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Boost skrillex health.
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@ -471,7 +471,7 @@ void CSkrillex::Spawn()
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pev->movetype = MOVETYPE_STEP;
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m_bloodColor = BLOOD_COLOR_RED;
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pev->effects = 0;
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pev->health = 2000;
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pev->health = 7600;
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pev->view_ofs = Vector( 0, 0, 64 );// position of the eyes relative to monster's origin.
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m_flFieldOfView = VIEW_FIELD_WIDE; // NOTE: we need a wide field of view so npc will notice player and say hello
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m_MonsterState = MONSTERSTATE_NONE;
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