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@ -234,11 +234,11 @@ void CMassn::HandleAnimEvent( MonsterEvent_t *pEvent )
@@ -234,11 +234,11 @@ void CMassn::HandleAnimEvent( MonsterEvent_t *pEvent )
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// now spawn a gun.
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if( FBitSet( pev->weapons, HGRUNT_SHOTGUN ) ) |
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{ |
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//DropItem( "weapon_shotgun", vecGunPos, vecGunAngles );
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DropItem( "weapon_handgrenade", vecGunPos, vecGunAngles ); |
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} |
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else |
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{ |
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DropItem( "weapon_9mmAR", vecGunPos, vecGunAngles ); |
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DropItem( "weapon_9mmAR", vecGunPos, vecGunAngles ); |
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} |
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if( FBitSet( pev->weapons, HGRUNT_GRENADELAUNCHER ) ) |
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