diff --git a/dlls/satchel.cpp b/dlls/satchel.cpp index 015b3483..aeb9c5e6 100644 --- a/dlls/satchel.cpp +++ b/dlls/satchel.cpp @@ -117,17 +117,15 @@ void CSatchelCharge::SatchelSlide( CBaseEntity *pOther ) { // Fix for a bug in engine: when object isn't moving, but its speed isn't 0 and on ground isn't set if( pev->origin != m_lastBounceOrigin ) - BounceSound(); + BounceSound(); } m_lastBounceOrigin = pev->origin; - // There is no model animation so commented this out to prevent net traffic - // StudioFrameAdvance(); + StudioFrameAdvance(); } void CSatchelCharge::SatchelThink( void ) { - // There is no model animation so commented this out to prevent net traffic - // StudioFrameAdvance(); + StudioFrameAdvance(); pev->nextthink = gpGlobals->time + 0.1; if( !IsInWorld() )