|
|
|
@ -205,12 +205,22 @@ class CItemBattery : public CItem
@@ -205,12 +205,22 @@ class CItemBattery : public CItem
|
|
|
|
|
void Spawn( void ) |
|
|
|
|
{ |
|
|
|
|
Precache(); |
|
|
|
|
SET_MODEL( ENT( pev ), "models/w_battery.mdl" ); |
|
|
|
|
if( FClassnameIs( pev, "item_helmet" ) ) |
|
|
|
|
SET_MODEL( ENT( pev ), "models/w_helmet.mdl" ); |
|
|
|
|
else if( FClassnameIs( pev, "item_armor" ) ) |
|
|
|
|
SET_MODEL( ENT( pev ), "models/w_armor.mdl" ); |
|
|
|
|
else |
|
|
|
|
SET_MODEL( ENT( pev ), "models/w_battery.mdl" ); |
|
|
|
|
CItem::Spawn(); |
|
|
|
|
} |
|
|
|
|
void Precache( void ) |
|
|
|
|
{ |
|
|
|
|
PRECACHE_MODEL( "models/w_battery.mdl" ); |
|
|
|
|
if( FClassnameIs( pev, "item_helmet" ) ) |
|
|
|
|
PRECACHE_MODEL( "models/w_helmet.mdl" ); |
|
|
|
|
else if( FClassnameIs( pev, "item_armor" ) ) |
|
|
|
|
PRECACHE_MODEL( "models/w_armor.mdl" ); |
|
|
|
|
else |
|
|
|
|
PRECACHE_MODEL( "models/w_battery.mdl" ); |
|
|
|
|
PRECACHE_SOUND( "items/gunpickup2.wav" ); |
|
|
|
|
} |
|
|
|
|
BOOL MyTouch( CBasePlayer *pPlayer ) |
|
|
|
@ -226,7 +236,10 @@ class CItemBattery : public CItem
@@ -226,7 +236,10 @@ class CItemBattery : public CItem
|
|
|
|
|
int pct; |
|
|
|
|
char szcharge[64]; |
|
|
|
|
|
|
|
|
|
pPlayer->pev->armorvalue += gSkillData.batteryCapacity; |
|
|
|
|
if( FClassnameIs( pev, "item_armor" ) ) |
|
|
|
|
pPlayer->pev->armorvalue += gSkillData.batteryCapacity * 1.5; |
|
|
|
|
else |
|
|
|
|
pPlayer->pev->armorvalue += gSkillData.batteryCapacity; |
|
|
|
|
pPlayer->pev->armorvalue = Q_min( pPlayer->pev->armorvalue, MAX_NORMAL_BATTERY ); |
|
|
|
|
|
|
|
|
|
EMIT_SOUND( pPlayer->edict(), CHAN_ITEM, "items/gunpickup2.wav", 1, ATTN_NORM ); |
|
|
|
@ -252,7 +265,9 @@ class CItemBattery : public CItem
@@ -252,7 +265,9 @@ class CItemBattery : public CItem
|
|
|
|
|
} |
|
|
|
|
}; |
|
|
|
|
|
|
|
|
|
LINK_ENTITY_TO_CLASS( item_armor, CItemBattery ) |
|
|
|
|
LINK_ENTITY_TO_CLASS( item_battery, CItemBattery ) |
|
|
|
|
LINK_ENTITY_TO_CLASS( item_helmet, CItemBattery ) |
|
|
|
|
|
|
|
|
|
class CItemAntidote : public CItem |
|
|
|
|
{ |
|
|
|
|