANDOM_LONG(0,1) )
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{
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{
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case 0:
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case 0: EMIT_SOUND_DYN(ENT(pev), CHAN_VOICE, "debris/bustcrate1.wav", fvol, ATTN_NORM, 0, pitch);
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EMIT_SOUND_DYN( ENT( pev ), CHAN_VOICE, "debris/bustcrate1.wav", fvol, ATTN_NORM, 0, pitch );
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break;
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break;
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case 1:
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case 1: EMIT_SOUND_DYN(ENT(pev), CHAN_VOICE, "debris/bustcrate2.wav", fvol, ATTN_NORM, 0, pitch);
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EMIT_SOUND_DYN( ENT( pev ), CHAN_VOICE, "debris/bustcrate2.wav", fvol, ATTN_NORM, 0, pitch );
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break;
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break;
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}
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}
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cFlag = BREAK_WOOD;
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cFlag = BREAK_WOOD;
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break;
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break;
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case matComputer:
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case matComputer:
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case matMetal:
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case matMetal:
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switch ( RANDOM_LONG(0,1) )
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switch ( RANDOM_LONG(0,1) )
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{
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{
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case 0:
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case 0: EMIT_SOUND_DYN(ENT(pev), CHAN_VOICE, "debris/bustmetal1.wav", fvol, ATTN_NORM, 0, pitch);
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EMIT_SOUND_DYN( ENT( pev ), CHAN_VOICE, "debris/bustmetal1.wav", fvol, ATTN_NORM, 0, pitch );
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break;
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break;
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case 1:
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case 1: EMIT_SOUND_DYN(ENT(pev), CHAN_VOICE, "debris/bustmetal2.wav", fvol, ATTN_NORM, 0, pitch);
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EMIT_SOUND_DYN( ENT( pev ), CHAN_VOICE, "debris/bustmetal2.wav", fvol, ATTN_NORM, 0, pitch );
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break;
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break;
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}
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}
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cFlag = BREAK_METAL;
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cFlag = BREAK_METAL;
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break;
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break;
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case matFlesh:
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case matFlesh:
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switch ( RANDOM_LONG(0,1) )
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switch ( RANDOM_LONG(0,1) )
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{
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{
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case 0:
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case 0: EMIT_SOUND_DYN(ENT(pev), CHAN_VOICE, "debris/bustflesh1.wav", fvol, ATTN_NORM, 0, pitch);
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EMIT_SOUND_DYN( ENT( pev ), CHAN_VOICE, "debris/bustflesh1.wav", fvol, ATTN_NORM, 0, pitch );
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break;
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break;
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case 1:
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case 1: EMIT_SOUND_DYN(ENT(pev), CHAN_VOICE, "debris/bustflesh2.wav", fvol, ATTN_NORM, 0, pitch);
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EMIT_SOUND_DYN( ENT( pev ), CHAN_VOICE, "debris/bustflesh2.wav", fvol, ATTN_NORM, 0, pitch );
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break;
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break;
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}
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}
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cFlag = BREAK_FLESH;
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cFlag = BREAK_FLESH;
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break;
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break;
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case matRocks:
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case matRocks:
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case matCinderBlock:
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case matCinderBlock:
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switch ( RANDOM_LONG(0,1) )
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switch ( RANDOM_LONG(0,1) )
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{
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{
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case 0:
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case 0: EMIT_SOUND_DYN(ENT(pev), CHAN_VOICE, "debris/bustconcrete1.wav", fvol, ATTN_NORM, 0, pitch);
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EMIT_SOUND_DYN( ENT( pev ), CHAN_VOICE, "debris/bustconcrete1.wav", fvol, ATTN_NORM, 0, pitch );
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break;
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break;
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case 1:
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case 1: EMIT_SOUND_DYN(ENT(pev), CHAN_VOICE, "debris/bustconcrete2.wav", fvol, ATTN_NORM, 0, pitch);
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EMIT_SOUND_DYN( ENT( pev ), CHAN_VOICE, "debris/bustconcrete2.wav", fvol, ATTN_NORM, 0, pitch );
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break;
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break;
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}
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}
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cFlag = BREAK_CONCRETE;
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cFlag = BREAK_CONCRETE;
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break;
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break;
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case matCeilingTile:
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case matCeilingTile:
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EMIT_SOUND_DYN(ENT(pev), CHAN_VOICE, "debris/bustceiling.wav", fvol, ATTN_NORM, 0, pitch);
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EMIT_SOUND_DYN(ENT(pev), CHAN_VOICE, "debris/bustceiling.wav", fvol, ATTN_NORM, 0, pitch);
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break;
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break;
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}
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}
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if (m_Explosion == expDirected)
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if (m_Explosion == expDirected)
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vecVelocity = g_vecAttackDir * 200;
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vecVelocity = g_vecAttackDir * 200;
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else
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else
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@ -601,7 +606,6 @@ void CProp::Die( void )
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pev->targetname = 0;
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pev->targetname = 0;
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pev->solid = SOLID_NOT;
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pev->solid = SOLID_NOT;
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// Fire targets on break
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// Fire targets on break
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SUB_UseTargets( NULL, USE_TOGGLE, 0 );
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SUB_UseTargets( NULL, USE_TOGGLE, 0 );
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@ -669,7 +673,6 @@ void CProp::Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType
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pev->nextthink = gpGlobals->time + 0.2;
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pev->nextthink = gpGlobals->time + 0.2;
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}
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}
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}
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}
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Vector target = pActivator->pev->origin + UTIL_GetAimVector(m_owner2->edict(), 1000) * 50;
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Vector target = pActivator->pev->origin + UTIL_GetAimVector(m_owner2->edict(), 1000) * 50;
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target.z = target.z + 32;
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target.z = target.z + 32;
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pev->velocity = (target - VecBModelOrigin(pev)) * 10;
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pev->velocity = (target - VecBModelOrigin(pev)) * 10;
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@ -737,13 +740,15 @@ void CProp::CheckRotate()
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UTIL_SetSize(pev, minsH, maxsH);
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UTIL_SetSize(pev, minsH, maxsH);
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return;
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return;
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}
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}
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if( ( fabs( UTIL_AngleDiff( pev->angles.z, 90 ) ) < 20 ) || ( fabs( sin( pev->angles.x / 180 * M_PI ) ) > 0.3 ) )
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if( (fabs(UTIL_AngleDiff(pev->angles.z, 90)) < 20) ||
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(fabs(sin(pev->angles.x / 180 * M_PI)) > 0.3) )
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m_shape = SHAPE_CYL_H;
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m_shape = SHAPE_CYL_H;
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else
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else
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m_shape = SHAPE_CYL_V;
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m_shape = SHAPE_CYL_V;
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if (m_oldshape != m_shape)
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if (m_oldshape != m_shape)
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{
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{
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if (m_shape == SHAPE_CYL_H)
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if (m_shape == SHAPE_CYL_H)
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{
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{
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pev->angles.y += 90;
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pev->angles.y += 90;
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@ -841,7 +846,6 @@ void CProp::BounceTouch( CBaseEntity *pOther )
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}
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}
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m_flNextAttack = gpGlobals->time + 1.0; // debounce
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m_flNextAttack = gpGlobals->time + 1.0; // debounce
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}
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}
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if( (pOther != m_owner2) && (pev->spawnflags & SF_PROP_BREAKABLE) && (pev->velocity.Length() > 1800) )
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if( (pOther != m_owner2) && (pev->spawnflags & SF_PROP_BREAKABLE) && (pev->velocity.Length() > 1800) )
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{
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{
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pev->nextthink = gpGlobals->time + 0.1;
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pev->nextthink = gpGlobals->time + 0.1;
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@ -855,6 +859,7 @@ void CProp::BounceTouch( CBaseEntity *pOther )
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CheckRotate();
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CheckRotate();
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if (m_shape == SHAPE_CYL_H)
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if (m_shape == SHAPE_CYL_H)
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{
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{
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pev->velocity.x *= fabs(dp) * 0.8 + 0.2;
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pev->velocity.x *= fabs(dp) * 0.8 + 0.2;
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pev->velocity.y *= fabs(dp) * 0.8 + 0.2;
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pev->velocity.y *= fabs(dp) * 0.8 + 0.2;
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pev->velocity.z -= 20;
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pev->velocity.z -= 20;
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@ -890,6 +895,7 @@ void CProp::BounceTouch( CBaseEntity *pOther )
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pev->velocity.y *= m_flFloorFriction;
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pev->velocity.y *= m_flFloorFriction;
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pev->velocity.z -= 10;
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pev->velocity.z -= 10;
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}
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}
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|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
@ -924,20 +930,15 @@ void CProp::BounceSound( void )
|
|||||||
{
|
{
|
||||||
switch (RANDOM_LONG(0, 2))
|
switch (RANDOM_LONG(0, 2))
|
||||||
{
|
{
|
||||||
case 0:
|
case 0: EMIT_SOUND(ENT(pev), CHAN_VOICE, "weapons/grenade_hit1.wav", 0.25, ATTN_NORM); break;
|
||||||
EMIT_SOUND( ENT( pev ), CHAN_VOICE, "weapons/grenade_hit1.wav", 0.25, ATTN_NORM );
|
case 1: EMIT_SOUND(ENT(pev), CHAN_VOICE, "weapons/grenade_hit2.wav", 0.25, ATTN_NORM); break;
|
||||||
break;
|
case 2: EMIT_SOUND(ENT(pev), CHAN_VOICE, "weapons/grenade_hit3.wav", 0.25, ATTN_NORM); break;
|
||||||
case 1:
|
|
||||||
EMIT_SOUND( ENT( pev ), CHAN_VOICE, "weapons/grenade_hit2.wav", 0.25, ATTN_NORM );
|
|
||||||
break;
|
|
||||||
case 2:
|
|
||||||
EMIT_SOUND( ENT( pev ), CHAN_VOICE, "weapons/grenade_hit3.wav", 0.25, ATTN_NORM );
|
|
||||||
break;
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void CProp::Spawn(void)
|
void CProp::Spawn(void)
|
||||||
{
|
{
|
||||||
|
|
||||||
Precache();
|
Precache();
|
||||||
|
|
||||||
if( minsH == g_vecZero )
|
if( minsH == g_vecZero )
|
||||||
@ -1011,6 +1012,8 @@ void CProp::RespawnThink()
|
|||||||
PropRespawn();
|
PropRespawn();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
void CProp::AngleThink()
|
void CProp::AngleThink()
|
||||||
{
|
{
|
||||||
pev->nextthink = gpGlobals->time + m_flRespawnTime;
|
pev->nextthink = gpGlobals->time + m_flRespawnTime;
|
||||||
@ -1082,7 +1085,6 @@ void CProp::AngleThink()
|
|||||||
int i;
|
int i;
|
||||||
// if first number is zero, it is angle
|
// if first number is zero, it is angle
|
||||||
// all other zeroes is array end
|
// all other zeroes is array end
|
||||||
|
|
||||||
for( i = 0; (i < 10) && ( (i == 0 ) || m_iaCustomAnglesX[i] ); i++)
|
for( i = 0; (i < 10) && ( (i == 0 ) || m_iaCustomAnglesX[i] ); i++)
|
||||||
{
|
{
|
||||||
float anglediff = fabs(UTIL_AngleDiff(pev->angles.x, m_iaCustomAnglesX[i]));
|
float anglediff = fabs(UTIL_AngleDiff(pev->angles.x, m_iaCustomAnglesX[i]));
|
||||||
@ -1093,7 +1095,6 @@ void CProp::AngleThink()
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
imaxanglediff=360.0f;
|
imaxanglediff=360.0f;
|
||||||
|
|
||||||
for( i = 0; (i < 10) && ( (i == 0 ) || m_iaCustomAnglesZ[i] ); i++)
|
for( i = 0; (i < 10) && ( (i == 0 ) || m_iaCustomAnglesZ[i] ); i++)
|
||||||
{
|
{
|
||||||
float anglediff = fabs(UTIL_AngleDiff(pev->angles.z, m_iaCustomAnglesZ[i]));
|
float anglediff = fabs(UTIL_AngleDiff(pev->angles.z, m_iaCustomAnglesZ[i]));
|
||||||
@ -1138,6 +1139,7 @@ int CProp::TakeDamage( entvars_t *pevInflictor, entvars_t *pevAttacker, float fl
|
|||||||
ALERT(at_console, "Takedmg: %s %s %f %f\n", STRING(pevInflictor->classname), STRING(pevAttacker->classname), flDamage, pev->health );
|
ALERT(at_console, "Takedmg: %s %s %f %f\n", STRING(pevInflictor->classname), STRING(pevAttacker->classname), flDamage, pev->health );
|
||||||
|
|
||||||
// now some func_breakable code
|
// now some func_breakable code
|
||||||
|
|
||||||
if ( !(pev->spawnflags & SF_PROP_BREAKABLE ) )
|
if ( !(pev->spawnflags & SF_PROP_BREAKABLE ) )
|
||||||
return 0;
|
return 0;
|
||||||
if ( pev->health <= 0 )
|
if ( pev->health <= 0 )
|
||||||
@ -1163,10 +1165,10 @@ int CProp::TakeDamage( entvars_t *pevInflictor, entvars_t *pevAttacker, float fl
|
|||||||
|
|
||||||
// Make a shard noise each time func breakable is hit.
|
// Make a shard noise each time func breakable is hit.
|
||||||
// Don't play shard noise if cbreakable actually died.
|
// Don't play shard noise if cbreakable actually died.
|
||||||
|
|
||||||
DamageSound();
|
DamageSound();
|
||||||
return 1;
|
return 1;
|
||||||
}
|
}
|
||||||
|
|
||||||
void CProp::KeyValue( KeyValueData* pkvd )
|
void CProp::KeyValue( KeyValueData* pkvd )
|
||||||
{
|
{
|
||||||
ALERT( at_console, "%s %s\n", pkvd->szKeyName, pkvd->szValue);
|
ALERT( at_console, "%s %s\n", pkvd->szKeyName, pkvd->szValue);
|
||||||
|
@ -350,7 +350,7 @@ void W_Precache( void )
|
|||||||
|
|
||||||
// hornetgun
|
// hornetgun
|
||||||
UTIL_PrecacheOtherWeapon( "weapon_hornetgun" );
|
UTIL_PrecacheOtherWeapon( "weapon_hornetgun" );
|
||||||
|
#endif
|
||||||
UTIL_PrecacheOtherWeapon( "weapon_gravgun" );
|
UTIL_PrecacheOtherWeapon( "weapon_gravgun" );
|
||||||
UTIL_PrecacheOtherWeapon( "weapon_ar2" );
|
UTIL_PrecacheOtherWeapon( "weapon_ar2" );
|
||||||
|
|
||||||
|
Loading…
x
Reference in New Issue
Block a user