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Merge branch 'master' into aomdc

aomdc
Night Owl 7 years ago
parent
commit
696b94c74a
  1. 22
      CMakeLists.txt
  2. 6
      README.md
  3. 28
      appveyor.yml
  4. 2
      cl_dll/Android.mk
  5. 7
      cl_dll/CMakeLists.txt
  6. 30
      cl_dll/hl/hl_objects.cpp
  7. 2
      cl_dll/hl/hl_weapons.cpp
  8. 3
      cl_dll/hud.cpp
  9. 14
      cl_dll/hud_msg.cpp
  10. 8
      cl_dll/text_message.cpp
  11. 29
      cmake/VSForceXPToolchain.cmake
  12. 7
      dlls/CMakeLists.txt
  13. 2
      dlls/cbase.h
  14. 4
      dlls/client.cpp
  15. 3
      dlls/monsters.cpp
  16. 17
      dlls/player.cpp

22
CMakeLists.txt

@ -21,17 +21,25 @@
# #
cmake_minimum_required(VERSION 2.6.0) cmake_minimum_required(VERSION 2.6.0)
# Install custom module path
set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${CMAKE_SOURCE_DIR}/cmake/")
include(VSForceXPToolchain) # Force XP toolchain for Visual Studio
project (HLSDK-XASH3D) project (HLSDK-XASH3D)
#-------------- #--------------
# USER DEFINES \ # USER DEFINES \
################\ ################\
option(64BIT "Allow 64 Bit builds" OFF)
option(USE_VGUI "Enable VGUI1. UNDONE" OFF) option(USE_VGUI "Enable VGUI1. UNDONE" OFF)
option(USE_VGUI2 "Enable VGUI2. UNDONE" OFF) option(USE_VGUI2 "Enable VGUI2. UNDONE" OFF)
option(USE_VOICEMGR "Enable VOICE MANAGER." OFF) option(USE_VOICEMGR "Enable VOICE MANAGER." OFF)
option(BUILD_CLIENT "Build client dll" ON) option(BUILD_CLIENT "Build client dll" ON)
option(BUILD_SERVER "Build server dll" ON) option(BUILD_SERVER "Build server dll" ON)
option(GOLDSOURCE_SUPPORT "Build goldsource compatible client library" OFF) option(GOLDSOURCE_SUPPORT "Build goldsource compatible client library" OFF)
option(64BIT "Disable auto -m32 appending to compiler flags" OFF)
set(GAMEDIR "valve" CACHE STRING "Gamedir path") set(GAMEDIR "valve" CACHE STRING "Gamedir path")
set(SERVER_INSTALL_DIR "dlls" CACHE STRING "Where put server dll") set(SERVER_INSTALL_DIR "dlls" CACHE STRING "Where put server dll")
set(CLIENT_INSTALL_DIR "cl_dlls" CACHE STRING "Where put client dll") set(CLIENT_INSTALL_DIR "cl_dlls" CACHE STRING "Where put client dll")
@ -43,8 +51,7 @@ set(SERVER_LIBRARY_NAME "hl" CACHE STRING "Library name for Linux/MacOS/Windows"
set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${CMAKE_SOURCE_DIR}/cmake/") set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${CMAKE_SOURCE_DIR}/cmake/")
# Build 32-bit Xash on 64-bit, because Xash3D not support this if(CMAKE_SIZEOF_VOID_P EQUAL 8 AND NOT 64BIT)
if(CMAKE_SIZEOF_VOID_P EQUAL 8)
if(MSVC) if(MSVC)
error("UNDONE: set 32 build flags") error("UNDONE: set 32 build flags")
else() else()
@ -52,6 +59,17 @@ if(CMAKE_SIZEOF_VOID_P EQUAL 8)
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -m32") set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -m32")
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -m32") set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -m32")
endif() endif()
set(CMAKE_SIZEOF_VOID_P 4)
endif()
if(64BIT AND CMAKE_SIZEOF_VOID_P EQUAL 4)
message(FATAL_ERROR "You enabled XASH_64BIT, but compiler can't create 64 bit code!")
endif()
if(64BIT)
message(STATUS "Building for 64 Bit")
else()
message(STATUS "Building for 32 Bit")
endif() endif()
# add_compile_options for older cmake versions # add_compile_options for older cmake versions

6
README.md

@ -1,4 +1,4 @@
# Half-Life SDK for Xash3D [![Build Status](https://travis-ci.org/FWGS/hlsdk-xash3d.svg)](https://travis-ci.org/FWGS/hlsdk-xash3d) # Half-Life SDK for Xash3D [![Build Status](https://travis-ci.org/FWGS/hlsdk-xash3d.svg)](https://travis-ci.org/FWGS/hlsdk-xash3d) [![Windows Build Status](https://ci.appveyor.com/api/projects/status/github/FWGS/hlsdk-xash3d?svg=true)](https://ci.appveyor.com/project/a1batross/hlsdk-xash3d)
Half-Life SDK for Xash3D & GoldSource with some fixes. Half-Life SDK for Xash3D & GoldSource with some fixes.
@ -31,7 +31,7 @@ These scripts also can be ran via wine:
The libraries built this way are always GoldSource compatible. The libraries built this way are always GoldSource compatible.
There're dsp projects for MVS 6 in `cl_dll` and `dlls` directories, but we don't keep them up-to-date. You're free to adapt them for yourself and try to import into the newer MVS versions. There're dsp projects for Visual Studio 6 in `cl_dll` and `dlls` directories, but we don't keep them up-to-date. You're free to adapt them for yourself and try to import into the newer Visual Studio versions.
#### Using mingw #### Using mingw
@ -44,7 +44,7 @@ TODO
### OS X ### OS X
TODO Nothing here.
### FreeBSD ### FreeBSD

28
appveyor.yml

@ -0,0 +1,28 @@
version: 1.0.{build}
branches:
only:
- master
environment:
matrix:
- os: Visual Studio 2013
GENERATOR_NAME: "Visual Studio 12 2013"
- os: Visual Studio 2015
GENERATOR_NAME: "Visual Studio 14 2015"
# TODO: Uncomment when AppVeyor will provide XP toolchain for VS2017
# - os: Visual Studio 2017
# GENERATOR_NAME: "Visual Studio 15 2017"
clone_folder: c:\projects\xash\hlsdk-xash3d
build:
project: INSTALL.vcxproj
verbosity: normal
configuration:
- Debug
before_build:
- git submodule update --init --recursive
- cmake -G "%GENERATOR_NAME%"

2
cl_dll/Android.mk

@ -93,7 +93,7 @@ SRCS+=./input_xash3d.cpp
SRCS+=./scoreboard.cpp SRCS+=./scoreboard.cpp
SRCS+=./MOTD.cpp SRCS+=./MOTD.cpp
INCLUDES = -I../common -I. -I../game_shared -I../pm_shared -I../engine -I../dlls -I../utils/false_vgui/include INCLUDES = -I../common -I. -I../game_shared -I../pm_shared -I../engine -I../dlls -I../utils/false_vgui/include
DEFINES = -Wno-write-strings -DLINUX -D_LINUX -Dstricmp=strcasecmp -Dstrnicmp=strncasecmp -DCLIENT_WEAPONS -DCLIENT_DLL -w DEFINES = -Wno-write-strings -DLINUX -D_LINUX -Dstricmp=strcasecmp -Dstrnicmp=strncasecmp -DCLIENT_WEAPONS -DCLIENT_DLL -w -D_snprintf=snprintf
LOCAL_C_INCLUDES := $(LOCAL_PATH)/. \ LOCAL_C_INCLUDES := $(LOCAL_PATH)/. \
$(LOCAL_PATH)/../common \ $(LOCAL_PATH)/../common \

7
cl_dll/CMakeLists.txt

@ -129,8 +129,13 @@ set_target_properties (${CLDLL_LIBRARY} PROPERTIES
POSITION_INDEPENDENT_CODE 1) POSITION_INDEPENDENT_CODE 1)
if(APPLE OR WIN32 OR ${CMAKE_SYSTEM_NAME} STREQUAL "Linux") if(APPLE OR WIN32 OR ${CMAKE_SYSTEM_NAME} STREQUAL "Linux")
set(CLDLL_NAME "client")
if(64BIT)
set(CLDLL_NAME "client64")
endif()
set_target_properties(${CLDLL_LIBRARY} PROPERTIES set_target_properties(${CLDLL_LIBRARY} PROPERTIES
OUTPUT_NAME "client" OUTPUT_NAME ${CLDLL_NAME}
PREFIX "") PREFIX "")
endif() endif()

30
cl_dll/hl/hl_objects.cpp

@ -31,36 +31,6 @@ void HUD_GetLastOrg( float *org );
void UpdateBeams( void ) void UpdateBeams( void )
{ {
vec3_t forward, vecSrc, vecEnd, origin, angles, right, up;
vec3_t view_ofs;
pmtrace_t tr;
cl_entity_t *pthisplayer = gEngfuncs.GetLocalPlayer();
int idx = pthisplayer->index;
// Get our exact viewangles from engine
gEngfuncs.GetViewAngles( (float *)angles );
// Determine our last predicted origin
HUD_GetLastOrg( (float *)&origin );
AngleVectors( angles, forward, right, up );
VectorCopy( origin, vecSrc );
VectorMA( vecSrc, 2048, forward, vecEnd );
gEngfuncs.pEventAPI->EV_SetUpPlayerPrediction( false, true );
// Store off the old count
gEngfuncs.pEventAPI->EV_PushPMStates();
// Now add in all of the players.
gEngfuncs.pEventAPI->EV_SetSolidPlayers( idx - 1 );
gEngfuncs.pEventAPI->EV_SetTraceHull( 2 );
gEngfuncs.pEventAPI->EV_PlayerTrace( vecSrc, vecEnd, PM_STUDIO_BOX, -1, &tr );
gEngfuncs.pEventAPI->EV_PopPMStates();
} }
/* /*

2
cl_dll/hl/hl_weapons.cpp

@ -34,6 +34,7 @@
extern globalvars_t *gpGlobals; extern globalvars_t *gpGlobals;
extern int g_iUser1; extern int g_iUser1;
extern bool g_hasPredictedFOV; // Vit_amiN: from HUD
// Pool of client side entities/entvars_t // Pool of client side entities/entvars_t
static entvars_t ev[32]; static entvars_t ev[32];
@ -890,6 +891,7 @@ void HUD_WeaponsPostThink( local_state_s *from, local_state_s *to, usercmd_t *cm
to->client.fuser2 = player.m_flNextAmmoBurn; to->client.fuser2 = player.m_flNextAmmoBurn;
to->client.fuser3 = player.m_flAmmoStartCharge; to->client.fuser3 = player.m_flAmmoStartCharge;
to->client.maxspeed = player.pev->maxspeed; to->client.maxspeed = player.pev->maxspeed;
g_hasPredictedFOV = true; // Vit_amiN: ready
//HL Weapons //HL Weapons
to->client.vuser1[0] = player.ammo_9mm; to->client.vuser1[0] = player.ammo_9mm;

3
cl_dll/hud.cpp

@ -514,6 +514,7 @@ int CHud::MsgFunc_HUDColor(const char *pszName, int iSize, void *pbuf)
} }
float g_lastFOV = 0.0; float g_lastFOV = 0.0;
bool g_hasPredictedFOV = false; // Vit_amiN: it'll became true after the first prediction
/* /*
============ ============
@ -615,7 +616,7 @@ int CHud::MsgFunc_SetFOV( const char *pszName, int iSize, void *pbuf )
int def_fov = CVAR_GET_FLOAT( "default_fov" ); int def_fov = CVAR_GET_FLOAT( "default_fov" );
//Weapon prediction already takes care of changing the fog. ( g_lastFOV ). //Weapon prediction already takes care of changing the fog. ( g_lastFOV ).
if( cl_lw && cl_lw->value ) if( g_hasPredictedFOV )
return 1; return 1;
g_lastFOV = newfov; g_lastFOV = newfov;

14
cl_dll/hud_msg.cpp

@ -31,6 +31,9 @@ float g_fFadeDuration; //negative = fading out
#define MAX_CLIENTS 32 #define MAX_CLIENTS 32
extern float g_lastFOV; // Vit_amiN
extern bool g_hasPredictedFOV; // Vit_amiN
/// USER-DEFINED SERVER MESSAGE HANDLERS /// USER-DEFINED SERVER MESSAGE HANDLERS
int CHud::MsgFunc_ResetHUD( const char *pszName, int iSize, void *pbuf ) int CHud::MsgFunc_ResetHUD( const char *pszName, int iSize, void *pbuf )
@ -57,6 +60,11 @@ int CHud::MsgFunc_ResetHUD( const char *pszName, int iSize, void *pbuf )
g_fStartDist = 0; g_fStartDist = 0;
g_fEndDist = 0; g_fEndDist = 0;
// Vit_amiN: reset the FOV
m_iFOV = 0; // default_fov
g_lastFOV = 0.0f;
g_hasPredictedFOV = false;
return 1; return 1;
} }
@ -229,10 +237,14 @@ int CHud::MsgFunc_Damage( const char *pszName, int iSize, void *pbuf )
int CHud::MsgFunc_Concuss( const char *pszName, int iSize, void *pbuf ) int CHud::MsgFunc_Concuss( const char *pszName, int iSize, void *pbuf )
{ {
int r, g, b;
BEGIN_READ( pbuf, iSize ); BEGIN_READ( pbuf, iSize );
m_iConcussionEffect = READ_BYTE(); m_iConcussionEffect = READ_BYTE();
if( m_iConcussionEffect ) if( m_iConcussionEffect )
this->m_StatusIcons.EnableIcon( "dmg_concuss", 255, 160, 0 ); {
UnpackRGB( r, g, b, RGB_YELLOWISH ); // Vit_amiN: fixed
this->m_StatusIcons.EnableIcon( "dmg_concuss", r, g, b );
}
else else
this->m_StatusIcons.DisableIcon( "dmg_concuss" ); this->m_StatusIcons.DisableIcon( "dmg_concuss" );
return 1; return 1;

8
cl_dll/text_message.cpp

@ -181,20 +181,20 @@ int CHudTextMessage::MsgFunc_TextMsg( const char *pszName, int iSize, void *pbuf
switch( msg_dest ) switch( msg_dest )
{ {
case HUD_PRINTCENTER: case HUD_PRINTCENTER:
snprintf( psz, MSG_BUF_SIZE, szBuf[0], szBuf[1], szBuf[2], szBuf[3], szBuf[4] ); _snprintf( psz, MSG_BUF_SIZE, szBuf[0], szBuf[1], szBuf[2], szBuf[3], szBuf[4] );
CenterPrint( ConvertCRtoNL( psz ) ); CenterPrint( ConvertCRtoNL( psz ) );
break; break;
case HUD_PRINTNOTIFY: case HUD_PRINTNOTIFY:
psz[0] = 1; // mark this message to go into the notify buffer psz[0] = 1; // mark this message to go into the notify buffer
snprintf( psz + 1, MSG_BUF_SIZE - 1, szBuf[0], szBuf[1], szBuf[2], szBuf[3], szBuf[4] ); _snprintf( psz + 1, MSG_BUF_SIZE - 1, szBuf[0], szBuf[1], szBuf[2], szBuf[3], szBuf[4] );
ConsolePrint( ConvertCRtoNL( psz ) ); ConsolePrint( ConvertCRtoNL( psz ) );
break; break;
case HUD_PRINTTALK: case HUD_PRINTTALK:
snprintf( psz, MSG_BUF_SIZE, szBuf[0], szBuf[1], szBuf[2], szBuf[3], szBuf[4] ); _snprintf( psz, MSG_BUF_SIZE, szBuf[0], szBuf[1], szBuf[2], szBuf[3], szBuf[4] );
gHUD.m_SayText.SayTextPrint( ConvertCRtoNL( psz ), MSG_BUF_SIZE ); gHUD.m_SayText.SayTextPrint( ConvertCRtoNL( psz ), MSG_BUF_SIZE );
break; break;
case HUD_PRINTCONSOLE: case HUD_PRINTCONSOLE:
snprintf( psz, MSG_BUF_SIZE, szBuf[0], szBuf[1], szBuf[2], szBuf[3], szBuf[4] ); _snprintf( psz, MSG_BUF_SIZE, szBuf[0], szBuf[1], szBuf[2], szBuf[3], szBuf[4] );
ConsolePrint( ConvertCRtoNL( psz ) ); ConsolePrint( ConvertCRtoNL( psz ) );
break; break;
} }

29
cmake/VSForceXPToolchain.cmake

@ -0,0 +1,29 @@
if(WIN32)
# Windows XP compatible platform toolset. Must be set before project(),
# otherwise change of CMAKE_*_TOOLSET will take no effect.
# We get VS version from the generator name because neither MSVC* nor other
# variables that describe the compiler aren't available before project().
if ("${CMAKE_GENERATOR}" MATCHES "Visual Studio ([0-9]+)")
if(${CMAKE_MATCH_1} LESS 11)
# Nothing. Older VS does support XP by default.
elseif(${CMAKE_MATCH_1} EQUAL 11)
# Visual Studio 11 2012
set(CMAKE_GENERATOR_TOOLSET "v110_xp" CACHE STRING "CMAKE_GENERATOR_TOOLSET" FORCE)
set(CMAK_VS_PLATFORM_TOOLSET "v110_xp" CACHE STRING "CMAKE_VS_PLATFORM_TOOLSET" FORCE)
elseif (${CMAKE_MATCH_1} EQUAL 12)
# Visual Studio 12 2013
set(CMAKE_GENERATOR_TOOLSET "v120_xp" CACHE STRING "CMAKE_GENERATOR_TOOLSET" FORCE)
set(CMAKE_VS_PLATFORM_TOOLSET "v120_xp" CACHE STRING "CMAKE_VS_PLATFORM_TOOLSET" FORCE)
elseif (${CMAKE_MATCH_1} EQUAL 14)
# Visual Studio 14 2015
set(CMAKE_GENERATOR_TOOLSET "v140_xp" CACHE STRING "CMAKE_GENERATOR_TOOLSET" FORCE)
set(CMAKE_VS_PLATFORM_TOOLSET "v140_xp" CACHE STRING "CMAKE_VS_PLATFORM_TOOLSET" FORCE)
elseif (${CMAKE_MATCH_1} EQUAL 15)
# Visual Studio 15 2017
set(CMAKE_GENERATOR_TOOLSET "v141_xp" CACHE STRING "CMAKE_GENERATOR_TOOLSET" FORCE)
set(CMAKE_VS_PLATFORM_TOOLSET "v141_xp" CACHE STRING "CMAKE_VS_PLATFORM_TOOLSET" FORCE)
else()
message(WARNING "WARNING: You maybe building without Windows XP compability. See which toolchain version Visual Studio provides, and say cmake to use it: cmake -G \"Visual Studio XX\" -T \"vXXX_xp\"")
endif()
endif()
endif()

7
dlls/CMakeLists.txt

@ -178,8 +178,13 @@ set_target_properties (${SVDLL_LIBRARY} PROPERTIES
POSITION_INDEPENDENT_CODE 1) POSITION_INDEPENDENT_CODE 1)
if(APPLE OR WIN32 OR ${CMAKE_SYSTEM_NAME} STREQUAL "Linux") if(APPLE OR WIN32 OR ${CMAKE_SYSTEM_NAME} STREQUAL "Linux")
set(SVDLL_NAME "${SERVER_LIBRARY_NAME}")
if(64BIT)
set(SVDLL_NAME "${SERVER_LIBRARY_NAME}64")
endif()
set_target_properties(${SVDLL_LIBRARY} PROPERTIES set_target_properties(${SVDLL_LIBRARY} PROPERTIES
OUTPUT_NAME ${SERVER_LIBRARY_NAME} OUTPUT_NAME ${SVDLL_NAME}
PREFIX "") PREFIX "")
endif() endif()

2
dlls/cbase.h

@ -396,7 +396,7 @@ public:
#ifdef _DEBUG #ifdef _DEBUG
void FunctionCheck( void *pFunction, char *name ) void FunctionCheck( void *pFunction, char *name )
{ {
if( pFunction && !NAME_FOR_FUNCTION( (size_t)( pFunction ) ) ) if( pFunction && !NAME_FOR_FUNCTION( pFunction ) )
ALERT( at_error, "No EXPORT: %s:%s (%08lx)\n", STRING( pev->classname ), name, (size_t)pFunction ); ALERT( at_error, "No EXPORT: %s:%s (%08lx)\n", STRING( pev->classname ), name, (size_t)pFunction );
} }

4
dlls/client.cpp

@ -111,7 +111,7 @@ void ClientDisconnect( edict_t *pEntity )
char text[256] = ""; char text[256] = "";
if( pEntity->v.netname ) if( pEntity->v.netname )
snprintf( text, sizeof(text), "- %s has left the game\n", STRING( pEntity->v.netname ) ); _snprintf( text, sizeof(text), "- %s has left the game\n", STRING( pEntity->v.netname ) );
MESSAGE_BEGIN( MSG_ALL, gmsgSayText, NULL ); MESSAGE_BEGIN( MSG_ALL, gmsgSayText, NULL );
WRITE_BYTE( ENTINDEX( pEntity ) ); WRITE_BYTE( ENTINDEX( pEntity ) );
WRITE_STRING( text ); WRITE_STRING( text );
@ -679,7 +679,7 @@ void ClientUserInfoChanged( edict_t *pEntity, char *infobuffer )
if( gpGlobals->maxClients > 1 ) if( gpGlobals->maxClients > 1 )
{ {
char text[256]; char text[256];
snprintf( text, 256, "* %s changed name to %s\n", STRING( pEntity->v.netname ), g_engfuncs.pfnInfoKeyValue( infobuffer, "name" ) ); _snprintf( text, 256, "* %s changed name to %s\n", STRING( pEntity->v.netname ), g_engfuncs.pfnInfoKeyValue( infobuffer, "name" ) );
MESSAGE_BEGIN( MSG_ALL, gmsgSayText, NULL ); MESSAGE_BEGIN( MSG_ALL, gmsgSayText, NULL );
WRITE_BYTE( ENTINDEX( pEntity ) ); WRITE_BYTE( ENTINDEX( pEntity ) );
WRITE_STRING( text ); WRITE_STRING( text );

3
dlls/monsters.cpp

@ -2121,7 +2121,8 @@ void CBaseMonster::StartMonster( void )
SetThink( &CBaseMonster::CallMonsterThink ); SetThink( &CBaseMonster::CallMonsterThink );
AbsoluteNextThink( m_fNextThink + RANDOM_FLOAT(0.1, 0.4) ); // spread think times. AbsoluteNextThink( m_fNextThink + RANDOM_FLOAT(0.1, 0.4) ); // spread think times.
if( !FStringNull( pev->targetname ) )// wait until triggered // Vit_amiN: fixed -- now it doesn't touch any scripted_sequence target
if( !FStringNull( pev->targetname ) && !m_pCine )// wait until triggered
{ {
SetState( MONSTERSTATE_IDLE ); SetState( MONSTERSTATE_IDLE );
// UNDONE: Some scripted sequence monsters don't have an idle? // UNDONE: Some scripted sequence monsters don't have an idle?

17
dlls/player.cpp

@ -2020,6 +2020,7 @@ void CBasePlayer::PreThink( void )
{ {
CBaseEntity *pTrain = CBaseEntity::Instance( pev->groundentity ); CBaseEntity *pTrain = CBaseEntity::Instance( pev->groundentity );
float vel; float vel;
int iGearId; // Vit_amiN: keeps the train control HUD in sync
if( !pTrain ) if( !pTrain )
{ {
@ -2060,9 +2061,11 @@ void CBasePlayer::PreThink( void )
pTrain->Use( this, this, USE_SET, (float)vel ); pTrain->Use( this, this, USE_SET, (float)vel );
} }
if( vel ) iGearId = TrainSpeed( pTrain->pev->speed, pTrain->pev->impulse );
if( iGearId != ( m_iTrain & 0x0F ) ) // Vit_amiN: speed changed
{ {
m_iTrain = TrainSpeed( (int)pTrain->pev->speed, pTrain->pev->impulse ); m_iTrain = iGearId;
m_iTrain |= TRAIN_ACTIVE | TRAIN_NEW; m_iTrain |= TRAIN_ACTIVE | TRAIN_NEW;
} }
} }
@ -3103,6 +3106,7 @@ void CBasePlayer::Precache( void )
if (CVAR_GET_FLOAT("v_dark")) if (CVAR_GET_FLOAT("v_dark"))
g_fEnvFadeTime = gpGlobals->time + 10; g_fEnvFadeTime = gpGlobals->time + 10;
#endif #endif
pev->fov = m_iFOV; // Vit_amiN: restore the FOV on level change or map/saved game load
} }
int CBasePlayer::Save( CSave &save ) int CBasePlayer::Save( CSave &save )
@ -3534,6 +3538,8 @@ void CBasePlayer::ForceClientDllUpdate( void )
{ {
m_iClientHealth = -1; m_iClientHealth = -1;
m_iClientBattery = -1; m_iClientBattery = -1;
m_iClientHideHUD = -1; // Vit_amiN: forcing to update
m_iClientFOV = -1; // Vit_amiN: force client weapons to be sent
m_iTrain |= TRAIN_NEW; // Force new train message. m_iTrain |= TRAIN_NEW; // Force new train message.
m_fWeapon = FALSE; // Force weapon send m_fWeapon = FALSE; // Force weapon send
m_fKnownItem = FALSE; // Force weaponinit messages. m_fKnownItem = FALSE; // Force weaponinit messages.
@ -4116,6 +4122,11 @@ void CBasePlayer::UpdateClientData( void )
WRITE_BYTE( m_iFlashBattery ); WRITE_BYTE( m_iFlashBattery );
MESSAGE_END(); MESSAGE_END();
// Vit_amiN: the geiger state could run out of sync, too
MESSAGE_BEGIN( MSG_ONE, gmsgGeigerRange, NULL, pev );
WRITE_BYTE( 0 );
MESSAGE_END();
InitStatusBar(); InitStatusBar();
} }
@ -4171,7 +4182,7 @@ void CBasePlayer::UpdateClientData( void )
m_iClientHealth = (int)pev->health; m_iClientHealth = (int)pev->health;
} }
if( pev->armorvalue != m_iClientBattery ) if( (int)pev->armorvalue != m_iClientBattery )
{ {
m_iClientBattery = (int)pev->armorvalue; m_iClientBattery = (int)pev->armorvalue;

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