diff --git a/dlls/clcampaign/skrillex.cpp b/dlls/clcampaign/skrillex.cpp index 70f9fb67..20e1374a 100644 --- a/dlls/clcampaign/skrillex.cpp +++ b/dlls/clcampaign/skrillex.cpp @@ -471,7 +471,7 @@ void CSkrillex::Spawn() pev->movetype = MOVETYPE_STEP; m_bloodColor = BLOOD_COLOR_RED; pev->effects = 0; - pev->health = 2000; + pev->health = 7600; pev->view_ofs = Vector( 0, 0, 64 );// position of the eyes relative to monster's origin. m_flFieldOfView = VIEW_FIELD_WIDE; // NOTE: we need a wide field of view so npc will notice player and say hello m_MonsterState = MONSTERSTATE_NONE;