@ -286,7 +286,12 @@ int CPoolstick::Swing( int fFirst )
}
m_pPlayer->m_iWeaponVolume = POOLSTICK_BODYHIT_VOLUME;
if ( !pEntity->IsAlive() )
{
#if CROWBAR_FIX_RAPID_CROWBAR
m_flNextPrimaryAttack = GetNextAttackDelay(0.25);
#endif
return TRUE;
else
flVol = 0.1;