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Revert unneeded changes.
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@ -120,14 +120,12 @@ void CSatchelCharge::SatchelSlide( CBaseEntity *pOther )
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BounceSound();
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}
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m_lastBounceOrigin = pev->origin;
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// There is no model animation so commented this out to prevent net traffic
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// StudioFrameAdvance();
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StudioFrameAdvance();
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}
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void CSatchelCharge::SatchelThink( void )
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{
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// There is no model animation so commented this out to prevent net traffic
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// StudioFrameAdvance();
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StudioFrameAdvance();
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pev->nextthink = gpGlobals->time + 0.1;
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if( !IsInWorld() )
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