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add monster_gus and monster_zombie_barney implementations.
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163d8bad04
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@ -119,6 +119,7 @@ private:
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};
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LINK_ENTITY_TO_CLASS( monster_scientist, CScientist )
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LINK_ENTITY_TO_CLASS( monster_gus, CScientist )
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TYPEDESCRIPTION CScientist::m_SaveData[] =
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{
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@ -639,7 +640,10 @@ void CScientist::Spawn( void )
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{
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Precache();
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SET_MODEL( ENT( pev ), "models/scientist.mdl" );
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if( FClassnameIs( pev, "monster_gus" ) )
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SET_MODEL( ENT( pev ), "models/gus.mdl" );
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else
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SET_MODEL( ENT( pev ), "models/scientist.mdl" );
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UTIL_SetSize( pev, VEC_HUMAN_HULL_MIN, VEC_HUMAN_HULL_MAX );
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pev->solid = SOLID_SLIDEBOX;
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@ -676,7 +680,11 @@ void CScientist::Spawn( void )
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//=========================================================
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void CScientist::Precache( void )
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{
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PRECACHE_MODEL( "models/scientist.mdl" );
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if( FClassnameIs( pev, "monster_gus" ) )
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PRECACHE_MODEL( "models/gus.mdl" );
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else
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PRECACHE_MODEL( "models/scientist.mdl" );
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PRECACHE_SOUND( "scientist/sci_pain1.wav" );
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PRECACHE_SOUND( "scientist/sci_pain2.wav" );
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PRECACHE_SOUND( "scientist/sci_pain3.wav" );
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@ -1052,7 +1060,10 @@ MONSTERSTATE CScientist::GetIdealState( void )
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}
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BOOL CScientist::CanHeal( void )
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{
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{
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if( FClassnameIs( pev, "monster_gus" ) )
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return FALSE;
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if( ( m_healTime > gpGlobals->time ) || ( m_hTargetEnt == 0 ) || ( m_hTargetEnt->pev->health > ( m_hTargetEnt->pev->max_health * 0.5 ) ) )
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return FALSE;
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@ -1121,14 +1132,23 @@ void CDeadScientist::KeyValue( KeyValueData *pkvd )
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CBaseMonster::KeyValue( pkvd );
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}
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LINK_ENTITY_TO_CLASS( monster_scientist_dead, CDeadScientist )
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LINK_ENTITY_TO_CLASS( monster_gus_dead, CDeadScientist )
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//
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// ********** DeadScientist SPAWN **********
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//
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void CDeadScientist::Spawn()
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{
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PRECACHE_MODEL( "models/scientist.mdl" );
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SET_MODEL( ENT( pev ), "models/scientist.mdl" );
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if( FClassnameIs( pev, "monster_gus" ) )
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{
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PRECACHE_MODEL( "models/gus.mdl" );
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SET_MODEL( ENT( pev ), "models/gus.mdl" );
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}
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else
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{
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PRECACHE_MODEL( "models/scientist.mdl" );
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SET_MODEL( ENT( pev ), "models/scientist.mdl" );
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}
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pev->effects = 0;
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pev->sequence = 0;
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@ -64,6 +64,7 @@ public:
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};
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LINK_ENTITY_TO_CLASS( monster_zombie, CZombie )
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LINK_ENTITY_TO_CLASS( monster_zombie_barney, CZombie )
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const char *CZombie::pAttackHitSounds[] =
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{
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@ -266,7 +267,11 @@ void CZombie::Spawn()
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{
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Precache();
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SET_MODEL( ENT( pev ), "models/zombie.mdl" );
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if( FClassnameIs( pev, "monster_zombie_barney" ) )
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SET_MODEL( ENT( pev ), "models/zombie_barney.mdl" );
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else
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SET_MODEL( ENT( pev ), "models/zombie.mdl" );
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UTIL_SetSize( pev, VEC_HUMAN_HULL_MIN, VEC_HUMAN_HULL_MAX );
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pev->solid = SOLID_SLIDEBOX;
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@ -288,7 +293,10 @@ void CZombie::Precache()
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{
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size_t i;
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PRECACHE_MODEL( "models/zombie.mdl" );
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if( FClassnameIs( pev, "monster_zombie_barney" ) )
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PRECACHE_MODEL( "models/zombie_barney.mdl" );
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else
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PRECACHE_MODEL( "models/zombie.mdl" );
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for( i = 0; i < ARRAYSIZE( pAttackHitSounds ); i++ )
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PRECACHE_SOUND( pAttackHitSounds[i] );
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